466 lines
19 KiB
Python
466 lines
19 KiB
Python
import clutter
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import pango
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import pygtk
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import gtk
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from InputQueue import InputQueue
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class LabelList(clutter.Group):
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DIRECTION_UP, DIRECTION_DOWN = range(2)
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fps = 35
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frames = 25
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#Default font
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font_string = "Tahoma 30"
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item_height_percent = 1.00
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width = 0
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item_height = 0
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def __init__(self):
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clutter.Group.__init__(self)
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self.items = []
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#Setup input queue controller
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self.input_queue = InputQueue()
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self.input_queue.set_action(InputQueue.NORTH, self.move_up)
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self.input_queue.set_action(InputQueue.SOUTH, self.move_down)
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self.selected = 0
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self.displayMin = 0 #The number of menu items that will be shown at a time
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self.displayMax = 5 # default value
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self.displaySize = self.displayMax - self.displayMin
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self.roll_point_min = 1 #The item number at which point the list will roll down
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self.roll_point_max = self.displaySize -1 #The item number at which point the list will roll up
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#There are 3 subgroups:
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# 1) item_group: Contains the labels themselves
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# 2) background_group: Contains the background images
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# 3) display_group: Contains groups 1 & 2
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# Group 3 is then added to self
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self.item_group = clutter.Group()
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self.item_group.show()
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self.background_group = clutter.Group()
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self.background_group.show()
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self.display_group = clutter.Group()
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self.display_group.show()
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self.display_group.add(self.background_group)
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self.display_group.add(self.item_group)
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self.inactive_item_background = None
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self.image_down = None
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self.image_up = None
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#Selector bar image, moves with selections to show current item
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self.selector_bar = None
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def setup_from_theme_id(self, themeMgr, id):
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element = themeMgr.search_docs("label_list", id).childNodes
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img_element = themeMgr.search_docs("label_list", id).getElementsByTagName("texture")
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#Quick check to make sure we found something
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if element is None:
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return None
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self.item_height_percent = float(themeMgr.find_child_value(element, "item_height_percent"))
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#Grab the font
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font_node = themeMgr.get_subnode(element, "font")
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fontString = themeMgr.get_font("main", font_node)
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self.font_string = fontString
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#Set the selection effect steps
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self.zoomStep0 = float(themeMgr.find_child_value(element, "scale_step0"))
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self.zoomStep1 = float(themeMgr.find_child_value(element, "scale_step1"))
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self.zoomStep2 = float(themeMgr.find_child_value(element, "scale_step2"))
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self.opacityStep0 = int(themeMgr.find_child_value(element, "opacity_step0"))
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self.opacityStep1 = int(themeMgr.find_child_value(element, "opacity_step1"))
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self.opacityStep2 = int(themeMgr.find_child_value(element, "opacity_step2"))
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self.fps = int(themeMgr.find_child_value(element, "transition_fps"))
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self.frames = int(themeMgr.find_child_value(element, "transition_frames"))
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themeMgr.setup_actor(self, element, themeMgr.stage)
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(self.width, self.height) = themeMgr.get_dimensions(element, themeMgr.stage)
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#Set the up/down images
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#This assumes images go in the bottom right corner, will add flexibility later
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img_element_up = themeMgr.find_element(img_element, "id", "image_up")
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img_element_down = themeMgr.find_element(img_element, "id", "image_down")
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if not img_element_up is None:
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img_element_up = img_element_up.childNodes
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self.image_up = themeMgr.get_texture("image_up", self, element = img_element_up)
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self.image_up.set_opacity(180)
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self.image_up.set_position( self.width-self.image_up.get_width(), self.height+1)
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self.image_up.show()
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self.add(self.image_up)
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if not img_element_down is None:
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img_element_down = img_element_down.childNodes
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self.image_down = themeMgr.get_texture("image_up", self, element = img_element_down)
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self.image_down.set_opacity(180)
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self.image_down.set_position( self.width-self.image_down.get_width()-self.image_up.get_width(), self.height+1)
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self.image_down.show()
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self.add(self.image_down)
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self.display_group.set_clip(0, 0, self.width, self.height)
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#self.background_group.set_clip(0, 0, self.width, self.height)
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#Get the item background img
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img_element_item = themeMgr.find_element(img_element, "id", "inactive_background")
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if not img_element_item is None:
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img_element_item = img_element_item.childNodes
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self.inactive_item_background = themeMgr.get_texture("inactive_background", self, element = img_element_item)
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#Update the displayMax and roll_point
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height = self.get_item_height()
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self.displayMax = (self.height / height) - 1
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#For the moment, the roll_point_x is just the ends of the list
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self.roll_point_min = 1
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self.roll_point_max = self.displayMax
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def on_key_press_event (self, event):
