Arduino/libraries/GSM/GSM3MobileClientService.cpp

261 lines
6.6 KiB
C++

/*
This file is part of the GSM3 communications library for Arduino
-- Multi-transport communications platform
-- Fully asynchronous
-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
-- Voice calls
-- SMS
-- TCP/IP connections
-- HTTP basic clients
This library has been developed by Telefónica Digital - PDI -
- Physical Internet Lab, as part as its collaboration with
Arduino and the Open Hardware Community.
September-December 2012
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
The latest version of this library can always be found at
https://github.com/BlueVia/Official-Arduino
*/
#include <GSM3MobileClientService.h>
#include <GSM3MobileClientProvider.h>
#include <Arduino.h>
// While there is only a shield (ShieldV1) we will include it by default
#include <GSM3ShieldV1ClientProvider.h>
GSM3ShieldV1ClientProvider theShieldV1ClientProvider;
#define GSM3MOBILECLIENTSERVICE_CLIENT 0x01 // 1: This side is Client. 0: This side is Server
#define GSM3MOBILECLIENTSERVICE_WRITING 0x02 // 1: TRUE 0: FALSE
#define GSM3MOBILECLIENTSERVICE_SYNCH 0x04 // 1: TRUE, compatible with other clients 0: FALSE
#define __TOUTBEGINWRITE__ 10000
GSM3MobileClientService::GSM3MobileClientService(bool synch)
{
flags = GSM3MOBILECLIENTSERVICE_CLIENT;
if(synch)
flags |= GSM3MOBILECLIENTSERVICE_SYNCH;
mySocket=255;
}
GSM3MobileClientService::GSM3MobileClientService(int socket, bool synch)
{
// We are creating a socket on an existing, occupied one.
flags=0;
if(synch)
flags |= GSM3MOBILECLIENTSERVICE_SYNCH;
mySocket=socket;
theGSM3MobileClientProvider->getSocket(socket);
}
// Returns 0 if last command is still executing
// 1 if success
// >1 if error
int GSM3MobileClientService::ready()
{
return theGSM3MobileClientProvider->ready();
}
int GSM3MobileClientService::connect(IPAddress add, uint16_t port)
{
if(theGSM3MobileClientProvider==0)
return 2;
// TODO: ask for the socket id
mySocket=theGSM3MobileClientProvider->getSocket();
if(mySocket<0)
return 2;
int res=theGSM3MobileClientProvider->connectTCPClient(add, port, mySocket);
if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
res=waitForAnswer();
return res;
};
int GSM3MobileClientService::connect(const char *host, uint16_t port)
{
if(theGSM3MobileClientProvider==0)
return 2;
// TODO: ask for the socket id
mySocket=theGSM3MobileClientProvider->getSocket();
if(mySocket<0)
return 2;
int res=theGSM3MobileClientProvider->connectTCPClient(host, port, mySocket);
if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
res=waitForAnswer();
return res;
}
int GSM3MobileClientService::waitForAnswer()
{
unsigned long m;
m=millis();
int res;
while(((millis()-m)< __TOUTBEGINWRITE__ )&&(ready()==0))
delay(100);
res=ready();
// If we get something different from a 1, we are having a problem
if(res!=1)
res=0;
return res;
}
void GSM3MobileClientService::beginWrite(bool sync)
{
flags |= GSM3MOBILECLIENTSERVICE_WRITING;
theGSM3MobileClientProvider->beginWriteSocket(flags & GSM3MOBILECLIENTSERVICE_CLIENT, mySocket);
if(sync)
waitForAnswer();
}
size_t GSM3MobileClientService::write(uint8_t c)
{
if(!(flags & GSM3MOBILECLIENTSERVICE_WRITING))
beginWrite(true);
theGSM3MobileClientProvider->writeSocket(c);
return 1;
}
size_t GSM3MobileClientService::write(const uint8_t* buf)
{
if(!(flags & GSM3MOBILECLIENTSERVICE_WRITING))
beginWrite(true);
theGSM3MobileClientProvider->writeSocket((const char*)(buf));
return strlen((const char*)buf);
}
size_t GSM3MobileClientService::write(const uint8_t* buf, size_t sz)
{
if(!(flags & GSM3MOBILECLIENTSERVICE_WRITING))
beginWrite(true);
for(int i=0;i<sz;i++)
theGSM3MobileClientProvider->writeSocket(buf[i]);
return sz;
}
void GSM3MobileClientService::endWrite(bool sync)
{
flags ^= GSM3MOBILECLIENTSERVICE_WRITING;
theGSM3MobileClientProvider->endWriteSocket();
if(sync)
waitForAnswer();
}
uint8_t GSM3MobileClientService::connected()
{
if(mySocket==255)
return 0;
return theGSM3MobileClientProvider->getStatusSocketClient(mySocket);
}
GSM3MobileClientService::operator bool()
{
return connected()==1;
};
int GSM3MobileClientService::available()
{
int res;
// Even if not connected, we are looking for available data
if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
endWrite(true);
res=theGSM3MobileClientProvider->availableSocket(flags & GSM3MOBILECLIENTSERVICE_CLIENT,mySocket);
if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
res=waitForAnswer();
return res;
}
int GSM3MobileClientService::read(uint8_t *buf, size_t size)
{
int i;
uint8_t c;
for(i=0;i<size;i++)
{
c=read();
if(c==0)
break;
buf[i]=c;
}
return i;
/* This is the old implementation, testing a simpler one
int res;
// If we were writing, just stop doing it.
if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
endWrite(true);
res=theGSM3MobileClientProvider->readSocket(flags & GSM3MOBILECLIENTSERVICE_CLIENT, (char *)(buf), size, mySocket);
return res;
*/
}
int GSM3MobileClientService::read()
{
if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
endWrite(true);
int c=theGSM3MobileClientProvider->readSocket();
return c;
}
int GSM3MobileClientService::peek()
{
if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
endWrite(true);
return theGSM3MobileClientProvider->peekSocket(/*mySocket, false*/);
}
void GSM3MobileClientService::flush()
{
if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
endWrite(true);
theGSM3MobileClientProvider->flushSocket(/*mySocket*/);
if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
waitForAnswer();
}
void GSM3MobileClientService::stop()
{
if(flags & GSM3MOBILECLIENTSERVICE_WRITING)
endWrite(true);
theGSM3MobileClientProvider->disconnectTCP(flags & GSM3MOBILECLIENTSERVICE_CLIENT, mySocket);
theGSM3MobileClientProvider->releaseSocket(mySocket);
mySocket = 0;
if(flags & GSM3MOBILECLIENTSERVICE_SYNCH)
waitForAnswer();
}