Arduino_STM32/STM32F1/libraries/Adafruit_GFX_AS
victorpv 78f9031154 Renamed libraries, but using original function names.
This way one knows if he is using the old or STM library by looking at
the include line, while the sketch should compile file as the functions
are named the same. I believe this is the best compromise.
2015-03-18 11:27:31 -05:00
..
Adafruit_GFX_AS.cpp Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Adafruit_GFX_AS.h Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font7s.c Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font7s.h Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font16.c Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font16.h Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font32.c Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font32.h Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font64.c Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Font64.h Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
Load_fonts.h Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
README.txt Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
glcdfont.c Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00
license.txt Renamed libraries, but using original function names. 2015-03-18 11:27:31 -05:00

README.txt

This library has minor modifications to support STM32.
It also was modified to include additional fonts.

This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.).  It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions).

Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!

Written by Limor Fried/Ladyada for Adafruit Industries.
BSD license, check license.txt for more information.
All text above must be included in any redistribution.

To download, click the DOWNLOAD ZIP button, uncompress and rename the uncompressed folder Adafruit_GFX. Confirm that the Adafruit_GFX folder contains Adafruit_GFX.cpp and Adafruit_GFX.h

Place the Adafruit_GFX library folder your <arduinosketchfolder>/Libraries/ folder. You may need to create the Libraries subfolder if its your first library. Restart the IDE.