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self.input_queue.input(event)
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return self.timeline
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def get_item_height(self):
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if not self.item_height == 0:
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return self.item_height
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#Perform a cheap hack to figure out the height of a label
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tempLabel = clutter.Label()
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tempLabel.set_font_name(self.font_string)
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tempLabel.set_text("S")
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self.label_height = tempLabel.get_height()
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self.item_height = int(self.label_height * self.item_height_percent)
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return self.item_height
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def add_item(self, itemLabel):
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if len(self.items) == 0:
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self.displayMax = self.height / self.label_height
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label_width = 0
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#This has to go hear for layering purposes
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if self.display_group.get_parent() is None:
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self.add(self.display_group)
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item_y = len(self.items) * self.item_height
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label_y = item_y + ((self.item_height - self.label_height)/2)
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label_y = int(label_y)
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#If a background pic is specified in the theme, clone it and add
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if not self.inactive_item_background is None:
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bg_img = clutter.CloneTexture(self.inactive_item_background)
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bg_img.set_height(self.item_height)
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bg_img.set_width(self.width)
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bg_img.set_position(0, item_y)
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self.background_group.add(bg_img)
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newItem = ListItem(self.font_string, itemLabel, label_list = self, max_width = self.width)
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newItem.set_position(0, label_y)
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"""
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if len(self.items) < self.displaySize:
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newItem.show()
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if not self.image_down is None: self.image_down.set_opacity(255)
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if not self.inactive_item_background is None: bg_img.show()
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"""
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newItem.show()
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if not self.image_down is None: self.image_down.set_opacity(255)
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if not self.inactive_item_background is None: bg_img.show()
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self.items.append(newItem)
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self.item_group.add(newItem)
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return newItem
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#Removes all items from the list
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def clear(self):
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for item in self.items:
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self.item_group.remove(item)
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item = None
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self.items = []
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self.selected = 0
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def display(self):
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if self.displayMax > len(self.items):
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self.displayMax = len(self.items)
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#self.displaySize = self.displayMax - self.displayMin
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#for i in range(self.displaySize):
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# self.menuItems[i].show()
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self.show()
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def move_selection(self, direction):
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if direction == self.DIRECTION_DOWN:
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#Check if we're at the last item in the list
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if (self.selected) == (len(self.items)-1):
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return
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else:
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self.selected += 1
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elif direction == self.DIRECTION_UP:
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#Check if we're at the first / last item in the list
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if (self.selected) == 0:
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return
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else:
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self.selected -= 1
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self.timeline = clutter.Timeline (self.frames, self.fps)
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self.input_queue.set_timeline(self.timeline)
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#This horrible loop does all the scaling
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#This includes, the selected item and the ones on either side of it
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for i in range(len(self.items)):
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#print str(i)
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if i == self.selected:
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self.items[i].scaleLabel(ListItem.SCALE_FULL, self.timeline)
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elif (i == self.selected-1) and (i >= self.displayMin):
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self.items[i].scaleLabel(ListItem.SCALE_MEDIUM, self.timeline)
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elif (i == self.selected+1) and (i <= self.displayMax-1):
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self.items[i].scaleLabel(ListItem.SCALE_MEDIUM, self.timeline)
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else:
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self.items[i].scaleLabel(ListItem.SCALE_NONE, self.timeline)
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#Check we're at the top of the viewable list
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if (self.selected < self.roll_point_min) and (self.displayMin > 0):
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#If yes, move the menu, leave the selection bar where is
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#self.rollList( self.items[self.displayMin-1], self.items[self.displayMax+1], self.DIRECTION_UP, self.timeline)
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self.rollList( self.DIRECTION_UP, self.timeline)
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#Check if we're at the bottom of the viewable list
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elif (self.selected > self.roll_point_max) and (self.displayMax < (len(self.items)-1)):
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#self.rollList( self.items[self.displayMax+1], self.items[self.displayMin-1], self.DIRECTION_DOWN, self.timeline)
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self.rollList( self.DIRECTION_DOWN, self.timeline)
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else:
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if not self.selector_bar is None:
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#move the selection bar
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self.selector_bar().selectItem(self.menuItems[self.selected], self.timeline)
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self.timeline.start()
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def move_up(self):
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self.move_selection(self.DIRECTION_UP)
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def move_down(self):
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self.move_selection(self.DIRECTION_DOWN)
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def select_first(self, frames = 1, fps = 75):
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if self.input_queue.is_in_queue():
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"ERROR: Timeline should NOT be playing here!"
