Add better 3D table caching

This commit is contained in:
Josh Stewart 2019-11-12 15:18:32 +11:00
parent e449f319c2
commit 554f58eb28
3 changed files with 36 additions and 165 deletions

View File

@ -772,6 +772,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
//This should never happen. It means there's an invalid offset value coming through
}
}
fuelTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
break;
case veSetPage:
@ -794,7 +795,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
if (valueOffset < 272)
{
//X Axis
ignitionTable.axisX[(valueOffset - 256)] = (int)(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by megasquirt are divided by 100, need to multiple it back by 100 to make it correct
ignitionTable.axisX[(valueOffset - 256)] = (int)(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by TunerStudio are divided by 100, need to multiple it back by 100 to make it correct
}
else if(valueOffset < 288)
{
@ -803,6 +804,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
ignitionTable.axisY[tempOffset] = (int)(newValue) * TABLE_LOAD_MULTIPLIER;
}
}
ignitionTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
break;
case ignSetPage:
@ -825,7 +827,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
if (valueOffset < 272)
{
//X Axis
afrTable.axisX[(valueOffset - 256)] = int(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by megasquirt are divided by 100, need to multiply it back by 100 to make it correct (TABLE_RPM_MULTIPLIER)
afrTable.axisX[(valueOffset - 256)] = int(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by TunerStudio are divided by 100, need to multiply it back by 100 to make it correct (TABLE_RPM_MULTIPLIER)
}
else
{
@ -835,6 +837,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
}
}
afrTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
break;
case afrSetPage:
@ -891,6 +894,9 @@ void receiveValue(uint16_t valueOffset, byte newValue)
tempOffset = valueOffset - 232;
stagingTable.axisY[(7 - tempOffset)] = int(newValue) * TABLE_LOAD_MULTIPLIER;
}
boostTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
vvtTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
stagingTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
break;
case seqFuelPage:
@ -910,6 +916,10 @@ void receiveValue(uint16_t valueOffset, byte newValue)
else if (valueOffset < 186) { tempOffset = valueOffset - 180; trim4Table.axisX[tempOffset] = int(newValue) * TABLE_RPM_MULTIPLIER; } //New value is on the X (RPM) axis of the table. The RPM values sent by TunerStudio are divided by 100, need to multiply it back by 100 to make it correct (TABLE_RPM_MULTIPLIER)
else if (valueOffset < 192) { tempOffset = valueOffset - 186; trim4Table.axisY[(5 - tempOffset)] = int(newValue) * TABLE_LOAD_MULTIPLIER; } //New value is on the Y (Load) axis of the table
trim1Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
trim2Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
trim3Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
trim4Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
break;
case canbusPage:
@ -954,6 +964,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
//This should never happen. It means there's an invalid offset value coming through
}
}
fuelTable2.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
break;
default:

View File

@ -30,7 +30,7 @@ struct table2D {
//Store the last input and output for caching
int16_t lastInput;
int16_t lastOutput;
byte cacheTime; //TRacks when the last cache value was set so it can expire after x seconds. A timeout is required to pickup when a tuning value is changed, otherwise the old cached value will continue to be returned as the X value isn't changing.
byte cacheTime; //Tracks when the last cache value was set so it can expire after x seconds. A timeout is required to pickup when a tuning value is changed, otherwise the old cached value will continue to be returned as the X value isn't changing.
};
//void table2D_setSize(struct table2D targetTable, byte newSize);
@ -52,6 +52,11 @@ struct table3D {
//Store the last X and Y coordinates in the table. This is used to make the next check faster
byte lastXMax, lastXMin;
byte lastYMax, lastYMin;
//Store the last input and output values, again for caching purposes
int16_t lastXInput, lastYInput;
byte lastOutput; //This will need changing if we ever have 16-bit table values
bool cacheIsValid; ///< This tracks whether the tables cache should be used. Ordinarily this is true, but is set to false whenever TunerStudio sends a new value for the table
};
//void table3D_setSize(struct table3D *targetTable, byte);

