Simplified mouse examples

This commit is contained in:
Tom Igoe 2012-03-15 13:01:34 -04:00
parent 067cca7baa
commit 5dba3bad20
2 changed files with 53 additions and 55 deletions

View File

@ -4,7 +4,7 @@
Controls the mouse from five pushbuttons on an Arduino Leonardo.
Hardware:
* 5 pushbuttons attached to D2, D3, D4, D5
* 5 pushbuttons attached to D2, D3, D4, D5, D6
The mouse movement is always relative. This sketch reads
@ -13,7 +13,7 @@
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the mouse commands.
created 9 Mar 2012
created 15 Mar 2012
by Tom Igoe
this code is in the public domain
@ -27,8 +27,8 @@ const int leftButton = 4;
const int rightButton = 5;
const int mouseButton = 6;
int range = 12; // output range of X or Y movement
int responseDelay = 6; // response delay of the mouse, in ms
int range = 5; // output range of X or Y movement; affects movement speed
int responseDelay = 10; // response delay of the mouse, in ms
void setup() {

View File

@ -2,15 +2,16 @@
JoystickMouseControl
Controls the mouse from a joystick on an Arduino Leonardo.
Uses a pushbutton to turn on and off mouse control.
Uses a pushbutton to turn on and off mouse control, and
a second pushbutton to click the left mouse button
Hardware:
* 2-axis joystick connected to pins A1 and A2
* pushbutton connected to pin D6
* 2-axis joystick connected to pins A0 and A1
* pushbuttons connected to pin D2 and D3
The mouse movement is always relative. This sketch reads
two analog inputs that range from 0 to 1023 (or less on either end)
and translates them into ranges of -60 to 60.
and translates them into ranges of -6 to 6.
The sketch assumes that the joystick resting values are around the
middle of the range, but that they vary within a threshold.
@ -20,7 +21,7 @@
you can turn on and off mouse control.
created 15 Sept 2011
updated 16 Jan 2012
updated 15 Mar 2012
by Tom Igoe
this code is in the public domain
@ -28,24 +29,17 @@
*/
// set pin numbers for switch, joystick axes, and LED:
const int switchPin = 6; // switch to turn on and off mouse control
const int xAxis = A1; // joystick X axis
const int yAxis = A2; // joystick Y axis
const int switchPin = 2; // switch to turn on and off mouse control
const int mouseButton = 3; // input pin for the mouse pushButton
const int xAxis = A0; // joystick X axis
const int yAxis = A1; // joystick Y axis
const int ledPin = 5; // Mouse control LED
// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 2; // response delay of the mouse, in ms
int responseDelay = 5; // response delay of the mouse, in ms
int threshold = range/4; // resting threshold
int center = range/2; // resting position value
int minima[] = {
1023, 1023}; // actual analogRead minima for {x, y}
int maxima[] = {
0,0}; // actual analogRead maxima for {x, y}
int axis[] = {
xAxis, yAxis}; // pin numbers for {x, y}
int mouseReading[2]; // final mouse readings for {x, y}
boolean mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state
@ -62,59 +56,63 @@ void loop() {
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;
// read and scale the two axes:
int xReading = readAxis(0);
int yReading = readAxis(1);
// read and scale the two axes:
int xReading = readAxis(A0);
int yReading = readAxis(A1);
// if the mouse control state is active, move the mouse:
// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}
// read the mouse button and click or not click:
// if the mouse button is pressed:
if (digitalRead(mouseButton) == HIGH) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
delay(responseDelay);
}
/*
reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
analog input range to a range from 0 to <range>
*/
int readAxis(int axisNumber) {
int distance = 0; // distance from center of the output range
int readAxis(int thisAxis) {
// read the analog input:
int reading = analogRead(axis[axisNumber]);
int reading = analogRead(thisAxis);
// of the current reading exceeds the max or min for this axis,
// reset the max or min:
if (reading < minima[axisNumber]) {
minima[axisNumber] = reading;
}
if (reading > maxima[axisNumber]) {
maxima[axisNumber] = reading;
}
// map the reading from the analog input range to the output range:
reading = map(reading, minima[axisNumber], maxima[axisNumber], 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
if (abs(reading - center) > threshold) {
distance = (reading - center);
reading = map(reading, 0, 1023, 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
int distance = reading - center;
if (abs(distance) < threshold) {
distance = 0;
}
// the Y axis needs to be inverted in order to
// map the movemment correctly:
if (axisNumber == 1) {
distance = -distance;
}
// return the distance for this axis:
return distance;
}