Initial closed loop stepper idle (Not quite complete)

This commit is contained in:
Josh Stewart 2017-03-10 20:34:39 +11:00
parent abef8df43f
commit 31836511a3
3 changed files with 98 additions and 71 deletions

View File

@ -432,7 +432,7 @@ page = 7
iacCrankBins = array, U08, 48, [4], "F", 1.8, -22.23, -40, 215, 0
#endif
iacAlgorithm = bits , U08, 52, [0:2], "None", "On/Off", "PWM Open loop", "PWM Closed loop", "Stepper", "INVALID", "INVALID", "INVALID"
iacAlgorithm = bits , U08, 52, [0:2], "None", "On/Off", "PWM Open loop", "PWM Closed loop", "Stepper Open Loop", "Stepper Closed Loop", "INVALID", "INVALID"
iacStepTime = bits , U08, 52, [3:5], "1", "2", "3", "4", "5", "6"
iacChannels = bits, U08, 52, [6:6], "1", "2"
iacPWMdir = bits , U08, 52, [7:7], "Normal", "Reverse"
@ -787,11 +787,11 @@ menuDialog = main
subMenu = warmup, "Warmup Enrichment"
subMenu = std_separator
subMenu = idleSettings, "Idle Control"
subMenu = iacClosedLoop_curve, "Idle - Closed loop targets", 7, { iacAlgorithm == 3 }
subMenu = iacClosedLoop_curve, "Idle - Closed loop targets", 7, { iacAlgorithm == 3 || iacAlgorithm == 5 }
subMenu = iacPwm_curve, "Idle - PWM Duty Cycle", 7, { iacAlgorithm == 2 }
subMenu = iacPwmCrank_curve, "Idle - PWM Cranking Duty Cycle", 7, { iacAlgorithm == 2 }
subMenu = iacStep_curve, "Idle - Stepper Motor", 7, { iacAlgorithm == 4 || iacAlgorithm == 5 }
subMenu = iacStepCrank_curve, "Idle - Stepper Motor Cranking", 7, { iacAlgorithm == 4 || iacAlgorithm == 5 }
subMenu = iacStep_curve, "Idle - Stepper Motor", 7, { iacAlgorithm == 4 }
subMenu = iacStepCrank_curve, "Idle - Stepper Motor Cranking", 7, { iacAlgorithm == 4 }
menu = "&Accessories"
subMenu = fanSettings, "Thermo Fan"

View File

@ -54,11 +54,15 @@ volatile byte idle2_pin_mask;
volatile bool idle_pwm_state;
unsigned int idle_pwm_max_count; //Used for variable PWM frequency
volatile unsigned int idle_pwm_cur_value;
long idle_pid_target_value;
long idle_pwm_target_value;
long idle_cl_target_rpm;
void initialiseIdle();
static inline void disableIdle();
static inline void enableIdle();
static inline byte isStepperHomed();
static inline byte checkForStepping();
static inline void doStep();
#endif

