Created an abstract base class UDP to match the Client and Server classes, and reworked the Ethernet library to use it and derive EthernetUDP.

This commit is contained in:
amcewen 2011-08-30 21:27:31 +01:00
parent ad5dead85a
commit a6093a8d91
8 changed files with 131 additions and 42 deletions

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@ -0,0 +1,90 @@
/*
* Udp.cpp: Library to send/receive UDP packets.
*
* NOTE: UDP is fast, but has some important limitations (thanks to Warren Gray for mentioning these)
* 1) UDP does not guarantee the order in which assembled UDP packets are received. This
* might not happen often in practice, but in larger network topologies, a UDP
* packet can be received out of sequence.
* 2) UDP does not guard against lost packets - so packets *can* disappear without the sender being
* aware of it. Again, this may not be a concern in practice on small local networks.
* For more information, see http://www.cafeaulait.org/course/week12/35.html
*
* MIT License:
* Copyright (c) 2008 Bjoern Hartmann
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* bjoern@cs.stanford.edu 12/30/2008
*/
#ifndef udp_h
#define udp_h
#include <Stream.h>
#include <IPAddress.h>
class UDP : public Stream {
public:
virtual uint8_t begin(uint16_t) =0; // initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use
virtual void stop() =0; // Finish with the UDP socket
// Sending UDP packets
// Start building up a packet to send to the remote host specific in ip and port
// Returns 1 if successful, 0 if there was a problem with the supplied IP address or port
virtual int beginPacket(IPAddress ip, uint16_t port) =0;
// Start building up a packet to send to the remote host specific in host and port
// Returns 1 if successful, 0 if there was a problem resolving the hostname or port
virtual int beginPacket(const char *host, uint16_t port) =0;
// Finish off this packet and send it
// Returns 1 if the packet was sent successfully, 0 if there was an error
virtual int endPacket() =0;
// Write a single byte into the packet
virtual size_t write(uint8_t) =0;
// Write a string of characters into the packet
virtual size_t write(const char *str) =0;
// Write size bytes from buffer into the packet
virtual size_t write(const uint8_t *buffer, size_t size) =0;
// Start processing the next available incoming packet
// Returns the size of the packet in bytes, or 0 if no packets are available
virtual int parsePacket() =0;
// Number of bytes remaining in the current packet
virtual int available() =0;
// Read a single byte from the current packet
virtual int read() =0;
// Read up to len bytes from the current packet and place them into buffer
// Returns the number of bytes read, or 0 if none are available
virtual int read(unsigned char* buffer, size_t len) =0;
// Read up to len characters from the current packet and place them into buffer
// Returns the number of characters read, or 0 if none are available
virtual int read(char* buffer, size_t len) =0;
// Return the next byte from the current packet without moving on to the next byte
virtual int peek() =0;
virtual void flush() =0; // Finish reading the current packet
// Return the IP address of the host who sent the current incoming packet
virtual IPAddress remoteIP() =0;
// Return the port of the host who sent the current incoming packet
virtual uint16_t remotePort() =0;
protected:
uint8_t* rawIPAddress(IPAddress& addr) { return addr.raw_address(); };
};
#endif

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@ -4,7 +4,7 @@
#ifndef Dhcp_h
#define Dhcp_h
#include "Udp.h"
#include "EthernetUdp.h"
/* DHCP state machine. */
#define STATE_DHCP_START 0
@ -139,7 +139,7 @@ private:
uint8_t _dhcpGatewayIp[4];
uint8_t _dhcpDhcpServerIp[4];
uint8_t _dhcpDnsServerIp[4];
UDP _dhcpUdpSocket;
EthernetUDP _dhcpUdpSocket;
void presend_DHCP();
void send_DHCP_MESSAGE(uint8_t, uint16_t);

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@ -3,7 +3,7 @@
// Released under Apache License, version 2.0
#include "w5100.h"
#include "Udp.h"
#include "EthernetUdp.h"
#include "util.h"
#include "Dns.h"

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@ -5,7 +5,7 @@
#ifndef DNSClient_h
#define DNSClient_h
#include <Udp.h>
#include <EthernetUdp.h>
class DNSClient
{
@ -35,7 +35,7 @@ protected:
IPAddress iDNSServer;
uint16_t iRequestId;
UDP iUdp;
EthernetUDP iUdp;
};
#endif

