parent
41c0c71210
commit
6262ca4a51
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@ -4,7 +4,7 @@ import gtk
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import pango
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import time
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import math
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from ReflectionTexture import Texture_Reflection
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from ui_elements.ReflectionTexture import Texture_Reflection
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from interfaces.MenuItem import MenuItem
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from InputQueue import InputQueue
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@ -1,6 +1,6 @@
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import clutter
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from clutter import cluttergst
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from VideoController import VideoController
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from multimedia.VideoController import VideoController
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class Module:
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title = "DVD"
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@ -9,8 +9,7 @@ from clutter import cluttergst
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from modules.myth_tv_player.MythBackendConn import MythBackendConnection
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from modules.myth_tv_player.tv_db_controller import tv_db_controller
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from SplashScr import SplashScr
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#from Menu import Menu
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from VideoController import VideoController
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from multimedia.VideoController import VideoController
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class Module:
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title = "TV"
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@ -5,7 +5,7 @@ import pango
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import clutter
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import os
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from clutter import cluttergst
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from VideoController import VideoController
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from multimedia.VideoController import VideoController
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from modules.video_player.elements.cover_viewer import coverViewer
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from modules.video_player.elements.video_details import video_details
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from modules.video_player.elements.folder_menu import folderMenu
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@ -248,6 +248,7 @@ class Module():
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#if len(self.currentViewer.textureLibrary) == 0:
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if self.currentViewer is None:
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self.glossMgr.display_msg("Error: No videos", "There are no videos available in the library. This maybe caused by an empty library or a failed connection to the server.")
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self.currentViewer = None
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self.stop()
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return
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@ -321,6 +322,7 @@ class Module():
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timeline_stop.start()
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def destroyPlugin(self, data):
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self.stage.remove(self.backdrop)
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self.stage.remove(self.currentViewer)
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self.stage.remove(self.folderLibrary[self.folder_level])
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self.stage.remove(self.video_details)
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@ -0,0 +1,42 @@
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import clutter
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import gobject
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from multimedia.MediaOSD import osd
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class MediaController(gobject.GObject):
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#Setup signals
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__gsignals__ = {
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"playing": (
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gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, []),
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"stopped": (
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gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, [])
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}
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def __init__(self, glossMgr):
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gobject.GObject.__init__(self)
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self.stage = glossMgr.stage
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#self.media_element = clutter.Media()
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self.use_osd = True
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self.osd = osd(glossMgr)
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#Skips the media forward the specified amount
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def skip(self, amount):
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if not self.media_element.get_can_seek():
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return
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#current_pos = self.video_texture.get_position()
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current_pos = self.media_element.get_property("position")
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new_pos = int(int(current_pos) + int(amount))
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if new_pos >= self.media_element.get_duration():
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new_pos = self.media_element.get_duration()-1
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if new_pos <= 0:
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new_pos = 1
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# There's apparently a collision in the python bindings with the following method. Change this when its fixed in the bindings
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#self.media_element.set_position(new_pos)
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#Until then use:
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self.media_element.set_property("position", int(new_pos))
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if self.use_osd: self.osd.shift_media(amount)
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@ -0,0 +1,142 @@
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import clutter
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import time
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class osd:
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def __init__(self, glossMgr):
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self.glossMgr = glossMgr
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self.stage = glossMgr.stage
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self.timerRunning = False
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self.setup_ui()
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self.bar_group = clutter.Group()
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#self.background = clutter.Texture()
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#self.background.set_pixbuf( gtk.gdk.pixbuf_new_from_file("ui/default/osd_bar3.png") )
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#self.background.set_opacity(255)
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#self.background.set_width(stage.get_width())
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self.bar_group.add(self.background)
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self.bar_group.show_all()
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def setup_ui(self):
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self.background = self.glossMgr.themeMgr.get_texture("video_osd_bar", self.stage, None)
