Add better 3D table caching
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e449f319c2
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554f58eb28
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@ -772,6 +772,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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//This should never happen. It means there's an invalid offset value coming through
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}
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}
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fuelTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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break;
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case veSetPage:
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@ -794,7 +795,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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if (valueOffset < 272)
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{
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//X Axis
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ignitionTable.axisX[(valueOffset - 256)] = (int)(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by megasquirt are divided by 100, need to multiple it back by 100 to make it correct
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ignitionTable.axisX[(valueOffset - 256)] = (int)(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by TunerStudio are divided by 100, need to multiple it back by 100 to make it correct
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}
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else if(valueOffset < 288)
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{
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@ -803,6 +804,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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ignitionTable.axisY[tempOffset] = (int)(newValue) * TABLE_LOAD_MULTIPLIER;
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}
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}
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ignitionTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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break;
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case ignSetPage:
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@ -825,7 +827,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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if (valueOffset < 272)
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{
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//X Axis
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afrTable.axisX[(valueOffset - 256)] = int(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by megasquirt are divided by 100, need to multiply it back by 100 to make it correct (TABLE_RPM_MULTIPLIER)
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afrTable.axisX[(valueOffset - 256)] = int(newValue) * TABLE_RPM_MULTIPLIER; //The RPM values sent by TunerStudio are divided by 100, need to multiply it back by 100 to make it correct (TABLE_RPM_MULTIPLIER)
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}
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else
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{
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@ -835,6 +837,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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}
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}
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afrTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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break;
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case afrSetPage:
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@ -891,6 +894,9 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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tempOffset = valueOffset - 232;
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stagingTable.axisY[(7 - tempOffset)] = int(newValue) * TABLE_LOAD_MULTIPLIER;
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}
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boostTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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vvtTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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stagingTable.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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break;
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case seqFuelPage:
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@ -910,6 +916,10 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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else if (valueOffset < 186) { tempOffset = valueOffset - 180; trim4Table.axisX[tempOffset] = int(newValue) * TABLE_RPM_MULTIPLIER; } //New value is on the X (RPM) axis of the table. The RPM values sent by TunerStudio are divided by 100, need to multiply it back by 100 to make it correct (TABLE_RPM_MULTIPLIER)
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else if (valueOffset < 192) { tempOffset = valueOffset - 186; trim4Table.axisY[(5 - tempOffset)] = int(newValue) * TABLE_LOAD_MULTIPLIER; } //New value is on the Y (Load) axis of the table
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trim1Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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trim2Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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trim3Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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trim4Table.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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break;
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case canbusPage:
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@ -954,6 +964,7 @@ void receiveValue(uint16_t valueOffset, byte newValue)
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//This should never happen. It means there's an invalid offset value coming through
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}
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}
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fuelTable2.cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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break;
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default:
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@ -30,7 +30,7 @@ struct table2D {
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//Store the last input and output for caching
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int16_t lastInput;
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int16_t lastOutput;
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byte cacheTime; //TRacks when the last cache value was set so it can expire after x seconds. A timeout is required to pickup when a tuning value is changed, otherwise the old cached value will continue to be returned as the X value isn't changing.
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byte cacheTime; //Tracks when the last cache value was set so it can expire after x seconds. A timeout is required to pickup when a tuning value is changed, otherwise the old cached value will continue to be returned as the X value isn't changing.
