380 lines
16 KiB
Python
380 lines
16 KiB
Python
import clutter
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from themeMgr import ThemeMgr
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from Spinner import Spinner
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import pygtk
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import gtk
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import pango
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import copy
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class GlossMgr:
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def __init__ (self, stage):
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self.stage = stage
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self.menus = []
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self.menuHistory = [] #A list that contains menus in the order that they've been viewed
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self.currentMenu = None
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self.uiMsg = message(stage)
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self.themeMgr = ThemeMgr(self)
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#Set the menu interface
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element = self.themeMgr.search_docs("menu", "main").childNodes
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interface_name = self.themeMgr.find_child_value(element, "interface")
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self.set_menu_interface(interface_name)
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#Set a default menu transition
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self.set_menu_transition("slide")
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#The background is a bit messy due to the depth issues :(
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background = self.themeMgr.get_texture("background", None, None)
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(width, height) = background.get_abs_size()
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print background.get_abs_size()
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#background.set_anchor_point_from_gravity(clutter.GRAVITY_NORTH_WEST)
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background.set_anchor_point(int(background.get_width()/3.5), int(background.get_height()/3.5))
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#background.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
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background.set_depth(-self.stage.get_width())
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print background.get_abs_size()
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#
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(width_new, height_new) = background.get_abs_size()
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#width = self.stage.get_width()
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#height = self.stage.get_height()
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scale_x = float(width)/float(width_new)
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scale_y = float(height)/float(height_new)
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background.set_scale(scale_x, scale_y)
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print background.get_abs_size()
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#background.set_width(width)
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#background.set_height(height)
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background.show()
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self.stage.add(background)
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print "Perspective: " + str(stage.get_perspective())
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#stage.set_perspective(60.0, 1.0, 0.1, 1)
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#Setip the selector bar
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self.selector_bar = MenuSelector(self)
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self.selector_bar.show_all()
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self.stage.add(self.selector_bar)
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self.currentPlugin = None
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def addMenu(self, newMenu):
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self.menus.append(newMenu)
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#If this is the first menu, make it the active one
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if self.currentMenu == None:
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self.currentMenu = newMenu
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self.menuHistory.append(newMenu)
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self.currentMenu.getItemGroup().show_all()
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self.currentMenu.show_all()
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self.currentMenu.show()
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#self.stage.add(self.currentMenu)
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#self.stage.add(self.currentMenu.getItemGroup())
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#This is a bit hacky, but we set the selector bar size based on the font size
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tmpLabel = clutter.Label()
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tmpLabel.set_text("AAA")
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tmpLabel.set_font_name(self.currentMenu.font)
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#Selector bar height is 20% larger than the labels
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self.selector_bar.set_height( int(tmpLabel.get_height()*self.selector_bar.height_percent) )
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self.selector_bar.set_menu(self.currentMenu)
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tmpLabel = None
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def get_selector_bar(self):
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return self.selector_bar
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def get_stage(self):
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return self.stage
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def get_themeMgr(self):
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return self.themeMgr
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def on_key_press_event (self, stage, event):
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#Firstly check whether any messages are currently displayed
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if self.uiMsg.active:
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self.uiMsg.on_key_press_event(stage, event)
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return
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#Secondly, checking whether we are in the process of running a plugin (And that the key isn't escape)
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if (not self.currentPlugin == None) and (not event.keyval == clutter.keysyms.Escape):
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#If it is, simply pass the event details along to the plugin
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self.currentPlugin.on_key_press_event(stage, event)
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return None
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# If none of these things, the menu needs to do something
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if event.keyval == clutter.keysyms.Up: #Up button pressed
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self.currentMenu.input_queue.input(event)
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#self.currentMenu.selectPrevious()
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if event.keyval == clutter.keysyms.Down: #Down button pressed
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self.currentMenu.input_queue.input(event)
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#self.currentMenu.selectNext()
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if event.keyval == clutter.keysyms.q:
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self.stage.show_cursor()
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clutter.main_quit()
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if event.keyval == clutter.keysyms.Return:
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# Need to decide what action to take
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# Options are:
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# 1) Switch to a new menu
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# 2) Launch a module
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action = self.currentMenu.get_current_item().getAction()
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if action.__class__.__name__ == "Interface": # Check whether we're a pointing to an interface
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self.transition.do_transition(self.currentMenu, action)
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self.menuHistory.append(action)
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else:
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#We have a plugin and need to start it
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self.currentPlugin = action
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if action is None:
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self.display_msg("Error", "Could not start " + self.currentMenu.get_current_item().get_text())
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else:
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#hide any unnecesary actors
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self.currentMenu.hide()
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#self.stage.remove(self.currentMenu.getItemGroup())
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#And begin the plugin
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action.begin( self )
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# This is tres bodge
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if event.keyval == clutter.keysyms.Escape:
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#If there's a plugin running then end it
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if not self.currentPlugin == None:
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#Plugins on_key_press_event should return true if the plugin is finishing
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if self.currentPlugin.on_key_press_event(stage, event):
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self.currentPlugin.stop()
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self.currentPlugin = None
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timeline_stop = clutter.Timeline(10,30)
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alpha = clutter.Alpha(timeline_stop, clutter.ramp_inc_func)
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self.stop_behaviour = clutter.BehaviourOpacity(opacity_start=0, opacity_end=255, alpha=alpha)
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self.currentMenu.set_opacity(0)
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self.currentMenu.show()
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self.stop_behaviour.apply(self.currentMenu)
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timeline_stop.start()
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#If there's no plugin running, go back one in the menu list (Providing we're not already at the first item.
