#include "lcd7920_STM.h" // Standard ASCII 6x8 font PROGMEM const uint8_t glcd5x5_STM[] PROGMEM = { 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 0x01, 0x17, 0x00, 0x00, 0x00, 0x00, // Code for char ! 0x02, 0x03, 0x03, 0x00, 0x00, 0x00, // Code for char " 0x04, 0x0A, 0x1F, 0x1F, 0x0A, 0x00, // Code for char # 0x03, 0x16, 0x1F, 0x1A, 0x00, 0x00, // Code for char $ 0x04, 0x12, 0x08, 0x04, 0x12, 0x00, // Code for char % 0x04, 0x0A, 0x15, 0x0A, 0x14, 0x00, // Code for char & 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, // Code for char ' 0x02, 0x1E, 0x01, 0x00, 0x00, 0x00, // Code for char ( 0x02, 0x01, 0x1E, 0x00, 0x00, 0x00, // Code for char ) 0x02, 0x03, 0x03, 0x00, 0x00, 0x00, // Code for char * 0x03, 0x04, 0x0E, 0x04, 0x00, 0x00, // Code for char + 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, // Code for char , 0x02, 0x04, 0x04, 0x00, 0x00, 0x00, // Code for char - 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, // Code for char . 0x02, 0x1C, 0x07, 0x00, 0x00, 0x00, // Code for char / 0x03, 0x0E, 0x11, 0x0E, 0x00, 0x00, // Code for char 0 0x02, 0x02, 0x1F, 0x00, 0x00, 0x00, // Code for char 1 0x03, 0x19, 0x15, 0x12, 0x00, 0x00, // Code for char 2 0x03, 0x11, 0x15, 0x0A, 0x00, 0x00, // Code for char 3 0x03, 0x0C, 0x0A, 0x1F, 0x00, 0x00, // Code for char 4 0x03, 0x17, 0x15, 0x0D, 0x00, 0x00, // Code for char 5 0x03, 0x0E, 0x15, 0x08, 0x00, 0x00, // Code for char 6 0x03, 0x01, 0x1D, 0x03, 0x00, 0x00, // Code for char 7 0x03, 0x0A, 0x15, 0x0A, 0x00, 0x00, // Code for char 8 0x03, 0x06, 0x15, 0x0E, 0x00, 0x00, // Code for char 9 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, // Code for char : 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, // Code for char ; 0x02, 0x08, 0x14, 0x00, 0x00, 0x00, // Code for char < 0x02, 0x08, 0x08, 0x00, 0x00, 0x00, // Code for char = 0x02, 0x14, 0x08, 0x00, 0x00, 0x00, // Code for char > 0x02, 0x15, 0x02, 0x00, 0x00, 0x00, // Code for char ? 0x05, 0x0C, 0x12, 0x0D, 0x0D, 0x0A, // Code for char @ 0x04, 0x1C, 0x0B, 0x0B, 0x1C, 0x00, // Code for char A 0x04, 0x1F, 0x15, 0x15, 0x0A, 0x00, // Code for char B 0x04, 0x0E, 0x11, 0x11, 0x0A, 0x00, // Code for char C 0x04, 0x1F, 0x11, 0x11, 0x0E, 0x00, // Code for char D 0x03, 0x1F, 0x15, 0x11, 0x00, 0x00, // Code for char E 0x03, 0x1F, 0x05, 0x01, 0x00, 0x00, // Code for char F 0x04, 0x0E, 0x11, 0x15, 0x1D, 0x00, // Code for char G 0x04, 0x1F, 0x04, 0x04, 0x1F, 0x00, // Code for char H 0x01, 0x1F, 0x00, 0x00, 0x00, 0x00, // Code for char I 0x03, 0x18, 0x10, 0x0F, 0x00, 0x00, // Code for char J 0x04, 0x1F, 0x04, 0x0A, 0x11, 0x00, // Code for char K 0x03, 0x1F, 0x10, 0x10, 0x00, 0x00, // Code for char L 0x05, 0x1F, 0x02, 0x04, 0x02, 0x1F, // Code for char M 0x04, 0x1F, 0x02, 0x04, 0x1F, 0x00, // Code for char N 0x04, 0x0E, 0x11, 0x11, 0x0E, 0x00, // Code for char O 0x04, 