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def enter(self):
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self.stage.add(self.bar_group)
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self.bar_group.show()
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self.bar_group.set_position(0, self.stage.get_height())
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bar_position_y = int(self.stage.get_height() - self.background.get_height())
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knots = (\
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(self.bar_group.get_x(), self.bar_group.get_y()),\
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(self.bar_group.get_x(), bar_position_y) \
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)
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self.timeline = clutter.Timeline(25, 50)
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self.alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
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self.enter_behaviour_path = clutter.BehaviourPath(self.alpha, knots)
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self.enter_behaviour_path.apply(self.bar_group)
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self.timeline.start()
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self.timer = threading.Timer(3.0, self.exit)
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self.timer.start()
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def exit(self):
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knots = (\
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(self.bar_group.get_x(), self.bar_group.get_y()),\
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(self.bar_group.get_x(), int(self.stage.get_height())) \
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)
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self.timeline = clutter.Timeline(25, 50)
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self.timeline.connect('completed', self.exit_end_event)
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self.alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
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self.exit_behaviour_path = clutter.BehaviourPath(self.alpha, knots)
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self.exit_behaviour_path.apply(self.bar_group)
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self.timeline.start()
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def exit_end_event(self, data):
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self.stage.remove(self.bar_group)
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#Is called when the media is skipped forwards or backwards
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def shift_media(self, shift_amount):
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#Firstly check whether the label is already there from last time
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if self.timerRunning:
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return
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shiftDistance = 100
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self.shift_label = clutter.Label()
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self.shift_label.set_font_name("Lucida Grande 60")
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self.shift_label.set_opacity(0)
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self.shift_label.set_color(clutter.color_parse('White'))
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#Set the string for the fast forward / rewind as well as the
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if shift_amount > 0:
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self.shift_label.set_text("+" + str(shift_amount) + "s >")
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shift_label_x = int(self.stage.get_width() - self.shift_label.get_width() - shiftDistance)
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direction = 1
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else:
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self.shift_label.set_text("< " + str(shift_amount) + "s")
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shift_label_x = int(0 + shiftDistance)
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direction = -1
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shift_label_y = int(self.stage.get_height() - self.shift_label.get_height())
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self.shift_label.set_position( shift_label_x, shift_label_y )
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incoming_label_knots = (\
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( shift_label_x, shift_label_y ),\
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( int(shift_label_x + (shiftDistance*direction)), shift_label_y )\
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)
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self.incoming_text_timeline = clutter.Timeline(20, 60)
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alpha = clutter.Alpha(self.incoming_text_timeline, clutter.ramp_inc_func)
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self.behaviour1 = clutter.BehaviourPath(alpha, incoming_label_knots)
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self.behaviour2 = clutter.BehaviourOpacity(opacity_start=0, opacity_end=120, alpha=alpha)
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self.behaviour1.apply(self.shift_label)
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self.behaviour2.apply(self.shift_label)
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self.stage.add(self.shift_label)
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self.shift_label.show()
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#self.timer = threading.Timer(1.5, self.label_exit)
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gobject.timeout_add(1500, self.label_exit)
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self.timerRunning = True
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#self.timer.start()
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self.incoming_text_timeline.start()
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#print time.strftime("%H:%M:%S", time.gmtime(amount))
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def label_exit(self):
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self.timerRunning = False
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#Check which way this label needs to go
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if self.shift_label.get_text()[0] == "<":
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end_x = int(self.shift_label.get_width() * -1)
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else:
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end_x = int(self.stage.get_width())
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(starting_pos_x, starting_pos_y) = self.shift_label.get_abs_position()
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outgoing_label_knots = (\
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( starting_pos_x, starting_pos_y ),\
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( end_x, starting_pos_y )\
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)
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self.outgoing_text_timeline = clutter.Timeline(20, 60)
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self.outgoing_text_timeline.connect('completed', self.removeLabel)
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alpha = clutter.Alpha(self.outgoing_text_timeline, clutter.ramp_inc_func)
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self.behaviour1 = clutter.BehaviourPath(alpha, outgoing_label_knots)
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self.behaviour2 = clutter.BehaviourOpacity(opacity_start=self.shift_label.get_opacity() , opacity_end=0, alpha=alpha)
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self.behaviour1.apply(self.shift_label)
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self.behaviour2.apply(self.shift_label)
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self.outgoing_text_timeline.start()
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return False
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def removeLabel(self, data):
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self.stage.remove(self.shift_label)
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@ -0,0 +1,273 @@
