Arduino_STM32/STM32F4/libraries/arduino_uip/UIPUdp.h

127 lines
3.6 KiB
C++

/*
UIPUdp.h - Arduino implementation of a uIP wrapper class.
Copyright (c) 2013 Norbert Truchsess <norbert.truchsess@t-online.de>
All rights reserved.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UIPUDP_H
#define UIPUDP_H
#include "ethernet_comp.h"
#include "Arduino.h"
#include <Udp.h>
#include "utility/mempool.h"
extern "C" {
#include "utility/uip.h"
}
#define UIP_UDP_MAXDATALEN 1500
#define UIP_UDP_PHYH_LEN UIP_LLH_LEN+UIP_IPUDPH_LEN
#define UIP_UDP_MAXPACKETSIZE UIP_UDP_MAXDATALEN+UIP_UDP_PHYH_LEN
typedef struct {
memaddress out_pos;
memhandle packet_next;
memhandle packet_in;
memhandle packet_out;
boolean send;
} uip_udp_userdata_t;
class UIPUDP : public UDP
{
private:
struct uip_udp_conn *_uip_udp_conn;
uip_udp_userdata_t appdata;
public:
UIPUDP(); // Constructor
uint8_t
begin(uint16_t);// initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use
void
stop(); // Finish with the UDP socket
// Sending UDP packets
// Start building up a packet to send to the remote host specific in ip and port
// Returns 1 if successful, 0 if there was a problem with the supplied IP address or port
int
beginPacket(IPAddress ip, uint16_t port);
// Start building up a packet to send to the remote host specific in host and port
// Returns 1 if successful, 0 if there was a problem resolving the hostname or port
int
beginPacket(const char *host, uint16_t port);
// Finish off this packet and send it
// Returns 1 if the packet was sent successfully, 0 if there was an error
int
endPacket();
// Write a single byte into the packet
size_t
write(uint8_t);
// Write size bytes from buffer into the packet
size_t
write(const uint8_t *buffer, size_t size);
using Print::write;
// Start processing the next available incoming packet
// Returns the size of the packet in bytes, or 0 if no packets are available
int
parsePacket();
// Number of bytes remaining in the current packet
int
available();
// Read a single byte from the current packet
int
read();
// Read up to len bytes from the current packet and place them into buffer
// Returns the number of bytes read, or 0 if none are available
int
read(unsigned char* buffer, size_t len);
// Read up to len characters from the current packet and place them into buffer
// Returns the number of characters read, or 0 if none are available
int
read(char* buffer, size_t len)
{
return read((unsigned char*) buffer, len);
}
;
// Return the next byte from the current packet without moving on to the next byte
int
peek();
void
flush(); // Finish reading the current packet
// Return the IP address of the host who sent the current incoming packet
IPAddress
remoteIP();
// Return the port of the host who sent the current incoming packet
uint16_t
remotePort();
private:
friend void uipudp_appcall(void);
friend class UIPEthernetClass;
static void _send(uip_udp_userdata_t *data);
};
#endif