34 lines
1.2 KiB
Python
34 lines
1.2 KiB
Python
import clutter
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class Texture_Reflection (clutter.Texture):
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def __init__(self, origTexture):
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clutter.Texture.__init__(self)
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if origTexture.get_pixbuf() is None:
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print "dsflkj"
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return None
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self.set_pixbuf(origTexture.get_pixbuf())
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#Rotate the reflection based on any rotations to the master
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ang_y = origTexture.get_rotation(clutter.Y_AXIS) #ryang()
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self.set_rotation(clutter.Y_AXIS, ang_y[0], (origTexture.get_width()), 0, 0)
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ang_x = origTexture.get_rotation(clutter.X_AXIS)
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self.set_rotation(clutter.X_AXIS, ang_x[0], 0, (origTexture.get_height()), 0)
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#ang_z = origTexture.get_rotation(clutter.Z_AXIS)
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#self.set_rotation(clutter.Z_AXIS, ang_z[0], 0, 0, 0)
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(w, h) = origTexture.get_size()
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self.set_width(w)
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self.set_height(h)
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#Flip it upside down
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self.set_rotation(clutter.X_AXIS, 180, 0, origTexture.get_height(), 0)
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self.set_opacity(50)
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#Get/Set the location for it
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(x, y) = origTexture.get_position()
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self.set_position(x, y) |