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import sys, clutter, clutter.cluttergst, gst, pygst, gtk, pygtk, gobject
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import threading
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import os
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from multimedia.MediaController import MediaController
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class VideoController(MediaController):
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def __init__(self, glossMgr):
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MediaController.__init__(self, glossMgr)
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self.overlay = None
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self.blackdrop = None
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# Primary video texture & sink definition
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self.video_texture = clutter.cluttergst.VideoTexture()
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self.media_element = self.video_texture
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self.video_sink = clutter.cluttergst.VideoSink(self.video_texture)
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self.video_texture.connect('size-change', self.set_fullscreen)
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self.video_texture.set_position(0,0)
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def on_key_press_event(self, event):
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if event.keyval == clutter.keysyms.Left:
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self.skip(-20)
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if event.keyval == clutter.keysyms.Right:
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self.skip(20)
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#self.osd.enter()
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def play_video(self, uri, player):
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#self.customBin(uri)
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#return
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self.player = player
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self.video_texture.set_uri(uri)
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#We need to connect to the message queue on the playbin to watch for any message (ie codec or file not found errors)
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self.bin = self.video_texture.get_playbin()
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#print "Queue: " + str(self.bin.get_property("queue_size"))
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#print "Queue: " + str(self.bin.get_property("queue_threshold"))
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#print "Queue: " + str(self.bin.get_property("queue_min_threshold"))
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bus = self.video_texture.get_playbin().get_bus()
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bus.add_signal_watch()
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bus.connect('message', self.on_bus_message)
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#Now we can start the video
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self.video_texture.set_playing(True)
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#self.bin.set_state(gst.STATE_PAUSED)
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self.bin.set_state(gst.STATE_PLAYING)
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self.isPlaying = True
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#decodebin = self.bin.get_by_name("decodebin0")
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#for element in decodebin.elements():
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# print "GST Element 1: " + str(element.get_name())
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#queue = decodebin.get_by_name("queue0")
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#print queue.get_name()
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#ypefind = decodebin.get_by_name("typefind")
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#decodebin.connect("pad-added", self.on_pad_added)
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#vid = demuxer.get_by_name("video_00")
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#self.queue1 = gst.element_factory_make("queue", "queue1")
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#self.queue1.set_property("max-size-time", 50000)
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#self.queue1.set_property("max-size-buffers", 0)
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#self.queue2 = gst.element_factory_make("queue", "queue2")
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#self.bin.add(self.queue1)
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#self.bin.add(self.queue2)
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#decodebin.link(self.queue1)
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#self.queue1.link(decodebin)
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self.video_texture.set_opacity(255)
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self.video_texture.set_position(0, 0)
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self.video_texture.show()
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#if self.video_texture.get_parent() is None:
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self.stage.add(self.video_texture)
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self.emit("playing")
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return self.video_texture
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#This handles any messages that are sent accross the playbin
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#Currently this is checking two types of msgs:
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# 1) A "codec not found" warning, at which stage playback is stopped
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# 2) A Buffering msg. This pauses the video until the buffer is at 100%
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def on_bus_message(self, bus, message):
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t = message.type
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#print "message type: " + str(t)
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if t == gst.MESSAGE_ELEMENT:
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#This occurs when an invalid codec is attempted to be played
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#Need to insert some form of message to the user here
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if self.player.glossMgr.debug: print "GStreamer Bus msg: " + message.structure.to_string()
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struc = message.structure
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if struc is None:
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return
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if struc.get_name() == "missing-plugin":
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print "GStreamer Error (missing-plugin): " + message.structure.to_string()
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self.isPlaying = False
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self.video_texture.set_playing(False)
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self.player.stop_video()
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elif t == gst.MESSAGE_BUFFERING:
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percent = message.parse_buffering()
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print "Buffer: " + str(percent)
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if percent < 100:
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self.bin.set_state(gst.STATE_PAUSED)
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else:
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if not self.bin.get_state() == gst.STATE_PLAYING:
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self.bin.set_state(gst.STATE_PLAYING)
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elif t == gst.MESSAGE_STATE_CHANGED:
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prev, current, next = message.parse_state_changed()
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#print "State Changed. Previous state: " + str(prev)
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#print "State Changed. Current state: " + str(current)
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elif t == gst.STREAM_ERROR:
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#print "OHH NOES!"