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return
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self.timeline = clutter.Timeline(frames, fps)
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self.input_queue.set_timeline(self.timeline)
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self.selected = 0
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for i in range(0,len(self.items)):
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if i == 0:
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self.items[i].scaleLabel(ListItem.SCALE_FULL, self.timeline)
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elif i == 1:
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self.items[i].scaleLabel(ListItem.SCALE_MEDIUM, self.timeline)
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else:
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self.items[i].scaleLabel(ListItem.SCALE_NONE, self.timeline)
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self.timeline.start()
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#Just calls the above function with different arguements to result in the first item being selected in a 'prettier' manner
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def select_first_elegant(self):
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self.select_first(frames=self.frames, fps=self.fps)
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def select_none(self, frames = 1, fps = 75):
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self.timeline = clutter.Timeline(frames, fps)
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self.input_queue.set_timeline(self.timeline)
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self.selected = None
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for i in range(0,len(self.items)):
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self.items[i].scaleLabel(ListItem.SCALE_NONE, self.timeline)
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self.selected = 0
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self.timeline.start()
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def select_none_elegant(self):
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self.select_none(self.frames, self.fps)
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#When the menu needs to display a new item from the top or bottom, it rolls
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# The distance the menu moves is the distance (in pixels) between the incoming item and the selector bar
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def rollList(self, direction, timeline):
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#print "Rolling: " + incomingMenuItem.data + "<------" + outgoingMenuItem.data
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(group_x, group_y) = self.item_group.get_position()
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#(bar_x, bar_y) = self.glossMgr.get_selector_bar().get_abs_position() # incomingMenuItem.get_menu().getMenuMgr().
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#(incoming_x, incoming_y) = self.glossMgr.get_selector_bar().get_true_abs_position(incomingMenuItem) #incomingMenuItem.get_abs_position()
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#incoming_y = incomingMenuItem.get_y()
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#outgoing_y = outgoingMenuItem.get_y()
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#print "Selected: %s Roll_min: %s Roll_max: %s" % (self.selected, self.roll_point_min, self.roll_point_max)
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if direction == self.DIRECTION_DOWN:
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#Then the incoming item is below the selector bar
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#height_diff = int(self.glossMgr.get_selector_bar().get_height() - incomingMenuItem.get_height()) #self.glossMgr.get_selector_bar().get_height())
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#print "height diff: " + str(height_diff)
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#gap = ((incoming_y - bar_y) - math.floor(height_diff/2)) * -1
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#gap = int(gap)
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#gap = -65
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gap = self.item_height * -1
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self.displayMin += 1
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self.displayMax += 1
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self.roll_point_min += 1
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self.roll_point_max += 1
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else:
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#Then the incoming item is above the selector bar
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"""
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height_diff = int(self.glossMgr.get_selector_bar().get_height() - incomingMenuItem.get_height()) #self.glossMgr.get_selector_bar().get_height())
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gap = bar_y - incoming_y + math.ceil(height_diff/2)
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gap = int(gap)
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#gap = 65
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"""
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gap = self.item_height
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self.displayMin -= 1
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self.displayMax -= 1
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self.roll_point_min -=1
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self.roll_point_max -=1
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#print "Gap: " + str(gap)
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new_y = (group_y + gap)
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knots = (\
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(group_x, group_y),\
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(group_x, new_y )\
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)
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alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
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self.behaviour_path = clutter.BehaviourPath(alpha, knots)
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#self.behaviour_opacity_outgoing = clutter.BehaviourOpacity(opacity_start=outgoingMenuItem.get_opacity(), opacity_end=0, alpha=alpha)
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#self.behaviour_opacity_incoming = clutter.BehaviourOpacity(opacity_start=0, opacity_end=outgoingMenuItem.get_opacity(), alpha=alpha)
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self.behaviour_path.apply(self.item_group)
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self.behaviour_path.apply(self.background_group)
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"""
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self.behaviour_opacity_outgoing.apply(outgoingMenuItem)
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#The incoming opacity behaviour is only used if the incomingItem is NOT the currently selected one
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if not self.items[self.selected] == incomingMenuItem:
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self.behaviour_opacity_incoming.apply(incomingMenuItem)
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#self.behaviour_opacity_incoming.apply(incomingMenutem)
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"""
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import gobject
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class ListItem(clutter.Group):
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#Setup signals
