diff --git a/targets/libraries/Matrix/examples/hello_matrix/hello_matrix.pde b/targets/libraries/Matrix/examples/hello_matrix/hello_matrix.pde new file mode 100644 index 000000000..b8e19713c --- /dev/null +++ b/targets/libraries/Matrix/examples/hello_matrix/hello_matrix.pde @@ -0,0 +1,39 @@ +// Hello Matrix +// by Nicholas Zambetti + +// Demonstrates the use of the Matrix library +// For MAX7219 LED Matrix Controllers +// Blinks welcoming face on screen + +// Created 13 February 2006 + +/* create a new Matrix instance + pin 0: data (din) + pin 1: load (load) + pin 2: clock (clk) +*/ +Matrix myMatrix = Matrix(0, 2, 1); + +void setup() +{ +} + +void loop() +{ + myMatrix.clear(); // clear display + + delay(1000); + + // turn some pixels on + myMatrix.write(1, 5, HIGH); + myMatrix.write(2, 2, HIGH); + myMatrix.write(2, 6, HIGH); + myMatrix.write(3, 6, HIGH); + myMatrix.write(4, 6, HIGH); + myMatrix.write(5, 2, HIGH); + myMatrix.write(5, 6, HIGH); + myMatrix.write(6, 5, HIGH); + + delay(1000); +} + diff --git a/targets/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/targets/libraries/Matrix/examples/sprite_animation/sprite_animation.pde new file mode 100644 index 000000000..f6099fc7a --- /dev/null +++ b/targets/libraries/Matrix/examples/sprite_animation/sprite_animation.pde @@ -0,0 +1,45 @@ +// Sprite Animation +// by Nicholas Zambetti + +// Demonstrates the use of the Matrix & Sprite libraries +// Displays animated waveform graphic on screen + +// Created 29 March 2006 + +/* create a new Matrix instance + pin 0: data (din) + pin 1: load (load) + pin 2: clock (clk) +*/ +Matrix myMatrix = Matrix(0, 2, 1); + +/* create a new Sprite instance + 8 pixels wide, 4 pixels tall +*/ +Sprite wave = Sprite( + 8, 4, + B00011000, + B00100100, + B01000010, + B10000001 +); + +void setup() +{ +} + +int x = 0; + +void loop() +{ + myMatrix.write(x, 2, wave); // place sprite on screen + myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen + delay(75); // wait a little bit + myMatrix.clear(); // clear the screen for next animation frame + if(x == 8) // if reached end of animation sequence + { + x = 0; // start from beginning + } + x++; // advance x coordinate to the right +} +