#include "lcd7920_STM.h" // Standard ASCII 6x8 font PROGMEM const uint8_t glcd5x7_STM[] PROGMEM = { 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 0x04, 0x00, 0x06, 0x5F, 0x06, 0x00, // Code for char ! 0x05, 0x07, 0x03, 0x00, 0x07, 0x03, // Code for char " 0x05, 0x24, 0x7E, 0x24, 0x7E, 0x24, // Code for char # 0x04, 0x24, 0x2B, 0x6A, 0x12, 0x00, // Code for char $ 0x05, 0x63, 0x13, 0x08, 0x64, 0x63, // Code for char % 0x05, 0x36, 0x49, 0x56, 0x20, 0x50, // Code for char & 0x03, 0x00, 0x07, 0x03, 0x00, 0x00, // Code for char ' 0x03, 0x00, 0x3E, 0x41, 0x00, 0x00, // Code for char ( 0x03, 0x00, 0x41, 0x3E, 0x00, 0x00, // Code for char ) 0x05, 0x08, 0x3E, 0x1C, 0x3E, 0x08, // Code for char * 0x05, 0x08, 0x08, 0x3E, 0x08, 0x08, // Code for char + 0x03, 0x00, 0x60, 0x60, 0x00, 0x00, // Code for char , 0x05, 0x08, 0x08, 0x08, 0x08, 0x08, // Code for char - 0x03, 0x00, 0x60, 0x60, 0x00, 0x00, // Code for char . 0x05, 0x20, 0x10, 0x08, 0x04, 0x02, // Code for char / 0x05, 0x3E, 0x51, 0x49, 0x45, 0x3E, // Code for char 0 0x04, 0x00, 0x42, 0x7F, 0x40, 0x00, // Code for char 1 0x05, 0x62, 0x51, 0x49, 0x49, 0x46, // Code for char 2 0x05, 0x22, 0x49, 0x49, 0x49, 0x36, // Code for char 3 0x05, 0x18, 0x14, 0x12, 0x7F, 0x10, // Code for char 4 0x05, 0x2F, 0x49, 0x49, 0x49, 0x31, // Code for char 5 0x05, 0x3C, 0x4A, 0x49, 0x49, 0x30, // Code for char 6 0x05, 0x01, 0x71, 0x09, 0x05, 0x03, // Code for char 7 0x05, 0x36, 0x49, 0x49, 0x49, 0x36, // Code for char 8 0x05, 0x06, 0x49, 0x49, 0x29, 0x1E, // Code for char 9 0x03, 0x00, 0x6C, 0x6C, 0x00, 0x00, // Code for char : 0x03, 0x00, 0x6C, 0x6C, 0x00, 0x00, // Code for char ; 0x04, 0x08, 0x14, 0x22, 0x41, 0x00, // Code for char < 0x05, 0x24, 0x24, 0x24, 0x24, 0x24, // Code for char = 0x05, 0x00, 0x41, 0x22, 0x14, 0x08, // Code for char > 0x05, 0x02, 0x01, 0x59, 0x09, 0x06, // Code for char ? 0x05, 0x3E, 0x41, 0x5D, 0x55, 0x1E, // Code for char @ 0x05, 0x7E, 0x11, 0x11, 0x11, 0x7E, // Code for char A 0x05, 0x7F, 0x49, 0x49, 0x49, 0x36, // Code for char B 0x05, 0x3E, 0x41, 0x41, 0x41, 0x22, // Code for char C 0x05, 0x7F, 0x41, 0x41, 0x41, 0x3E, // Code for char D 0x05, 0x7F, 0x49, 0x49, 0x49, 0x41, // Code for char E 0x05, 0x7F, 0x09, 0x09, 0x09, 0x01, // Code for char F 0x05, 0x3E, 0x41, 0x49, 0x49, 0x7A, // Code for char G 0x05, 0x7F, 0x08, 0x08, 0x08, 0x7F, // Code for char H 0x04, 0x00, 0x41, 0x7F, 0x41, 0x00, // Code for char I 0x05, 0x30, 0x40, 0x40, 0x40, 0x3F, // Code for char J 0x05, 0x7F, 0x08, 0x14, 0x22, 0x41, // Code for char K 0x05, 0x7F, 0x40, 0x40, 0x40, 0x40, // Code for char L 0x05, 0x7F, 0x02, 0x04, 0x02, 0x7F, // Code for char M 0x05, 0x7F, 0x02, 0x04, 0x08, 0x7F, // Code for char N 0x05, 0x3E, 0x41, 0x41, 0x41, 0x3E, // Code for char O 0x05, 0x7F, 0x09, 0x09, 0x09, 0x06, // Code for char