0x1F, 0x05, 0x05, 0x02, 0x00, // Code for char P 0x04, 0x0E, 0x11, 0x09, 0x16, 0x00, // Code for char Q 0x04, 0x1F, 0x05, 0x05, 0x1A, 0x00, // Code for char R 0x04, 0x12, 0x15, 0x15, 0x09, 0x00, // Code for char S 0x03, 0x01, 0x1F, 0x01, 0x00, 0x00, // Code for char T 0x04, 0x0F, 0x10, 0x10, 0x0F, 0x00, // Code for char U 0x03, 0x07, 0x18, 0x07, 0x00, 0x00, // Code for char V 0x05, 0x07, 0x18, 0x06, 0x18, 0x07, // Code for char W 0x03, 0x1B, 0x04, 0x1B, 0x00, 0x00, // Code for char X 0x03, 0x03, 0x1C, 0x03, 0x00, 0x00, // Code for char Y 0x03, 0x19, 0x15, 0x13, 0x00, 0x00, // Code for char Z 0x02, 0x1F, 0x01, 0x00, 0x00, 0x00, // Code for char [ 0x02, 0x07, 0x1C, 0x00, 0x00, 0x00, // Code for char BackSlash 0x02, 0x01, 0x1F, 0x00, 0x00, 0x00, // Code for char ] 0x03, 0x02, 0x01, 0x02, 0x00, 0x00, // Code for char ^ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char _ 0x02, 0x01, 0x02, 0x00, 0x00, 0x00, // Code for char ` 0x03, 0x08, 0x14, 0x1C, 0x00, 0x00, // Code for char a 0x03, 0x1F, 0x14, 0x08, 0x00, 0x00, // Code for char b 0x03, 0x08, 0x14, 0x14, 0x00, 0x00, // Code for char c 0x03, 0x08, 0x14, 0x1F, 0x00, 0x00, // Code for char d 0x03, 0x18, 0x14, 0x08, 0x00, 0x00, // Code for char e 0x02, 0x1E, 0x05, 0x00, 0x00, 0x00, // Code for char f 0x03, 0x08, 0x14, 0x1C, 0x00, 0x00, // Code for char g 0x03, 0x1F, 0x04, 0x18, 0x00, 0x00, // Code for char h 0x01, 0x1D, 0x00, 0x00, 0x00, 0x00, // Code for char i 0x01, 0x1D, 0x00, 0x00, 0x00, 0x00, // Code for char j 0x03, 0x1F, 0x08, 0x14, 0x00, 0x00, // Code for char k 0x01, 0x1F, 0x00, 0x00, 0x00, 0x00, // Code for char l 0x05, 0x1C, 0x04, 0x1C, 0x04, 0x18, // Code for char m 0x03, 0x1C, 0x04, 0x18, 0x00, 0x00, // Code for char n 0x03, 0x1C, 0x14, 0x1C, 0x00, 0x00, // Code for char o 0x03, 0x1C, 0x14, 0x08, 0x00, 0x00, // Code for char p 0x03, 0x08, 0x14, 0x1C, 0x00, 0x00, // Code for char q 0x02, 0x1C, 0x04, 0x00, 0x00, 0x00, // Code for char r 0x02, 0x1C, 0x04, 0x00, 0x00, 0x00, // Code for char s 0x02, 0x0E, 0x14, 0x00, 0x00, 0x00, // Code for char t 0x03, 0x0C, 0x10, 0x1C, 0x00, 0x00, // Code for char u 0x03, 0x0C, 0x10, 0x0C, 0x00, 0x00, // Code for char v 0x04, 0x1C, 0x10, 0x10, 0x1C, 0x00, // Code for char w 0x03, 0x14, 0x08, 0x14, 0x00, 0x00, // Code for char x 0x03, 0x04, 0x18, 0x04, 0x00, 0x00, // Code for char y 0x03, 0x14, 0x1C, 0x14, 0x00, 0x00, // Code for char z 0x02, 0x0C, 0x13, 0x00, 0x00, 0x00, // Code for char { 0x01, 0x1F, 0x00, 0x00, 0x00, 0x00, // Code for char | 0x02, 0x13, 0x0C, 0x00, 0x00, 0x00, // Code for char } 0x03, 0x02, 0x03, 0x01, 0x00, 0x00, // Code for char ~ 0x01, 0x1F, 0x00, 0x00, 0x00, 0x00 // Code for char  }; extern const PROGMEM LcdFont font5x5_STM = { glcd5x5_STM, // font data 0x20, // first character code 0x7F, // last character code 5, // row height in pixels 5 // character width in pixels };