156 lines
6.7 KiB
C++
156 lines
6.7 KiB
C++
/*
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The corrections functions in this file affect the fuel pulsewidth (Either increasing or decreasing)
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based on factors other than the VE lookup.
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These factors include temperature (Warmup Enrichment and After Start Enrichment), Acceleration/Decelleration,
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Flood clear mode etc.
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*/
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//************************************************************************************************************
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/*
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correctionsTotal() calls all the other corrections functions and combines their results.
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This is the only function that should be called from anywhere outside the file
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*/
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byte correctionsTotal()
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{
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int sumCorrections = 100;
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byte result; //temporary variable to store the result of each corrections function
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//As the 'normal' case will be for each function to return 100, we only perform the division operation if the returned result is not equal to that
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currentStatus.wueCorrection = correctionWUE();
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if (currentStatus.wueCorrection != 100) { sumCorrections = div((sumCorrections * currentStatus.wueCorrection), 100).quot; }
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result = correctionASE();
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if (result != 100) { sumCorrections = div((sumCorrections * result), 100).quot; }
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currentStatus.TAEamount = correctionAccel();
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//if (currentStatus.TAEamount != 100) { sumCorrections = div((sumCorrections * currentStatus.TAEamount), 100).quot; }
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result = correctionFloodClear();
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if (result != 100) { sumCorrections = div((sumCorrections * result), 100).quot; }
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currentStatus.egoCorrection = correctionsAFRClosedLoop();
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if (currentStatus.egoCorrection != 100) { sumCorrections = div((sumCorrections * currentStatus.egoCorrection), 100).quot; }
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return (byte)sumCorrections;
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}
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/*
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Warm Up Enrichment (WUE)
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Uses a 2D enrichment table (WUETable) where the X axis is engine temp and the Y axis is the amount of extra fuel to add
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*/
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byte correctionWUE()
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{
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//Possibly reduce the frequency this runs at (Costs about 50 loops per second)
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if (currentStatus.coolant > (WUETable.axisX[9] - CALIBRATION_TEMPERATURE_OFFSET)) { return 100; } //This prevents us doing the 2D lookup if we're already up to temp
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return table2D_getValue(WUETable, currentStatus.coolant + CALIBRATION_TEMPERATURE_OFFSET);
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}
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/*
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After Start Enrichment
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This is a short period (Usually <20 seconds) immediately after the engine first fires (But not when cranking)
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where an additional amount of fuel is added (Over and above the WUE amount)
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*/
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byte correctionASE()
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{
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if (currentStatus.runSecs < configPage1.aseCount)
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{
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BIT_SET(currentStatus.engine, BIT_ENGINE_ASE); //Mark ASE as active.
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return 100 + configPage1.asePct;
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}
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BIT_CLEAR(currentStatus.engine, BIT_ENGINE_ASE); //Mark ASE as inactive.
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return 100;
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}
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/*
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TPS based acceleration enrichment
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Calculates the % change of the throttle over time (%/second) and performs a lookup based on this
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When the enrichment is turned on, it runs at that amount for a fixed period of time (taeTime)
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*/
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byte correctionAccel()
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{
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//First, check whether the accel. enrichment is already running
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if( BIT_CHECK(currentStatus.engine, BIT_ENGINE_ACC) )
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{
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//If it is currently running, check whether it should still be running or whether it's reached it's end time
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if( currentLoopTime >= currentStatus.TAEEndTime )
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{
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//Time to turn enrichment off
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BIT_CLEAR(currentStatus.engine, BIT_ENGINE_ACC);
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currentStatus.TAEamount = 0;
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return 100;
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}
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//Enrichment still needs to keep running. Simply return the total TAE amount
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return 100 + currentStatus.TAEamount;
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}
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//If TAE isn't currently turned on, need to check whether it needs to be turned on
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int rateOfChange = ldiv(1000000, (currentLoopTime - previousLoopTime)).quot * (currentStatus.TPS - currentStatus.TPSlast); //This is the % per second that the TPS has moved
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currentStatus.tpsDOT = divs10(rateOfChange); //The TAE bins are divided by 10 in order to allow them to be stored in a byte.
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if (currentStatus.tpsDOT > (configPage1.tpsThresh * 10))
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{
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BIT_SET(currentStatus.engine, BIT_ENGINE_ACC); //Mark accleration enrichment as active.
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currentStatus.TAEEndTime = micros() + (configPage1.taeTime * 100); //Set the time in the future where the enrichment will be turned off. taeTime is stored as mS * 10, so multiply it by 100 to get it in uS
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return 100 + table2D_getValue(taeTable, currentStatus.tpsDOT);
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}
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//If we reach here then TAE is neither on, nor does it need to be turned on.
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return 100;
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}
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/*
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Simple check to see whether we are cranking with the TPS above the flood clear threshold
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This function always returns either 100 or 0
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*/
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byte correctionFloodClear()
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{
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if(BIT_CHECK(currentStatus.engine, BIT_ENGINE_CRANK))
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{
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//Engine is currently cranking, check what the TPS is
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if(currentStatus.TPS >= configPage2.floodClear)
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{
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//Engine is cranking and TPS is above threshold. Cut all fuel
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return 0;
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}
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}
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return 100;
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}
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/*
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Lookup the AFR target table and perform either a simple or PID adjustment based on this
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Simple (Best suited to narrowband sensors):
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If the O2 sensor reports that the mixture is lean/rich compared to the desired AFR target, it will make a 1% adjustment
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It then waits <egoDelta> number of ignition events and compares O2 against the target table again. If it is still lean/rich then the adjustment is increased to 2%
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This continues until either:
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a) the O2 reading flips from lean to rich, at which point the adjustment cycle starts again at 1% or
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b) the adjustment amount increases to <egoLimit> at which point it stays at this level until the O2 state (rich/lean) changes
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PID (Best suited to wideband sensors):
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*/
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byte correctionsAFRClosedLoop()
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{
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if(configPage3.egoAlgorithm == 0) { return 100; } //An egoAlgorithm value of 0 means DISALBLED
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//Check the ignition count to see whether the next step is required
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if( (ignitionCount & (configPage3.egoCount - 1)) == 1 ) //This is the equivalent of ( (ignitionCount % configPage3.egoCount) == 0 ) but without the expensive modulus operation. ie It results in True every <egoCount> ignition loops. Note that it only works for power of two vlaues for egoCount
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{
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//Check all other requirements for closed loop adjustments
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if( (currentStatus.coolant > configPage3.egoTemp) && (currentStatus.RPM > (unsigned int)(configPage3.egoRPM * 100)) && (currentStatus.TPS < configPage3.egoTPSMax) && (currentStatus.O2 < configPage3.ego_max) && (currentStatus.O2 > configPage3.ego_min) && (currentStatus.runSecs > configPage3.ego_sdelay) )
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{
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//Determine whether the Y axis of the AFR target table tshould be MAP (Speed-Density) or TPS (Alpha-N)
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byte yValue;
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if (configPage1.algorithm == 0) { yValue = currentStatus.MAP; }
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else { yValue = currentStatus.TPS; }
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byte afrTarget = get3DTableValue(afrTable, yValue, currentStatus.RPM); //Perform the target lookup
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}
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}
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}
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