View File

@ -13,7 +13,7 @@ These functions cover the PWM and stepper idle control
Idle Control
Currently limited to on/off control and open loop PWM and stepper drive
*/
integerPID idlePID(&currentStatus.longRPM, &idle_pwm_target_value, &idle_cl_target_rpm, configPage3.idleKP, configPage3.idleKI, configPage3.idleKD, DIRECT); //This is the PID object if that algorithm is used. Needs to be global as it maintains state outside of each function call
integerPID idlePID(&currentStatus.longRPM, &idle_pid_target_value, &idle_cl_target_rpm, configPage3.idleKP, configPage3.idleKI, configPage3.idleKD, DIRECT); //This is the PID object if that algorithm is used. Needs to be global as it maintains state outside of each function call
void initialiseIdle()
{
@ -154,6 +154,7 @@ void initialiseIdle()
case 5:
//Case 5 is Stepper closed loop
iacClosedLoopTable.xSize = 10;
iacClosedLoopTable.valueSize = SIZE_BYTE;
iacClosedLoopTable.values = configPage4.iacCLValues;
iacClosedLoopTable.axisX = configPage4.iacBins;
@ -162,8 +163,12 @@ void initialiseIdle()
iacCrankStepsTable.axisX = configPage4.iacCrankBins;
iacStepTime = configPage4.iacStepTime * 1000;
homeStepper(); //Returns the stepper to the 'home' position
completedHomeSteps = 0;
idleStepper.stepperStatus = SOFF;
idlePID.SetOutputLimits(0, (configPage4.iacStepHome * 3)); //Maximum number of steps probably needs its own setting
idlePID.SetTunings(configPage3.idleKP, configPage3.idleKI, configPage3.idleKD);
idlePID.SetMode(AUTOMATIC); //Turn PID on
break;
}
idleInitComplete = configPage4.iacAlgorithm; //Sets which idle method was initialised
@ -213,6 +218,7 @@ void idleControl()
//idlePID.SetTunings(configPage3.idleKP, configPage3.idleKI, configPage3.idleKD);
idlePID.Compute();
idle_pwm_target_value = idle_pid_target_value;
if( idle_pwm_target_value == 0 ) { disableIdle(); }
else{ enableIdle(); } //Turn on the C compare unit (ie turn on the interrupt)
//idle_pwm_target_value = 104;
@ -220,53 +226,15 @@ void idleControl()
case 4: //Case 4 is open loop stepper control
//First thing to check is whether there is currently a step going on and if so, whether it needs to be turned off
if(idleStepper.stepperStatus == STEPPING || idleStepper.stepperStatus == COOLING)
{
if(micros() > (idleStepper.stepStartTime + iacStepTime) )
{
if(idleStepper.stepperStatus == STEPPING)
{
//Means we're currently in a step, but it needs to be turned off
digitalWrite(pinStepperStep, LOW); //Turn off the step
idleStepper.stepStartTime = micros();
idleStepper.stepperStatus = COOLING; //'Cooling' is the time the stepper needs to sit in LOW state before the next step can be made
return;
}
else
{
//Means we're in COOLING status but have been in this state long enough to
idleStepper.stepperStatus = SOFF;
}
}
else
{
//Means we're in a step, but it doesn't need to turn off yet. No further action at this time
return;
}
}
if( checkForStepping() ) { return; } //If this is true it means there's either a step taking place or
if( !isStepperHomed() ) { return; } //Check whether homing is completed yet.
if( completedHomeSteps < (configPage4.iacStepHome * 3) ) //Home steps are divided by 3 from TS
{
digitalWrite(pinStepperDir, STEPPER_BACKWARD); //Sets stepper direction to backwards
digitalWrite(pinStepperStep, HIGH);
idleStepper.stepStartTime = micros();
idleStepper.stepperStatus = STEPPING;
completedHomeSteps++;
idleOn = true;
}
//Check for cranking pulsewidth
else if( BIT_CHECK(currentStatus.engine, BIT_ENGINE_CRANK) )
if( BIT_CHECK(currentStatus.engine, BIT_ENGINE_CRANK) )
{
//Currently cranking. Use the cranking table
idleStepper.targetIdleStep = table2D_getValue(&iacCrankStepsTable, (currentStatus.coolant + CALIBRATION_TEMPERATURE_OFFSET)) * 3; //All temps are offset by 40 degrees. Step counts are divided by 3 in TS. Multiply back out here
if ( idleStepper.targetIdleStep > (idleStepper.curIdleStep - configPage4.iacStepHyster) && idleStepper.targetIdleStep < (idleStepper.curIdleStep + configPage4.iacStepHyster) ) { return; } //Hysteris check
else if(idleStepper.targetIdleStep < idleStepper.curIdleStep) { digitalWrite(pinStepperDir, STEPPER_BACKWARD); idleStepper.curIdleStep--; }//Sets stepper direction to backwards
else if (idleStepper.targetIdleStep > idleStepper.curIdleStep) { digitalWrite(pinStepperDir, STEPPER_FORWARD); idleStepper.curIdleStep++; }//Sets stepper direction to forwards
digitalWrite(pinStepperStep, HIGH);
idleStepper.stepStartTime = micros();
idleStepper.stepperStatus = STEPPING;
idleOn = true;
doStep();
}
else if( (currentStatus.coolant + CALIBRATION_TEMPERATURE_OFFSET) < iacStepTable.axisX[IDLE_TABLE_SIZE-1])
{
@ -276,38 +244,93 @@ void idleControl()