P 0x05, 0x3E, 0x41, 0x51, 0x21, 0x5E, // Code for char Q 0x05, 0x7F, 0x09, 0x09, 0x19, 0x66, // Code for char R 0x05, 0x26, 0x49, 0x49, 0x49, 0x32, // Code for char S 0x05, 0x01, 0x01, 0x7F, 0x01, 0x01, // Code for char T 0x05, 0x3F, 0x40, 0x40, 0x40, 0x3F, // Code for char U 0x05, 0x1F, 0x20, 0x40, 0x20, 0x1F, // Code for char V 0x05, 0x3F, 0x40, 0x3C, 0x40, 0x3F, // Code for char W 0x05, 0x63, 0x14, 0x08, 0x14, 0x63, // Code for char X 0x05, 0x07, 0x08, 0x70, 0x08, 0x07, // Code for char Y 0x04, 0x71, 0x49, 0x45, 0x43, 0x00, // Code for char Z 0x04, 0x00, 0x7F, 0x41, 0x41, 0x00, // Code for char [ 0x05, 0x02, 0x04, 0x08, 0x10, 0x20, // Code for char BackSlash 0x04, 0x00, 0x41, 0x41, 0x7F, 0x00, // Code for char ] 0x05, 0x04, 0x02, 0x01, 0x02, 0x04, // Code for char ^ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char _ 0x03, 0x00, 0x03, 0x07, 0x00, 0x00, // Code for char ` 0x05, 0x20, 0x54, 0x54, 0x54, 0x78, // Code for char a 0x05, 0x7F, 0x44, 0x44, 0x44, 0x38, // Code for char b 0x05, 0x38, 0x44, 0x44, 0x44, 0x28, // Code for char c 0x05, 0x38, 0x44, 0x44, 0x44, 0x7F, // Code for char d 0x05, 0x38, 0x54, 0x54, 0x54, 0x08, // Code for char e 0x04, 0x08, 0x7E, 0x09, 0x09, 0x00, // Code for char f 0x05, 0x18, 0x24, 0x24, 0x24, 0x7C, // Code for char g 0x04, 0x7F, 0x04, 0x04, 0x78, 0x00, // Code for char h 0x04, 0x00, 0x00, 0x7D, 0x40, 0x00, // Code for char i 0x04, 0x40, 0x00, 0x04, 0x7D, 0x00, // Code for char j 0x04, 0x7F, 0x10, 0x28, 0x44, 0x00, // Code for char k 0x04, 0x00, 0x00, 0x7F, 0x40, 0x00, // Code for char l 0x05, 0x7C, 0x04, 0x18, 0x04, 0x78, // Code for char m 0x04, 0x7C, 0x04, 0x04, 0x78, 0x00, // Code for char n 0x05, 0x38, 0x44, 0x44, 0x44, 0x38, // Code for char o 0x05, 0x7C, 0x44, 0x44, 0x44, 0x38, // Code for char p 0x05, 0x38, 0x44, 0x44, 0x44, 0x7C, // Code for char q 0x05, 0x44, 0x78, 0x44, 0x04, 0x08, // Code for char r 0x05, 0x08, 0x54, 0x54, 0x54, 0x20, // Code for char s 0x04, 0x04, 0x3E, 0x44, 0x24, 0x00, // Code for char t 0x04, 0x3C, 0x40, 0x20, 0x7C, 0x00, // Code for char u 0x05, 0x1C, 0x20, 0x40, 0x20, 0x1C, // Code for char v 0x05, 0x3C, 0x60, 0x30, 0x60, 0x3C, // Code for char w 0x04, 0x6C, 0x10, 0x10, 0x6C, 0x00, // Code for char x 0x04, 0x1C, 0x20, 0x60, 0x3C, 0x00, // Code for char y 0x04, 0x64, 0x54, 0x54, 0x4C, 0x00, // Code for char z 0x04, 0x08, 0x3E, 0x41, 0x41, 0x00, // Code for char { 0x03, 0x00, 0x00, 0x77, 0x00, 0x00, // Code for char | 0x05, 0x00, 0x41, 0x41, 0x3E, 0x08, // Code for char } 0x04, 0x02, 0x01, 0x02, 0x01, 0x00, // Code for char ~ 0x05, 0x3C, 0x26, 0x23, 0x26, 0x3C // Code for char  }; extern const PROGMEM LcdFont font5x7_STM = { glcd5x7_STM, // font data 0x20, // first character code 0x7F, // last character code 7, // row height in pixels 5 // character width in pixels };