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@ -33,10 +33,10 @@
#include "Dns.h"
/* Constructor */
UDP::UDP() : _sock(MAX_SOCK_NUM) {}
EthernetUDP::EthernetUDP() : _sock(MAX_SOCK_NUM) {}
/* Start UDP socket, listening at local port PORT */
uint8_t UDP::begin(uint16_t port) {
/* Start EthernetUDP socket, listening at local port PORT */
uint8_t EthernetUDP::begin(uint16_t port) {
if (_sock != MAX_SOCK_NUM)
return 0;
@ -59,12 +59,12 @@ uint8_t UDP::begin(uint16_t port) {
/* Is data available in rx buffer? Returns 0 if no, number of available bytes if yes.
* returned value includes 8 byte UDP header!*/
int UDP::available() {
int EthernetUDP::available() {
return W5100.getRXReceivedSize(_sock);
}
/* Release any resources being used by this UDP instance */
void UDP::stop()
/* Release any resources being used by this EthernetUDP instance */
void EthernetUDP::stop()
{
if (_sock == MAX_SOCK_NUM)
return;
@ -75,7 +75,7 @@ void UDP::stop()
_sock = MAX_SOCK_NUM;
}
int UDP::beginPacket(const char *host, uint16_t port)
int EthernetUDP::beginPacket(const char *host, uint16_t port)
{
// Look up the host first
int ret = 0;
@ -91,36 +91,36 @@ int UDP::beginPacket(const char *host, uint16_t port)
}
}
int UDP::beginPacket(IPAddress ip, uint16_t port)
int EthernetUDP::beginPacket(IPAddress ip, uint16_t port)
{
_offset = 0;
return startUDP(_sock, ip.raw_address(), port);
return startUDP(_sock, rawIPAddress(ip), port);
}
int UDP::endPacket()
int EthernetUDP::endPacket()
{
return sendUDP(_sock);
}
size_t UDP::write(uint8_t byte)
size_t EthernetUDP::write(uint8_t byte)
{
return write(&byte, 1);
}
size_t UDP::write(const char *str)
size_t EthernetUDP::write(const char *str)
{
size_t len = strlen(str);
return write((const uint8_t *)str, len);
}
size_t UDP::write(const uint8_t *buffer, size_t size)
size_t EthernetUDP::write(const uint8_t *buffer, size_t size)
{
uint16_t bytes_written = bufferData(_sock, _offset, buffer, size);
_offset += bytes_written;
return bytes_written;
}
int UDP::parsePacket()
int EthernetUDP::parsePacket()
{
if (available() > 0)
{
@ -143,7 +143,7 @@ int UDP::parsePacket()
return 0;
}
int UDP::read()
int EthernetUDP::read()
{
uint8_t byte;
if (recv(_sock, &byte, 1) > 0)
@ -155,7 +155,7 @@ int UDP::read()
return -1;
}
int UDP::read(unsigned char* buffer, size_t len)
int EthernetUDP::read(unsigned char* buffer, size_t len)
{
/* In the readPacket that copes with truncating packets, the buffer was
filled with this code. Not sure why it loops round reading out a byte
@ -169,7 +169,7 @@ int UDP::read(unsigned char* buffer, size_t len)
return recv(_sock, buffer, len);
}
int UDP::peek()
int EthernetUDP::peek()
{
uint8_t b;
// Unlike recv, peek doesn't check to see if there's any data available, so we must
@ -179,7 +179,7 @@ int UDP::peek()
return b;
}
void UDP::flush()
void EthernetUDP::flush()
{
while (available())
{

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@ -34,15 +34,14 @@
* bjoern@cs.stanford.edu 12/30/2008
*/
#ifndef udp_h
#define udp_h
#ifndef ethernetudp_h
#define ethernetudp_h
#include <Stream.h>
#include <IPAddress.h>
#include <Udp.h>
#define UDP_TX_PACKET_MAX_SIZE 24
class UDP : public Stream {
class EthernetUDP : public UDP {
private:
uint8_t _sock; // socket ID for Wiz5100
uint16_t _port; // local port to listen on
@ -51,21 +50,21 @@ private:
uint16_t _offset; // offset into the packet being sent
public:
UDP(); // Constructor
uint8_t begin(uint16_t); // initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use
void stop(); // Finish with the UDP socket
EthernetUDP(); // Constructor
virtual uint8_t begin(uint16_t); // initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use
virtual void stop(); // Finish with the UDP socket
// Sending UDP packets
// Start building up a packet to send to the remote host specific in ip and port
// Returns 1 if successful, 0 if there was a problem with the supplied IP address or port
int beginPacket(IPAddress ip, uint16_t port);
virtual int beginPacket(IPAddress ip, uint16_t port);
// Start building up a packet to send to the remote host specific in host and port
// Returns 1 if successful, 0 if there was a problem resolving the hostname or port
int beginPacket(const char *host, uint16_t port);
virtual int beginPacket(const char *host, uint16_t port);
// Finish off this packet and send it
// Returns 1 if the packet was sent successfully, 0 if there was an error
int endPacket();
virtual int endPacket();
// Write a single byte into the packet
virtual size_t write(uint8_t);
// Write a string of characters into the packet
@ -75,7 +74,7 @@ public:
// Start processing the next available incoming packet
// Returns the size of the packet in bytes, or 0 if no packets are available
int parsePacket();
virtual int parsePacket();
// Number of bytes remaining in the current packet
virtual int available();
// Read a single byte from the current packet
@ -91,9 +90,9 @@ public:
virtual void flush(); // Finish reading the current packet
// Return the IP address of the host who sent the current incoming packet
IPAddress remoteIP() { return _remoteIP; };
virtual IPAddress remoteIP() { return _remoteIP; };
// Return the port of the host who sent the current incoming packet
uint16_t remotePort() { return _remotePort; };
virtual uint16_t remotePort() { return _remotePort; };
};
#endif

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@ -15,7 +15,7 @@
#include <SPI.h> // needed for Arduino versions later than 0018
#include <Ethernet.h>
#include <Udp.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008
#include <EthernetUdp.h> // UDP library from: bjoern@cs.stanford.edu 12/30/2008
// Enter a MAC address and IP address for your controller below.
@ -30,8 +30,8 @@ unsigned int localPort = 8888; // local port to listen on
char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet,
char ReplyBuffer[] = "acknowledged"; // a string to send back
// A UDP instance to let us send and receive packets over UDP
UDP Udp;
// An EthernetUDP instance to let us send and receive packets over UDP
EthernetUDP Udp;
void setup() {
// start the Ethernet and UDP:

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@ -18,7 +18,7 @@
#include <SPI.h>
#include <Ethernet.h>
#include <Udp.h>
#include <EthernetUdp.h>
// Enter a MAC address for your controller below.
// Newer Ethernet shields have a MAC address printed on a sticker on the shield
@ -34,7 +34,7 @@ const int NTP_PACKET_SIZE= 48; // NTP time stamp is in the first 48 bytes of the
byte packetBuffer[ NTP_PACKET_SIZE]; //buffer to hold incoming and outgoing packets
// A UDP instance to let us send and receive packets over UDP
UDP Udp;
EthernetUDP Udp;
void setup()
{