speeduino/idle.h

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C
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#include "globals.h"
#define STEPPER_FORWARD 0
#define STEPPER_BACKWARD 1
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#define IDLE_TABLE_SIZE 10
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enum StepperStatus {SOFF, STEPPING, COOLING}; //The 2 statuses that a stepper can have. STEPPING means that a high pulse is currently being sent and will need to be turned off at some point.
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struct StepperIdle
{
unsigned int curIdleStep; //Tracks the current location of the stepper
unsigned int targetIdleStep; //What the targetted step is
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volatile StepperStatus stepperStatus;
volatile unsigned long stepStartTime; //The time the curren
};
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struct table2D iacClosedLoopTable;
struct table2D iacPWMTable;
struct table2D iacStepTable;
//Open loop tables specifically for cranking
struct table2D iacCrankStepsTable;
struct table2D iacCrankDutyTable;
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struct StepperIdle idleStepper;
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bool idleOn; //Simply tracks whether idle was on last time around
byte idleInitComplete = 99; //TRacks which idle method was initialised. 99 is a method that will never exist
unsigned int iacStepTime;
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unsigned int completedHomeSteps;
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volatile byte *idle_pin_port;
volatile byte idle_pin_mask;
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volatile byte *idle2_pin_port;
volatile byte idle2_pin_mask;
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volatile bool idle_pwm_state;
unsigned int idle_pwm_max_count; //Used for variable PWM frequency
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volatile unsigned int idle_pwm_cur_value;
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long idle_pwm_target_value;
long idle_cl_target_rpm;
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void initialiseIdle();
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static inline void disableIdle();
static inline void enableIdle();