Update BlinkNcount.ino
Uses `#define` for LED pin instead of 5 literals
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/*
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BlinkNcount for Maple Mini by m. ray burnette
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BlinkNcount for Maple Mini by m. ray burnette, update by The Lightning Stalker to use #define
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Sketch uses 13,808 bytes (12%) of program storage space. Maximum is 108,000 bytes.
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Global variables use 2,592 bytes of dynamic memory.
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Turns on an LED on for one second, then off for one second, repeatedly.
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Counts and displays the count on the attached serial monitor
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This example code is in the public domain.
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*/
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*/
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#define LED_PIN PB1 // Maple Mini LED is on PB1, other boards may vary
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int n = 0;
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void setup() {
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void setup() {
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// initialize the digital pin as an output.
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pinMode(33, OUTPUT);
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pinMode(LED_PIN, OUTPUT);
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// Initialize virtual COM over USB on Maple Mini
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Serial.begin(9600); // BAUD has no effect on USB serial: placeholder for physical UART
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// wait for serial monitor to be connected.
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while (!Serial)
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{
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digitalWrite(33,!digitalRead(33));// Turn the LED from off to on, or on to off
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digitalWrite(LED_PIN, !digitalRead(LED_PIN)); // Turn the LED from off to on, or on to off
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delay(100); // fast blink
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}
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Serial.println("Blink LED & count Demo");
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}
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void loop() {
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digitalWrite(33, HIGH); // set the LED on
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digitalWrite(LED_PIN, HIGH); // set the LED on
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delay(500); // wait for a second
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digitalWrite(33, LOW); // set the LED off
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digitalWrite(LED_PIN, LOW); // set the LED off
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Serial.print("Loop #: ");
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n++;
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Serial.println(n);
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delay(500); // wait
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delay(500); // wait
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}
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