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else:
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if len(self.menuHistory)>1:
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self.transition.do_transition(self.menuHistory.pop(), self.menuHistory[-1])
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self.currentMenu = self.menuHistory[-1]
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#print event.hardware_keycode
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def get_current_menu(self):
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return self.currentMenu
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def go_up_x_levels(self, num_levels):
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for i in range(1, num_levels):
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if len(self.menuHistory)>1:
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self.transition_fade_zoom(self.menuHistory.pop(), self.menuHistory[-1])
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self.currentMenu = self.menuHistory[-1]
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def display_msg(self, title, msg):
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self.uiMsg.display_msg(title, msg)
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def set_menu_interface(self, interface_name):
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#Setup the menu interface
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interface_path = "interfaces/" + interface_name + "/" + interface_name
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self.interface = __import__(interface_path)
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def set_menu_transition(self, transition_name):
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#Setup the menu transition
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transition_path = "transitions/menus/" + transition_name
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self.transition = __import__(transition_path).Transition(self)
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def create_menu(self):
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return self.interface.Interface(self)
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class MenuSelector(clutter.Texture):
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x_offset = -50
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height_percent = 1
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position_0 = None
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def __init__ (self, glossMgr):
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clutter.Texture.__init__ (self)
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self.glossMgr = glossMgr
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glossMgr.themeMgr.get_texture("selector_bar", glossMgr.stage, self)
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self.set_position(0, self.get_y())
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self.x_offset = int(glossMgr.themeMgr.get_value("texture", "selector_bar", "position.x"))
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self.height_percent = float(glossMgr.themeMgr.get_value("texture", "selector_bar", "height_percent")) / float(100)
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#This is a utility function that gets the coordinates of an that has been scaled
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def get_true_abs_position(self, selectee):
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#This whole clone label thing is a HORRIBLE hack but is there to compensate for the movement caused by scaling using GRAVITY_WEST
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#Essentially a clone of the selectee is made and scaled to its final position to retrieve the final abs_position coords
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cloneLabel = clutter.Label()
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cloneLabel.set_text(selectee.get_text())
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cloneLabel.set_font_name(selectee.get_font_name())
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(scale_x, scale_y) = selectee.get_scale()
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cloneLabel.set_anchor_point_from_gravity(clutter.GRAVITY_WEST)
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cloneLabel.set_scale(scale_x, scale_y)
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selectee.get_parent().add(cloneLabel)
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cloneLabel.set_position(selectee.get_x(), selectee.get_y())
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#Now that all the cloning is done, find out what the scale is to become and set it on the clone
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scale = selectee.currentZoom
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cloneLabel.set_scale(scale, scale)
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return cloneLabel.get_abs_position()
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def selectItem(self, selectee, timeline):
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#Now get the end position of the clone
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(x, y) = self.get_true_abs_position(selectee)
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#print (x, y)
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#Do some minor adjustments for centering etc
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x = x + self.x_offset
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y = y - int( (self.get_height()-selectee.get_height())/2 )
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#Yet another little hack, but this stores the position of the first element
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if self.position_0 is None:
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self.position_0 = (x, y)
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#Move the bar
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self.move_to(x, y, timeline)
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def move_to(self, x, y, timeline):
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knots = (\
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(self.get_x(), self.get_y()),\
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(x, y)\
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)
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self.alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
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self.behaviour = clutter.BehaviourPath(self.alpha, knots)
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self.behaviour.apply(self)
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def set_menu(self, menu):
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self.menu = menu
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def set_spinner(self, state):
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self.timeline = clutter.Timeline(25, 25)
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self.alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
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self.behaviour = clutter.BehaviourOpacity(opacity_start=0, opacity_end=255, alpha=self.alpha)
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if state:
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self.spinner = Spinner()
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height = self.get_height() - int(self.get_height() * 0.11)
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#Height has to be even otherwise spinner rotates on a slightly off axis
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if (height % 2) == 1:
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height = height -1
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width = height
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self.spinner.set_size(width, height)
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(x, y) = self.get_abs_position()
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x = x + self.get_width() - int(self.get_width() * 0.13)
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y = y + int(self.get_height() * 0.03)
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self.spinner.set_position(x, y)
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self.spinner.set_opacity(0)
