Arduino/libraries/GSM/GSM3MobileClientService.h

162 lines
4.1 KiB
C++

/*
This file is part of the GSM3 communications library for Arduino
-- Multi-transport communications platform
-- Fully asynchronous
-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
-- Voice calls
-- SMS
-- TCP/IP connections
-- HTTP basic clients
This library has been developed by Telefónica Digital - PDI -
- Physical Internet Lab, as part as its collaboration with
Arduino and the Open Hardware Community.
September-December 2012
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
The latest version of this library can always be found at
https://github.com/BlueVia/Official-Arduino
*/
#ifndef _GSM3MOBILECLIENTSERVICE_
#define _GSM3MOBILECLIENTSERVICE_
#include <GSM3MobileNetworkProvider.h>
#include <Client.h>
class GSM3MobileClientService : public Client
{
private:
uint8_t mySocket;
uint8_t flags;
/** Blocks waiting for an answer
@return returns 0 if last command is still executing, 1 success, >1 error
*/
int waitForAnswer();
public:
/** Constructor
@param synch Sync mode
*/
GSM3MobileClientService(bool synch=true);
/** Constructor
@param socket Socket
@param synch Sync mode
*/
GSM3MobileClientService(int socket, bool synch);
/** Get last command status
@return returns 0 if last command is still executing, 1 success, >1 error
*/
int ready();
// we take this function out as IPAddress is complex to bring to
// version 1.
/** Connect to server by IP address
@param (IPAddress)
@param (uint16_t)
@return returns 0 if last command is still executing, 1 success, 2 if there are no resources
*/
inline int connect(IPAddress, uint16_t);
/** Connect to server by hostname
@param host Hostname
@param port Port
@return returns 0 if last command is still executing, 1 success, 2 if there are no resources
*/
int connect(const char *host, uint16_t port);
/** Initialize write in request
@param sync Sync mode
*/
void beginWrite(bool sync=false);
/** Write a character in request
@param c Character
@return size
*/
size_t write(uint8_t c);
/** Write a characters buffer in request
@param buf Buffer
@return buffer size
*/
size_t write(const uint8_t *buf);
/** Write a characters buffer with size in request
@param (uint8_t*) Buffer
@param (size_t) Buffer size
@return buffer size
*/
size_t write(const uint8_t*, size_t);
/** Finish write request
@param sync Sync mode
*/
void endWrite(bool sync=false);
/** Check if connected to server
@return 1 if connected
*/
uint8_t connected();
operator bool();
/** Read from response buffer and copy size specified to buffer
@param buf Buffer
@param size Buffer size
@return bytes read
*/
int read(uint8_t *buf, size_t size);
/** Read a character from response buffer
@return character
*/
int read();
/** Check if exists a response available
@return 1 if exists, 0 if not exists
*/
int available();
/** Read a character from response buffer but does not move the pointer.
@return character
*/
int peek();
/** Flush response buffer
*/
void flush();
/** Stop client
*/
void stop();
/** Get socket
@return socket
*/
inline int getSocket(){return (int)mySocket;};
};
#endif