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print "GST Stream Error: " + message.structure.to_string()
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else:
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if not self.player is None:
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if self.player.glossMgr.debug: print "GST Message: " + str(message)
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def stop_video(self):
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if self.video_texture.get_playing():
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self.isPlaying = False
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self.player.stop_video()
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self.player = None
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self.video_texture.set_playing(False)
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timeline = clutter.Timeline(15, 25)
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timeline.connect('completed', self.end_video_event)
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alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
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self.behaviour = clutter.BehaviourOpacity(opacity_start=255, opacity_end=0, alpha=alpha)
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self.behaviour.apply(self.video_texture)
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if not (self.blackdrop is None):
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self.behaviour.apply(self.blackdrop)
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timeline.start()
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def end_video_event(self, data):
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self.stage.remove(self.video_texture)
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if not (self.blackdrop is None):
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self.stage.remove(self.blackdrop)
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self.blackdrop = None
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def customBin(self, fd):
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self.pipeline = gst.Pipeline("testPipeline")
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#self.src = gst.element_factory_make("filesrc", "src")
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#self.src.set_property("location", "test.mpg")
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self.src = gst.element_factory_make("fdsrc", "src");
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self.src.set_property("fd", int(fd))
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self.demux = gst.element_factory_make("ffdemux_mpegts", "demux")
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#self.demux = gst.element_factory_make("decodebin", "demux")
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self.queue1 = gst.element_factory_make("queue", "queue1")
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self.queue1.set_property("max-size-time", 500000)
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self.queue1.set_property("max-size-buffers", 0)
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self.queue2 = gst.element_factory_make("queue", "queue2")
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#self.deinterlace = gst.element_factory_make("ffdeinterlace", "deinterlace")
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self.vdecode = gst.element_factory_make("mpeg2dec", "vdecode")
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self.adecode = gst.element_factory_make("mad", "adecode")
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self.vsink = gst.element_factory_make("xvimagesink", "vsink")
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#self.vsink = self.video_sink #cluttergst.VideoSink(self.video_texture)
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self.asink = gst.element_factory_make("alsasink", "asink")
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bus = self.pipeline.get_bus()
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bus.add_signal_watch()
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bus.connect('message', self.on_bus_message)
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# add elements to the pipeline
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self.pipeline.add(self.src)
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self.pipeline.add(self.demux)
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self.pipeline.add(self.queue1)
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self.pipeline.add(self.queue2)
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self.pipeline.add(self.vdecode)
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#self.pipeline.add(self.deinterlace)
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self.pipeline.add(self.adecode)
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self.pipeline.add(self.vsink)
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self.pipeline.add(self.asink)
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bus = self.pipeline.get_bus()
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gst.Bus.add_signal_watch (bus)
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# we can't link demux until the audio and video pads are added
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# we need to listen for "pad-added" signals
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self.demux.connect("pad-added", self.on_pad_added)
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# link all elements apart from demux
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print "linking..."
