Arduino_STM32/examples/Communication/PhysicalPixel/PhysicalPixel.ino

708 lines
17 KiB
C++

/*
Physical Pixel
An example of using the Maple to receive data from the
computer. In this case, the Maple turns on an LED when
it receives the character 'H', and turns off the LED when it
receives the character 'L'.
The data can be sent from the Maple IDE serial monitor, or another
program like Processing (see code below), Flash (via a serial-net
proxy), PD, or Max/MSP.
No external hardware required (besides a USB cable).
created 2006
by David A. Mellis
modified 14 Apr 2009
by Tom Igoe and Scott Fitzgerald
http://www.arduino.cc/en/Tutorial/PhysicalPixel
Ported to the Maple 27 May 2010
By Bryan Newbold
*/
int incomingByte; // a variable to read incoming serial data into
void setup() {
Serial.begin(115200); // Ignored by Maple. But needed by boards using hardware serial via a USB to Serial adaptor
// Initialize the built-in LED pin as an output:
pinMode(33, OUTPUT);
}
void loop() {
// See if there's incoming serial data:
if (Serial.available() > 0) {
// Read the oldest byte in the serial buffer:
incomingByte = Serial.read();
// If it's a capital H (ASCII 72), turn on the LED:
if (incomingByte == 'H') {
digitalWrite(33, HIGH);
}
// If it's an L (ASCII 76) turn off the LED:
if (incomingByte == 'L') {
digitalWrite(33, LOW);
}
}
}
/* Processing code for this example
// mouseover serial
// Demonstrates how to send data to the Arduino I/O board, in order to
// turn ON a light if the mouse is over a square and turn it off
// if the mouse is not.
// created 2003-4
// based on examples by Casey Reas and Hernando Barragan
// modified 18 Jan 2009
// by Tom Igoe
import processing.serial.*;
float boxX;
float boxY;
int boxSize = 20;
boolean mouseOverBox = false;
Serial port;
void setup() {
size(200, 200);
boxX = width/2.0;
boxY = height/2.0;
rectMode(RADIUS);
// List all the available serial ports in the output pane.
// You will need to choose the port that the Arduino board is
// connected to from this list. The first port in the list is
// port #0 and the third port in the list is port #2.
println(Serial.list());
// Open the port that the Arduino board is connected to (in this case #0)
// Make sure to open the port at the same speed Arduino is using (9600bps)
port = new Serial(this, Serial.list()[0], 9600);
}
void draw()
{
background(0);
// Test if the cursor is over the box
if (mouseX > boxX-boxSize && mouseX < boxX+boxSize &&
mouseY > boxY-boxSize && mouseY < boxY+boxSize) {
mouseOverBox = true;
// draw a line around the box and change its color:
stroke(255);
fill(153);
// send an 'H' to indicate mouse is over square:
port.write('H');
}
else {
// return the box to it's inactive state:
stroke(153);
fill(153);
// send an 'L' to turn the LED off:
port.write('L');
mouseOverBox = false;
}
// Draw the box
rect(boxX, boxY, boxSize, boxSize);
}
*/
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