parent
3378b333b1
commit
c3c350d957
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@ -91,6 +91,7 @@ class ImageFrame(clutter.Group):
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if self.reflection == toggle:
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return
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self.use_reflection = toggle
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if not self.reflection is None:
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self.remove(self.reflection)
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self.reflection = None
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@ -6,6 +6,7 @@ import random
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import math
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from ReflectionTexture import Texture_Reflection
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from ui_elements.image_frame import ImageFrame
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from ui_elements.image_clone import ImageClone
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from utils.ThumbnailMgr import ThumbnailMgr
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class image_previewer(clutter.Group):
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@ -164,8 +165,21 @@ class image_previewer(clutter.Group):
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effect.start()
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def get_rand_tex(self):
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max_iterations = 20
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iteration = 0
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rand = random.randint(0, len(self.textures)-1)
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return self.textures[rand]
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rand = self.textures[rand]
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while (not rand == self.tex1) and (not rand == self.tex2) and (not rand == self.tex3) and (iteration < max_iterations):
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rand = random.randint(0, len(self.textures)-1)
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rand = self.textures[rand]
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iteration += 1
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if iteration == max_iterations:
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#If here, it means there wasn't enough images to have 3 different ones
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#We use a clone to avoid flickering
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rand = ImageClone(img_frame = rand)
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return rand
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def get_next_tex(self):
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self.nextTexture = self.get_rand_tex()
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@ -234,9 +234,9 @@ class LabelList(clutter.Group):
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elif (i == self.selected+1) and (i <= self.displayMax-1):
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#Item below the selected
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self.items[i].scaleLabel(ListItem.SCALE_MEDIUM, self.timeline)
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elif (i < self.displayMin) or (i > self.displayMax):
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#elif (i < self.displayMin) or (i > self.displayMax):
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#Item is off screen
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self.items[i].scaleLabel(ListItem.SCALE_OFFSCREEN, self.timeline)
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# self.items[i].scaleLabel(ListItem.SCALE_OFFSCREEN, self.timeline)
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else:
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#All other items
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self.items[i].scaleLabel(ListItem.SCALE_NONE, self.timeline)
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@ -333,10 +333,7 @@ class LabelList(clutter.Group):
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#When the menu needs to display a new item from the top or bottom, it rolls
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# The distance the menu moves is the distance (in pixels) between the incoming item and the selector bar
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def rollList(self, direction, timeline):
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def rollList(self, direction, timeline):
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(group_x, group_y) = self.item_group.get_position()
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if direction == self.DIRECTION_DOWN:
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