View File

@ -48,177 +48,17 @@ void table3D_setSize(struct table3D *targetTable, byte newSize)
targetTable->axisY = (int16_t *)malloc(newSize * sizeof(int16_t));
targetTable->xSize = newSize;
targetTable->ySize = newSize;
targetTable->cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
} //initialisationComplete
}
/*
This function simply pulls a 1D linear interpolated (ie averaged) value from a 2D table
This function pulls a 1D linear interpolated (ie averaged) value from a 2D table
ie: Given a value on the X axis, it returns a Y value that coresponds to the point on the curve between the nearest two defined X values
This function must take into account whether a table contains 8-bit or 16-bit values.
Unfortunately this means many of the lines are duplicated depending on this
*/
/*
int table2D_getValue_orig(struct table2D *fromTable, int X_in)
{
int returnValue = 0;
bool valueFound = false;
int X = X_in;
int xMinValue, xMaxValue;
int xMin = 0;
int xMax = 0;
//Check whether the X input is the same as last time this ran
if( (X_in == fromTable->lastInput) && (fromTable->cacheTime == currentStatus.secl) )
{
returnValue = fromTable->lastOutput;
valueFound = true;
}
else
{
fromTable->cacheTime = currentStatus.secl; //As we're not using the cache value, set the current secl value to track when this new value was calc'd
if (fromTable->valueSize == SIZE_BYTE)
{
//Byte version
xMinValue = fromTable->axisX[0];
xMaxValue = fromTable->axisX[fromTable->xSize-1];
}
else
{
//int version
xMinValue = fromTable->axisX16[0];
xMaxValue = fromTable->axisX16[fromTable->xSize-1];
}
//If the requested X value is greater/small than the maximum/minimum bin, reset X to be that value
if(X > xMaxValue) { X = xMaxValue; }
if(X < xMinValue) { X = xMinValue; }
if (fromTable->valueSize == SIZE_BYTE)
{
//**** Byte version ****
//1st check is whether we're still in the same X bin as last time
if ( (X <= fromTable->axisX[fromTable->lastXMax]) && (X > fromTable->axisX[fromTable->lastXMin]) )
{
xMaxValue = fromTable->axisX[fromTable->lastXMax];
xMinValue = fromTable->axisX[fromTable->lastXMin];
xMax = fromTable->lastXMax;
xMin = fromTable->lastXMin;
}
else
{
//If we're not in the same bin, loop through to find where we are
for (int x = fromTable->xSize-1; x >= 0; x--)
{
//Checks the case where the X value is exactly what was requested
if ( (X == fromTable->axisX[x]) || (x == 0) )
{
returnValue = fromTable->values[x]; //Simply return the coresponding value
valueFound = true;
break;
}
else
{
//Normal case
if ( (X <= fromTable->axisX[x]) && (X > fromTable->axisX[x-1]) )
{
xMaxValue = fromTable->axisX[x];
xMinValue = fromTable->axisX[x-1];
xMax = x;
fromTable->lastXMax = xMax;
xMin = x-1;
fromTable->lastXMin = xMin;
break;
}
}
}
}
}
else
{
// **** INT VERSION ****
//1st check is whether we're still in the same X bin as last time
if ( (X <= fromTable->axisX16[fromTable->lastXMax]) && (X > fromTable->axisX16[fromTable->lastXMin]) )
{
xMaxValue = fromTable->axisX16[fromTable->lastXMax];
xMinValue = fromTable->axisX16[fromTable->lastXMin];
xMax = fromTable->lastXMax;
xMin = fromTable->lastXMin;
}
else
{
//If we're not in the same bin, loop through to find where we are
for (int x = fromTable->xSize-1; x >= 0; x--)
{
//Checks the case where the X value is exactly what was requested
if ( (X == fromTable->axisX16[x]) || (x == 0) )
{
returnValue = fromTable->values16[x]; //Simply return the coresponding value
valueFound = true;
break;
}
else
{
//Normal case
if ( (X <= fromTable->axisX16[x]) && (X > fromTable->axisX16[x-1]) )
{
xMaxValue = fromTable->axisX16[x];
xMinValue = fromTable->axisX16[x-1];
xMax = x;
fromTable->lastXMax = xMax;
xMin = x-1;
fromTable->lastXMin = xMin;
break;
} //Found in loop
} //Exact hit
} //For loop
} //In cache or not
} //byte or int values
} //X_in same as last time
if (valueFound == false)
{
unsigned int m = X - xMinValue;
unsigned int n = xMaxValue - xMinValue;
//Float version
//int yVal = (m / n) * (abs(fromTable.values[xMax] - fromTable.values[xMin]));
//Non-Float version
uint16_t yVal;
if (fromTable->valueSize == SIZE_BYTE)
{
//Byte version
yVal = ((long)(m << 6) / n) * (abs(fromTable->values[xMax] - fromTable->values[xMin]));
yVal = (yVal >> 6);
if (fromTable->values[xMax] > fromTable->values[xMin]) { yVal = fromTable->values[xMin] + yVal; }
else { yVal = fromTable->values[xMin] - yVal; }
}
else
{
//int version
yVal = ((long)(m << 6) / n) * (abs(fromTable->values16[xMax] - fromTable->values16[xMin]));
yVal = (yVal >> 6);
if (fromTable->values[xMax] > fromTable->values16[xMin]) { yVal = fromTable->values16[xMin] + yVal; }
else { yVal = fromTable->values16[xMin] - yVal; }
}
returnValue = yVal;
}
fromTable->lastInput = X_in;
fromTable->lastOutput = returnValue;
return returnValue;
}
*/
int table2D_getValue(struct table2D *fromTable, int X_in)
{
//Orig memory usage = 5414
@ -374,6 +214,14 @@ int get3DTableValue(struct table3D *fromTable, int Y_in, int X_in)
if(X > xMaxValue) { X = xMaxValue; }
if(X < xMinValue) { X = xMinValue; }
//0th check is whether the same X and Y values are being sent as last time. If they are, this not only prevents a lookup of the axis, but prevents the interpolation calcs being performed
if( (X_in == fromTable->lastXInput) && (Y_in == fromTable->lastYInput) && (fromTable->cacheIsValid == true))
{
return fromTable->lastOutput;
}
//Commence the lookups on the X and Y axis
//1st check is whether we're still in the same X bin as last time
if ( (X <= fromTable->axisX[fromTable->lastXMax]) && (X > fromTable->axisX[fromTable->lastXMin]) )
{
@ -558,5 +406,12 @@ int get3DTableValue(struct table3D *fromTable, int Y_in, int X_in)
int r = (p * q) >> 8;
tableResult = ( (A * m) + (B * n) + (C * o) + (D * r) ) >> 8;
}
//Update the tables cache data
fromTable->lastXInput = X_in;
fromTable->lastYInput = Y_in;
fromTable->lastOutput = tableResult;
fromTable->cacheIsValid = true;
return tableResult;
}