Revert "Removing Leonardo (and Mouse/Keyboard examples) for Arduino 1.0 release."

This reverts commit dca1dc429a.
This commit is contained in:
David A. Mellis 2011-12-16 15:58:42 -05:00
parent 64c8b89b5f
commit f0923daa4f
3 changed files with 191 additions and 0 deletions

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/*
JoystickMouseControl
Controls the mouse from a joystick on an Arduino Leonardo.
Uses a pushbutton to turn on and off mouse control.
The mouse movement is always relative. This sketch reads
two analog inputs that range from 0 to 1023 (or less on either end)
and translates them into ranges of -60 to 60.
The sketch assumes that the joystick resting values are around the
middle of the range, but that they vary within a threshold.
WARNING: When you use the Mouse.move() command, the Arduino takes
over your mouse! Make sure you have control before you use the command.
This sketch includes a pushbutton to toggle the mouse control state, so
you can turn on and off mouse control.
created 15 Sept 2011
by Tom Igoe
this code is in the public domain
*/
// set pin numbers for switch, joystick axes, and LED:
const int switchPin = 6; // switch to turn on and off mouse control
const int xAxis = A1; // joystick X axis
const int yAxis = A2; // joystick Y axis
const int ledPin = 5; // Mouse control LED
// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 2; // response delay of the mouse, in ms
int threshold = range/4; // resting threshold
int center = range/2; // resting position value
int minima[] = {
1023, 1023}; // actual analogRead minima for {x, y}
int maxima[] = {
0,0}; // actual analogRead maxima for {x, y}
int axis[] = {
xAxis, yAxis}; // pin numbers for {x, y}
int mouseReading[2]; // final mouse readings for {x, y}
boolean mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state
void setup() {
pinMode(switchPin, INPUT); // the switch pin
pinMode(ledPin, OUTPUT); // the LED pin
}
void loop() {
// read the switch:
int switchState = digitalRead(switchPin);
// if it's changed and it's high, toggle the mouse state:
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;
// read and scale the two axes:
int xReading = readAxis(0);
int yReading = readAxis(1);
// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}
delay(responseDelay);
}
/*
reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
int readAxis(int axisNumber) {
int distance = 0; // distance from center of the output range
// read the analog input:
int reading = analogRead(axis[axisNumber]);
// of the current reading exceeds the max or min for this axis,
// reset the max or min:
if (reading < minima[axisNumber]) {
minima[axisNumber] = reading;
}
if (reading > maxima[axisNumber]) {
maxima[axisNumber] = reading;
}
// map the reading from the analog input range to the output range:
reading = map(reading, minima[axisNumber], maxima[axisNumber], 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
if (abs(reading - center) > threshold) {
distance = (reading - center);
}
// the Y axis needs to be inverted in order to
// map the movemment correctly:
if (axisNumber == 1) {
distance = -distance;
}
// return the distance for this axis:
return distance;
}

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/*
Keyboard Button test
Sends a text string when a button is pressed.
The circuit:
* pushbutton attached from pin 4 to +5V
* 10-kilohm resistor attached from pin 4 to ground
created 24 Oct 2011
by Tom Igoe
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/KeyboardButton
*/
const int buttonPin = 4; // input pin for pushbutton
int previousButtonState = HIGH; // for checking the state of a pushButton
int counter = 0; // button push counter
void setup() {
// make the pushButton pin an input:
pinMode(buttonPin, INPUT);
}
void loop() {
// read the pushbutton:
int buttonState = digitalRead(buttonPin);
// if the button state has changed,
if ((buttonState != previousButtonState)
// and it's currently pressed:
&& (buttonState == HIGH)) {
// increment the button counter
counter++;
// type out a message
Keyboard.print("You pressed the button: ");
Keyboard.print(counter);
Keyboard.println(" times.");
}
// save the current button state for comparison next time:
previousButtonState = buttonState;
}

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/*
Keyboard test
Reads a byte from the serial port, sends a keystroke back.
The sent keystroke is one higher than what's received, e.g.
if you send a, you get b, send A you get B, and so forth.
The circuit:
* none
created 21 Oct 2011
by Tom Igoe
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/KeyboardSerial
*/
void setup() {
// open the serial port:
Serial.begin(9600);
}
void loop() {
// check for incoming serial data:
if (Serial.available() > 0) {
// read incoming serial data:
char inChar = Serial.read();
// Type the next ASCII value from what you received:
Keyboard.write(inChar+1);
}
}