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self.spinner.show()
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self.glossMgr.get_stage().add(self.spinner)
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self.behaviour = clutter.BehaviourOpacity(opacity_start=0, opacity_end=255, alpha=self.alpha)
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self.spinner.start()
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else:
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self.behaviour = clutter.BehaviourOpacity(opacity_start=255, opacity_end=0, alpha=self.alpha)
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self.timeline.connect('completed', self.spinner_end_event)
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#self.menuMgr.get_stage().remove(self.spinner)
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#self.spinner = None
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self.behaviour.apply(self.spinner)
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self.timeline.start()
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def spinner_end_event(self, data):
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self.glossMgr.get_stage().remove(self.spinner)
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self.spinner = None
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def get_x_offset(self):
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return self.x_offset
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class message():
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font = "Lucida Grande "
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message_font_size = 30
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detail_font_size = 22
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def __init__(self, stage):
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self.stage = stage
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self.active = False
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self.backdrop = clutter.Rectangle()
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self.backdrop.set_color(clutter.color_parse('Black'))
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#self.backdrop.set_opacity(240)
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self.backdrop.set_width(self.stage.get_width())
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self.backdrop.set_height(self.stage.get_height())
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self.main_group = clutter.Group()
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pixbuf = gtk.gdk.pixbuf_new_from_file("ui/splash_box.png")
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self.box = clutter.Texture()
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self.box.set_pixbuf(pixbuf)
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self.box.set_opacity(int(255 * 0.75))
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self.box.set_height(int(self.stage.get_height()* 0.3))
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self.main_group.add(self.box)
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self.message = clutter.Label()
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self.message.set_font_name(self.font + str(self.message_font_size))
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self.message.set_color(clutter.color_parse('White'))
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pos_x = int(self.box.get_width() * 0.10)
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pos_y = int(self.box.get_height() * 0.10)
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self.message.set_position(pos_x, pos_y)
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width = int(self.box.get_width() * 0.80) #Width is 80% of the box, giving 10% gap each side
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self.message.set_width(width)
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self.message.set_ellipsize(pango.ELLIPSIZE_END)
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self.message.set_text("")
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self.main_group.add(self.message)
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self.detail = clutter.Label()
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self.detail.set_font_name(self.font + str(self.detail_font_size))
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self.detail.set_color(clutter.color_parse('White'))
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pos_x = self.message.get_x()
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pos_y = self.message.get_y() + self.message.get_height()
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self.detail.set_position(pos_x, pos_y)
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height = self.box.get_height() - pos_y
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self.detail.set_height(height)
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#self.detail.set_ellipsize(pango.ELLIPSIZE_END)
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self.main_group.add(self.detail)
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self.detail.set_line_wrap(True)
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group_x = (self.stage.get_width()/2) - (self.box.get_width()/2)
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group_y = (self.stage.get_height()/2) - (self.box.get_height()/2)
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self.main_group.set_position(group_x, group_y)
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def display_msg(self, title, text):
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self.active = True
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self.message.set_text(title)
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self.detail.set_text(text)
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width = int(self.box.get_width() * 0.80) #Width is 80% of the box, giving 10% gap each side
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self.detail.set_width(width)
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self.message.set_width(width)
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self.main_group.set_opacity(0)
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self.backdrop.set_opacity(0)
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self.stage.add(self.backdrop)
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self.stage.add(self.main_group)
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self.main_group.show_all()
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self.backdrop.show()
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self.timeline = clutter.Timeline(10,30)
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alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
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self.behaviour_group = clutter.BehaviourOpacity(opacity_start=0, opacity_end=255, alpha=alpha)
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self.behaviour_backdrop = clutter.BehaviourOpacity(opacity_start=0, opacity_end=180, alpha=alpha)
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self.behaviour_group.apply(self.main_group)
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self.behaviour_backdrop.apply(self.backdrop)
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self.timeline.start()
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def hide_msg(self):
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self.active = False
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self.timeline = clutter.Timeline(10,30)
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alpha = clutter.Alpha(self.timeline, clutter.ramp_inc_func)
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self.behaviour_group = clutter.BehaviourOpacity(opacity_start=255, opacity_end=0, alpha=alpha)
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self.behaviour_backdrop = clutter.BehaviourOpacity(opacity_start=180, opacity_end=0, alpha=alpha)
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self.behaviour_group.apply(self.main_group)
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self.behaviour_backdrop.apply(self.backdrop)
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self.timeline.start()
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def on_key_press_event (self, stage, event):
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self.hide_msg() |