//Only do a lookup of the required value around 4 times per second. Any more than this can create too much jitter and require a hyster value that is too high
idleStepper.targetIdleStep = table2D_getValue(&iacStepTable, (currentStatus.coolant + CALIBRATION_TEMPERATURE_OFFSET)) * 3; //All temps are offset by 40 degrees. Step counts are divided by 3 in TS. Multiply back out here
}
if ( idleStepper.targetIdleStep > (idleStepper.curIdleStep - configPage4.iacStepHyster) && idleStepper.targetIdleStep < (idleStepper.curIdleStep + configPage4.iacStepHyster) ) { return; } //Hysteris check
else if(idleStepper.targetIdleStep < idleStepper.curIdleStep) { digitalWrite(pinStepperDir, STEPPER_BACKWARD); idleStepper.curIdleStep--; }//Sets stepper direction to backwards
else if (idleStepper.targetIdleStep > idleStepper.curIdleStep) { digitalWrite(pinStepperDir, STEPPER_FORWARD); idleStepper.curIdleStep++; }//Sets stepper direction to forwards
digitalWrite(pinStepperStep, HIGH);
idleStepper.stepStartTime = micros();
idleStepper.stepperStatus = STEPPING;
idleOn = true;
doStep();
}
break;
case 5://Case 5 is closed loop stepper control
//First thing to check is whether there is currently a step going on and if so, whether it needs to be turned off
if( checkForStepping() ) { return; } //If this is true it means there's either a step taking place or
if( !isStepperHomed() ) { return; } //Check whether homing is completed yet.
idle_cl_target_rpm = table2D_getValue(&iacClosedLoopTable, currentStatus.coolant + CALIBRATION_TEMPERATURE_OFFSET) * 10; //All temps are offset by 40 degrees
idlePID.Compute();
idleStepper.targetIdleStep = idle_pid_target_value;
doStep();
break;
}
}
/*
A simple function to home the stepper motor (If in use)
Checks whether the stepper has been homed yet. If it hasn't, will handle the next step
Returns:
True: If the system has been homed. No other action is taken
False: If the motor has not yet been homed. Will also perform another homing step.
*/
void homeStepper()
static inline byte isStepperHomed()
{
//Need to 'home' the stepper on startup
digitalWrite(pinStepperDir, STEPPER_BACKWARD); //Sets stepper direction to backwards
for(int x=0; x < (configPage4.iacStepHome * 3); x++) //Step counts are divided by 3 in TS. Multiply back out here
{
digitalWrite(pinStepperStep, HIGH);
delayMicroseconds(iacStepTime);
digitalWrite(pinStepperStep, LOW);
delayMicroseconds(iacStepTime);
}
digitalWrite(pinStepperDir, STEPPER_FORWARD);
idleStepper.curIdleStep = 0;
idleStepper.targetIdleStep = 0;
idleStepper.stepperStatus = SOFF;
if( completedHomeSteps < (configPage4.iacStepHome * 3) ) //Home steps are divided by 3 from TS
{
digitalWrite(pinStepperDir, STEPPER_BACKWARD); //Sets stepper direction to backwards
digitalWrite(pinStepperStep, HIGH);
idleStepper.stepStartTime = micros();
idleStepper.stepperStatus = STEPPING;
completedHomeSteps++;
idleOn = true;
return false;
}
return true;
}
/*
Checks whether a step is currently underway or whether the motor is in 'cooling' state (ie whether it's ready to begin another step or not)
Returns:
True: If a step is underway or motor is 'cooling'
False: If the motor is ready for another step
*/
static inline byte checkForStepping()
{
if(idleStepper.stepperStatus == STEPPING || idleStepper.stepperStatus == COOLING)
{
if(micros() > (idleStepper.stepStartTime + iacStepTime) )
{
if(idleStepper.stepperStatus == STEPPING)
{
//Means we're currently in a step, but it needs to be turned off
digitalWrite(pinStepperStep, LOW); //Turn off the step
idleStepper.stepStartTime = micros();
idleStepper.stepperStatus = COOLING; //'Cooling' is the time the stepper needs to sit in LOW state before the next step can be made
return true;
}
else
{
//Means we're in COOLING status but have been in this state long enough to
idleStepper.stepperStatus = SOFF;
}
}
else
{
//Means we're in a step, but it doesn't need to turn off yet. No further action at this time
return true;
}
}
return false;
}
/*
Performs a step
*/
static inline void doStep()
{
if ( idleStepper.targetIdleStep > (idleStepper.curIdleStep - configPage4.iacStepHyster) && idleStepper.targetIdleStep < (idleStepper.curIdleStep + configPage4.iacStepHyster) ) { return; } //Hysteris check
else if(idleStepper.targetIdleStep < idleStepper.curIdleStep) { digitalWrite(pinStepperDir, STEPPER_BACKWARD); idleStepper.curIdleStep--; }//Sets stepper direction to backwards
else if (idleStepper.targetIdleStep > idleStepper.curIdleStep) { digitalWrite(pinStepperDir, STEPPER_FORWARD); idleStepper.curIdleStep++; }//Sets stepper direction to forwards
digitalWrite(pinStepperStep, HIGH);
idleStepper.stepStartTime = micros();
idleStepper.stepperStatus = STEPPING;
idleOn = true;
}
//This function simply turns off the idle PWM and sets the pin low