More theme manager work
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5267952947
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fedfc03ce7
13
gloss.py
13
gloss.py
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@ -25,12 +25,6 @@ from Menu import Menu
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from MenuMgr import MenuMgr
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from myth.MythMySQL import mythDB
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#Load the theme manager
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themeMgr = ThemeMgr()
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elem = themeMgr.get_texture("selector_bar")
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print themeMgr.find_child_value(elem.childNodes, "dimensions.width")
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class MainApp:
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def __init__ (self):
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gtk.gdk.threads_init()
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@ -54,7 +48,12 @@ class MainApp:
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#clutter.threads_add_timeout(500,self.loadGloss())
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def loadGloss(self):
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#Load the theme manager
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self.themeMgr = ThemeMgr(self.stage)
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elem = self.themeMgr.get_texture("selector_bar", None)
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#print self.themeMgr.find_attribute_value(elem.childNodes, "position", "type")
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test = "12345"
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print test[:-1]
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self.menuMgr = MenuMgr(self.stage)
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113
themeMgr.py
113
themeMgr.py
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@ -6,7 +6,8 @@ class ThemeMgr:
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defaultTheme = "default"
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currentTheme = "default"
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def __init__(self):
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def __init__(self, stage):
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self.stage = stage
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self.docs = []
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self.default_docs = []
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@ -36,20 +37,6 @@ class ThemeMgr:
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return True
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else:
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return False
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def get_texture(self, name):
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texture_src = None
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texture = clutter.Texture()
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element = self.search_docs("texture", name)
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#Quick check to make sure we found something
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if element is None:
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return None
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return element
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def setup_actor(self, actor, element):
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pass
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#Loops through firstly the current theme files, then the default ones looking for an element of 'element_type' with an ID of 'element_id'
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def search_docs(self, element_type, element_id):
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@ -83,7 +70,7 @@ class ThemeMgr:
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#Search through an element to find a value
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#Specifying the element name in the format 'level1. value' will result in the function looping
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def find_child_value(self, nodeList, value):
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print "No Nodes: " + str(len(nodeList))
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#print "No Nodes: " + str(len(nodeList))
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#Check whether the value is in the form "xxx.y"
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values = value.find(".")
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if not values == -1:
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@ -92,16 +79,102 @@ class ThemeMgr:
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#print "blah" + tagName
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for subnode in nodeList:
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if subnode.nodeType == subnode.ELEMENT_NODE:
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print "Tag Name: " + subnode.tagName
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#print "Tag Name: " + subnode.tagName
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if subnode.tagName == desiredTagName:
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# call function again to get children
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return self.find_child_value(subnode.childNodes, value[(values+1):])
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else:
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for subnode in nodeList:
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if subnode.nodeType == subnode.TEXT_NODE:
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if (subnode.nodeType == subnode.TEXT_NODE) and (not subnode.nextSibling is None):
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subnode = subnode.nextSibling
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if subnode.localName == value:
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valueNode = subnode.childNodes[0]
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#print subnode.localName + ": " + valueNode.data
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return valueNode.data
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#If we get to here, we hath failed
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return None
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#Search through an element to find an attribute
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#This is basically the same as find_child_value except it gets an attribute
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def find_attribute_value(self, nodeList, tagName, attributeID):
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#print "No Nodes: " + str(len(nodeList))
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#Check whether the value is in the form "xxx.y"
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values = tagName.find(".")
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if not values == -1:
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desiredTagName = tagName[:values]
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#print "test " + value[(values+1):]
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#print "blah" + tagName
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for subnode in nodeList:
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if subnode.nodeType == subnode.ELEMENT_NODE:
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#print "Tag Name: " + subnode.tagName
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if subnode.tagName == desiredTagName:
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# call function again to get children
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return self.find_attribute_value(subnode.childNodes, tagName[(values+1):])
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else:
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for subnode in nodeList:
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if subnode.localName == tagName:
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#print "keys: " + str(len(subnode.attributes.values()))
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if len(subnode.attributes.values()) > 0:
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return subnode.attributes[attributeID].value
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#If we get to here, we hath failed
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return None
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#*********************************************************************
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# The methods below all relate to fulfilling requests for actors
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#This is the generic function for setting up an actor.
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#It sets up all the 'common' properties:
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#Eg: size, position, opacity
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def setup_actor(self, actor, element, parent):
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#Set the size
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#First setup the parent
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relativeTo = str(self.find_attribute_value(element, "dimensions", "type"))
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if relativeTo == "relativeToStage":
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parent = self.stage
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elif not (relativeTo == "relativeToParent"):
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parent = None
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width = self.find_child_value(element, "dimensions.width")
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if (not width == "default") and (not width is None):
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if width[-1] == "%":
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#Quick check on parent
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if parent is None:
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print "Theme error: type must be specified when using percentage values"
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return None
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width = (float(width[:-1]) / 100.0) * parent.get_width()
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#print "width: " + str(width)
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actor.set_width( int(width) )
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height = self.find_child_value(element, "dimensions.height")
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if (not height == "default") and (not height is None):
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if height[-1] == "%":
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height = (float(height[:-1]) / 100.0) * parent.get_height()
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actor.set_height( int(height) )
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#Set the position of the actor
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relativeTo = str(self.find_attribute_value(element, "dimensions", "type"))
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if relativeTo == "relativeToStage":
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parent = self.stage
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elif not (relativeTo == "relativeToParent"):
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parent = None
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#now set the opacity
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opacity = self.find_child_value(element, "opacity")
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if not opacity is None:
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opacity = int(opacity)
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actor.set_opacity(opacity)
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def get_texture(self, name, parent):
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texture_src = None
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texture = clutter.Texture()
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element = self.search_docs("texture", name).childNodes
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self.setup_actor(texture, element, None)
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#Quick check to make sure we found something
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if element is None:
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return None
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return element
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@ -1,11 +1,11 @@
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<texture id="selector_bar">
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<image>active_bar.png</image>
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<dimensions type="absolute">
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<width>400</width>
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<dimensions type="relativeToStage">
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<width>40</width>
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<height>default</height>
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</dimensions>
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<position type="relativeToParent">
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<x>-50</x>
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<x>50</x>
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<y>0</y>
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</position>
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</texture>
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