speeduino/table.h

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/*
This file is used for everything related to maps/tables including their definition, functions etc
*/
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#include <Arduino.h>
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struct table2Dx4 {
const static byte xSize = 4;
byte values[xSize];
int axisX[xSize];
};
struct table2Dx10 {
const static byte xSize = 10;
byte values[xSize];
int axisX[xSize];
};
struct table3D {
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//All tables must be the same size for simplicity
const static byte xSize = 8;
const static byte ySize = 8;
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byte values[ySize][xSize];
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int axisX[xSize];
int axisY[ySize];
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};
/*
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3D Tables have an origin (0,0) in the top left hand corner. Vertical axis is expressed first.
Eg: 2x2 table
-----
|2 7|
|1 4|
-----
(0,1) = 7
(0,0) = 2
(1,0) = 1
*/
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int get3DTableValue(struct table3D, int, int);
int get2DTableValue(struct table2D, int);