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gst.element_link_many(self.src, self.demux)
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gst.element_link_many(self.queue1, self.vdecode, self.vsink) #self.deinterlace, self.vsink)
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gst.element_link_many(self.queue2, self.adecode, self.asink)
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self.pipeline.set_state(gst.STATE_PLAYING)
|
||||
|
||||
def on_pad_added(self, element, src_pad):
|
||||
caps = src_pad.get_caps()
|
||||
name = caps[0].get_name()
|
||||
# link demux to vdecode when video/mpeg pad added to demux
|
||||
if name == "video/mpeg":
|
||||
sink_pad = self.queue1.get_pad("sink")
|
||||
elif name == "audio/mpeg":
|
||||
sink_pad = self.queue2.get_pad("sink")
|
||||
else:
|
||||
return
|
||||
if not sink_pad.is_linked():
|
||||
src_pad.link(sink_pad)
|
||||
|
||||
def set_fullscreen(self, texture, width, height):
|
||||
texture.set_property("sync-size", False)
|
||||
texture.set_position(0, 0)
|
||||
ratio = float(self.stage.get_width()) / float(width)
|
||||
xy_ratio = float(width) / float(height)
|
||||
#print "Width: " + str(width)
|
||||
#print "Height: " + str(height)
|
||||
#print "XY Ratio: " + str(ratio)
|
||||
|
||||
width = int(self.stage.get_width())
|
||||
height = int ((height * ratio))
|
||||
#print "New Width: " + str(width)
|
||||
#print "New Height: " + str(height)
|
||||
|
||||
if height < self.stage.get_height():
|
||||
#Create a black backdrop that the video can sit on
|
||||
self.blackdrop = clutter.Rectangle()
|
||||
self.blackdrop.set_color(clutter.color_parse('Black'))
|
||||
self.blackdrop.set_size(self.stage.get_width(), self.stage.get_height())
|
||||
self.stage.remove(self.video_texture)
|
||||
self.stage.add(self.blackdrop)
|
||||
self.stage.add(self.video_texture)
|
||||
self.blackdrop.show()
|
||||
|
||||
#And move the video into the vertical center
|
||||
pos_y = int((self.stage.get_height() - height) / 2)
|
||||
self.video_texture.set_position(0, pos_y)
|
||||
|
||||
texture.set_size(width, height)
|
||||
|
||||
def pause_video(self, use_backdrop):
|
||||
if use_backdrop:
|
||||
#Use the overlay to go over show
|
||||
if self.overlay == None:
|
||||
self.overlay = clutter.Rectangle()
|
||||
self.overlay.set_color(clutter.color_parse('Black'))
|
||||
self.overlay.set_size(self.stage.get_width(), self.stage.get_height())
|
||||
self.stage.add(self.overlay)
|
||||
self.overlay.set_opacity(0)
|
||||
self.overlay.show()
|
||||
|
||||
|
||||
#self.video_texture.lower_actor(self.overlay)
|
||||
#self.overlay.raise_actor(self.video_texture)
|
||||
#Fade the overlay in
|
||||
timeline_overlay = clutter.Timeline(10,30)
|
||||
alpha = clutter.Alpha(timeline_overlay, clutter.ramp_inc_func)
|
||||
self.overlay_behaviour = clutter.BehaviourOpacity(opacity_start=0, opacity_end=200, alpha=alpha)
|
||||
self.overlay_behaviour.apply(self.overlay)
|
||||
#video_behaviour.apply(self.video_texture)
|
||||
timeline_overlay.start()
|
||||
|
||||
#Pause the video
|
||||
self.video_texture.set_playing(False)
|
||||
|
||||
def unpause_video(self):
|
||||
if not self.overlay is None:
|
||||
#Fade the backdrop in
|
||||
timeline_unpause = clutter.Timeline(10,30)
|
||||
alpha = clutter.Alpha(timeline_unpause, clutter.ramp_inc_func)
|
||||
self.overlay_behaviour = clutter.BehaviourOpacity(opacity_start=200, opacity_end=0, alpha=alpha)
|
||||
self.overlay_behaviour.apply(self.overlay)
|
||||
#video_behaviour.apply(self.video_texture)
|
||||
timeline_unpause.start()
|
||||
|
||||
#Resume the video
|
||||
self.video_texture.set_playing(True)
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -10,7 +10,7 @@ class ThemeMgr:
|
|||
defaultTheme = "default"
|
||||
currentTheme = "default"
|
||||
currentTheme = "Pear"
|
||||
#currentTheme = "Mich"
|
||||
currentTheme = "Mich"
|
||||
#currentTheme = "Gloxygen"
|
||||
|
||||
def __init__(self, glossMgr):
|
||||
|
|
|
@ -10,4 +10,8 @@
|
|||
<y>0</y>
|
||||
</position>
|
||||
</texture>
|
||||
|
||||
<texture id="music_default_artist_image">
|
||||
<image>music/default_cover.png</image>
|
||||
</texture>
|
||||
</gloss-theme>
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 5.4 KiB |
|
@ -10,4 +10,8 @@
|
|||
<y>0</y>
|
||||
</position>
|
||||
</texture>
|
||||
|
||||
<texture id="music_default_artist_image">
|
||||
<image>music/default_cover.png</image>
|
||||
</texture>
|
||||
</gloss-theme>
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 5.4 KiB |
Loading…
Reference in New Issue