72f815bcf9
This commits replaces a significant part of the code handling these
features. A lot of responsibilities are moved from SketchController to
Sketch, though the code involved is rewritten mostly.
Most of the handling now happens inside Sketch, including various checks
against the new filename. Basically SketchController processes the user
input to decide what needs to be done, and Sketch checks if it can be
done and does it.
If problems occur, an IOException is thrown, using a translated error
message that is shown by SketchController as-is. This might not be the
best way to transfer error messages (regular IOExceptions might contain
less-friendly messages), so this might need further improvement later.
In addition to moving around code and responsibilities, this code also
changes behaviour in some places:
- Because Sketch and SketchFile are now in control of renames and
saves, they can update their internal state after a rename. This
removes the need for reloading the entire sketch after a rename or
save as and allows `Editor.handleOpenUnchecked()` to be removed.
- When renaming the entire sketch, all files used to be saved before
renaming, since the sketch would be re-opened after renaming. Since
the re-opening no longer happens, there is no longer a need to save
the sketch, so any unsaved changes remain unsaved in the editor after
renaming the sketch.
- When renaming or adding new files, duplicate filenames are detected.
Initially, this happened case sensitively, but it was later changed to
use case insensitive matching to prevent problems on Windows (where
filenames cannot differ in just case). To prevent complexity, this
did not distinguish between systems. In commit
|
||
---|---|---|
.settings | ||
app | ||
arduino-core | ||
build | ||
hardware | ||
libraries | ||
.classpath | ||
.gitignore | ||
.project | ||
README.md | ||
examples_formatter.conf | ||
format.every.sketch.sh | ||
lib_sync | ||
license.txt |
README.md
Arduino
-
Arduino is an open-source physical computing platform based on a simple I/O board and a development environment that implements the Processing/Wiring language. Arduino can be used to develop stand-alone interactive objects or can be connected to software on your computer (e.g. Flash, Processing and MaxMSP). The boards can be assembled by hand or purchased preassembled; the open-source IDE can be downloaded for free at http://www.arduino.cc/en/Main/Software
-
For more information, see the website at: http://www.arduino.cc/ or the forums at: http://www.arduino.cc/forum/
You can also follow Arduino on Twitter at: https://twitter.com/arduino or like Arduino on Facebook at: https://www.facebook.com/official.arduino -
To report a bug in the software or to request a simple enhancement go to: http://github.com/arduino/Arduino/issues
-
More complex requests and technical discussion should go on the Arduino Developers mailing list: https://groups.google.com/a/arduino.cc/forum/#!forum/developers
-
If you're interested in modifying or extending the Arduino software, we strongly suggest discussing your ideas on the Developers mailing list before starting to work on them. That way you can coordinate with the Arduino Team and others, giving your work a higher chance of being integrated into the official release https://groups.google.com/a/arduino.cc/forum/#!forum/developers
Installation
Detailed instructions are in reference/Guide_Windows.html and reference/Guide_MacOSX.html. For Linux, see the Arduino playground: http://www.arduino.cc/playground/Learning/Linux
Credits
Arduino is an open source project, supported by many.
The Arduino team is composed of Massimo Banzi, David Cuartielles, Tom Igoe and David A. Mellis.
Arduino uses GNU avr-gcc toolchain, GCC ARM Embedded toolchain, avr-libc, avrdude, bossac, openOCD and code from Processing and Wiring.
Icon and about image designed by ToDo