parent
3378b333b1
commit
c3c350d957
|
@ -91,6 +91,7 @@ class ImageFrame(clutter.Group):
|
||||||
if self.reflection == toggle:
|
if self.reflection == toggle:
|
||||||
return
|
return
|
||||||
|
|
||||||
|
self.use_reflection = toggle
|
||||||
if not self.reflection is None:
|
if not self.reflection is None:
|
||||||
self.remove(self.reflection)
|
self.remove(self.reflection)
|
||||||
self.reflection = None
|
self.reflection = None
|
||||||
|
|
|
@ -6,6 +6,7 @@ import random
|
||||||
import math
|
import math
|
||||||
from ReflectionTexture import Texture_Reflection
|
from ReflectionTexture import Texture_Reflection
|
||||||
from ui_elements.image_frame import ImageFrame
|
from ui_elements.image_frame import ImageFrame
|
||||||
|
from ui_elements.image_clone import ImageClone
|
||||||
from utils.ThumbnailMgr import ThumbnailMgr
|
from utils.ThumbnailMgr import ThumbnailMgr
|
||||||
|
|
||||||
class image_previewer(clutter.Group):
|
class image_previewer(clutter.Group):
|
||||||
|
@ -164,8 +165,21 @@ class image_previewer(clutter.Group):
|
||||||
effect.start()
|
effect.start()
|
||||||
|
|
||||||
def get_rand_tex(self):
|
def get_rand_tex(self):
|
||||||
|
max_iterations = 20
|
||||||
|
iteration = 0
|
||||||
rand = random.randint(0, len(self.textures)-1)
|
rand = random.randint(0, len(self.textures)-1)
|
||||||
return self.textures[rand]
|
rand = self.textures[rand]
|
||||||
|
while (not rand == self.tex1) and (not rand == self.tex2) and (not rand == self.tex3) and (iteration < max_iterations):
|
||||||
|
rand = random.randint(0, len(self.textures)-1)
|
||||||
|
rand = self.textures[rand]
|
||||||
|
iteration += 1
|
||||||
|
|
||||||
|
if iteration == max_iterations:
|
||||||
|
#If here, it means there wasn't enough images to have 3 different ones
|
||||||
|
#We use a clone to avoid flickering
|
||||||
|
rand = ImageClone(img_frame = rand)
|
||||||
|
|
||||||
|
return rand
|
||||||
|
|
||||||
def get_next_tex(self):
|
def get_next_tex(self):
|
||||||
self.nextTexture = self.get_rand_tex()
|
self.nextTexture = self.get_rand_tex()
|
||||||
|
|
|
@ -234,9 +234,9 @@ class LabelList(clutter.Group):
|
||||||
elif (i == self.selected+1) and (i <= self.displayMax-1):
|
elif (i == self.selected+1) and (i <= self.displayMax-1):
|
||||||
#Item below the selected
|
#Item below the selected
|
||||||
self.items[i].scaleLabel(ListItem.SCALE_MEDIUM, self.timeline)
|
self.items[i].scaleLabel(ListItem.SCALE_MEDIUM, self.timeline)
|
||||||
elif (i < self.displayMin) or (i > self.displayMax):
|
#elif (i < self.displayMin) or (i > self.displayMax):
|
||||||
#Item is off screen
|
#Item is off screen
|
||||||
self.items[i].scaleLabel(ListItem.SCALE_OFFSCREEN, self.timeline)
|
# self.items[i].scaleLabel(ListItem.SCALE_OFFSCREEN, self.timeline)
|
||||||
else:
|
else:
|
||||||
#All other items
|
#All other items
|
||||||
self.items[i].scaleLabel(ListItem.SCALE_NONE, self.timeline)
|
self.items[i].scaleLabel(ListItem.SCALE_NONE, self.timeline)
|
||||||
|
@ -333,10 +333,7 @@ class LabelList(clutter.Group):
|
||||||
|
|
||||||
#When the menu needs to display a new item from the top or bottom, it rolls
|
#When the menu needs to display a new item from the top or bottom, it rolls
|
||||||
# The distance the menu moves is the distance (in pixels) between the incoming item and the selector bar
|
# The distance the menu moves is the distance (in pixels) between the incoming item and the selector bar
|
||||||
def rollList(self, direction, timeline):
|
def rollList(self, direction, timeline):
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
(group_x, group_y) = self.item_group.get_position()
|
(group_x, group_y) = self.item_group.get_position()
|
||||||
if direction == self.DIRECTION_DOWN:
|
if direction == self.DIRECTION_DOWN:
|
||||||
|
|
Loading…
Reference in New Issue