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__gsignals__ = {
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"selected": (
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gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, []),
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"deselected": (
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gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, [])
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}
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SCALE_NONE, SCALE_MEDIUM, SCALE_FULL = range(3)
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#Default values for zoom and opacity
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opacity_step_full = 255
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opacity_step_medium = 135
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opacity_step_none = 50
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scale_step_full = 1
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scale_step_medium = 0.5
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scale_step_none = 0.4
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def __init__ (self, font, label_left = "", label_right = "", label_list = None, max_width = None):
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clutter.Group.__init__ (self) #, menu, itemLabel, y)
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self.set_anchor_point_from_gravity(clutter.GRAVITY_WEST)
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self.label_left = clutter.Label()
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self.label_right = clutter.Label()
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#Takes the scale and opacity values from a label list, if given
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if not label_list is None:
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self.opacity_step_full = label_list.opacityStep0
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self.opacity_step_medium = label_list.opacityStep1
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self.opacity_step_none = label_list.opacityStep2
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self.scale_step_full = label_list.zoomStep0
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self.scale_step_medium = label_list.zoomStep1
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self.scale_step_none = label_list.zoomStep2
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self.set_width(label_list.get_width())
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#setup the label/s
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self.add(self.label_left)
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self.label_left.show()
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self.label_left.set_font_name(font)
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self.label_left.set_text(label_left)
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self.color = clutter.Color(0xff, 0xff, 0xff, 0xdd)
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self.label_left.set_color(self.color)
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self.currentOpacity = 255
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self.data = label_left #By default the items data is simply its label
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#The width is the length of the selector bar minus its offset
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#width = self.glossMgr.get_selector_bar().get_width() + self.glossMgr.get_selector_bar().get_x_offset()
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#self.set_width(width)
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self.label_left.set_ellipsize(pango.ELLIPSIZE_END)
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#Text is actually scaled down in 'regular' position so that it doesn't get jaggies when zoomed in
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#self.set_scale(self.zoomLevel, self.zoomLevel)
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self.currentZoom = self.scale_step_medium
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self.currentOpacity = self.opacity_step_medium
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self.set_scale(self.currentZoom, self.currentZoom)
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self.set_opacity(self.currentOpacity)
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#Set ellipses
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if not max_width is None:
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self.label_left.set_width( max_width - self.label_right.get_width() )
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self.label_left.set_ellipsize(pango.ELLIPSIZE_END)
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"""
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#(label_width, label_height) = self.label.get_size()
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label_x = 0 #x #self.stage.get_width() - label_width - 50
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label_y = y #self.stage.get_height() - label_height
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self.set_position(0, y)
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"""
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def scaleLabel(self, level, timeline):
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#Default values (Just in case)
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zoomTo=0
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opacityTo = 255
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if level == self.SCALE_FULL:
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zoomTo = self.scale_step_full #self.menu.zoomStep0
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opacityTo = self.opacity_step_full #self.menu.opacityStep0
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self.emit("selected")
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if level == self.SCALE_MEDIUM:
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zoomTo = self.scale_step_medium #self.menu.zoomStep1
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opacityTo = self.opacity_step_medium #self.menu.opacityStep1
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self.emit("deselected")
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#self.itemTexturesGroup.hide_all()
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if level == self.SCALE_NONE:
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zoomTo = self.scale_step_none #self.menu.zoomStep2
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opacityTo = self.opacity_step_none #self.menu.opacityStep2
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if (zoomTo == self.currentZoom) and (opacityTo == self.currentOpacity):
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return None
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|
|
|
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
|
|
self.behaviourScale = clutter.BehaviourScale(x_scale_start=self.currentZoom, y_scale_start=self.currentZoom, x_scale_end=zoomTo, y_scale_end=zoomTo, alpha=alpha) #scale_gravity=clutter.GRAVITY_WEST,
|
|
self.behaviourOpacity = clutter.BehaviourOpacity(opacity_start=self.currentOpacity, opacity_end=opacityTo, alpha=alpha)
|
|
self.behaviourScale.apply(self)
|
|
self.behaviourOpacity.apply(self)
|
|
|
|
#timeline.connect('completed', self.scale_end_event, zoomTo, opacityTo)
|
|
self.currentZoom = zoomTo
|
|
self.currentOpacity = opacityTo
|
|
|
|
def scale_end_event(self, data, zoomTo, opacityTo):
|
|
pass
|
|
|
|
def get_zoom_level(self):
|
|
return self.zoomLevel
|
|
|
|
def set_data(self, data):
|
|
self.data = data
|
|
|
|
def get_data(self):
|
|
return self.data
|
|
|
|
def get_menu(self):
|
|
return self.menu |