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};
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//void table2D_setSize(struct table2D targetTable, byte newSize);
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@ -52,6 +52,11 @@ struct table3D {
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//Store the last X and Y coordinates in the table. This is used to make the next check faster
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byte lastXMax, lastXMin;
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byte lastYMax, lastYMin;
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//Store the last input and output values, again for caching purposes
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int16_t lastXInput, lastYInput;
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byte lastOutput; //This will need changing if we ever have 16-bit table values
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bool cacheIsValid; ///< This tracks whether the tables cache should be used. Ordinarily this is true, but is set to false whenever TunerStudio sends a new value for the table
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};
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//void table3D_setSize(struct table3D *targetTable, byte);
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@ -48,177 +48,17 @@ void table3D_setSize(struct table3D *targetTable, byte newSize)
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targetTable->axisY = (int16_t *)malloc(newSize * sizeof(int16_t));
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targetTable->xSize = newSize;
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targetTable->ySize = newSize;
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targetTable->cacheIsValid = false; //Invalid the tables cache to ensure a lookup of new values
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} //initialisationComplete
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}
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/*
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This function simply pulls a 1D linear interpolated (ie averaged) value from a 2D table
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This function pulls a 1D linear interpolated (ie averaged) value from a 2D table
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ie: Given a value on the X axis, it returns a Y value that coresponds to the point on the curve between the nearest two defined X values
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This function must take into account whether a table contains 8-bit or 16-bit values.
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Unfortunately this means many of the lines are duplicated depending on this
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*/
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/*
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int table2D_getValue_orig(struct table2D *fromTable, int X_in)
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{
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int returnValue = 0;
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bool valueFound = false;
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int X = X_in;
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int xMinValue, xMaxValue;
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int xMin = 0;
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int xMax = 0;
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//Check whether the X input is the same as last time this ran
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if( (X_in == fromTable->lastInput) && (fromTable->cacheTime == currentStatus.secl) )
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{
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returnValue = fromTable->lastOutput;
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valueFound = true;
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}
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else
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{
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fromTable->cacheTime = currentStatus.secl; //As we're not using the cache value, set the current secl value to track when this new value was calc'd
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if (fromTable->valueSize == SIZE_BYTE)
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{
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//Byte version
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xMinValue = fromTable->axisX[0];
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xMaxValue = fromTable->axisX[fromTable->xSize-1];
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}
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else
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{
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//int version
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xMinValue = fromTable->axisX16[0];
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xMaxValue = fromTable->axisX16[fromTable->xSize-1];
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}
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//If the requested X value is greater/small than the maximum/minimum bin, reset X to be that value
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if(X > xMaxValue) { X = xMaxValue; }
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if(X < xMinValue) { X = xMinValue; }
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if (fromTable->valueSize == SIZE_BYTE)
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{
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//**** Byte version ****
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//1st check is whether we're still in the same X bin as last time
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if ( (X <= fromTable->axisX[fromTable->lastXMax]) && (X > fromTable->axisX[fromTable->lastXMin]) )
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{
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xMaxValue = fromTable->axisX[fromTable->lastXMax];
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xMinValue = fromTable->axisX[fromTable->lastXMin];
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xMax = fromTable->lastXMax;
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xMin = fromTable->lastXMin;
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}
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else
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{
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//If we're not in the same bin, loop through to find where we are
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for (int x = fromTable->xSize-1; x >= 0; x--)
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{
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//Checks the case where the X value is exactly what was requested
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if ( (X == fromTable->axisX[x]) || (x == 0) )
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{
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returnValue = fromTable->values[x]; //Simply return the coresponding value
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valueFound = true;
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break;
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}
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else
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{
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//Normal case
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if ( (X <= fromTable->axisX[x]) && (X > fromTable->axisX[x-1]) )
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{
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xMaxValue = fromTable->axisX[x];
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xMinValue = fromTable->axisX[x-1];
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xMax = x;
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fromTable->lastXMax = xMax;
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xMin = x-1;
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fromTable->lastXMin = xMin;
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break;
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}
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}
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}
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}
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}
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else
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{
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// **** INT VERSION ****
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//1st check is whether we're still in the same X bin as last time
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if ( (X <= fromTable->axisX16[fromTable->lastXMax]) && (X > fromTable->axisX16[fromTable->lastXMin]) )
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{
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xMaxValue = fromTable->axisX16[fromTable->lastXMax];
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xMinValue = fromTable->axisX16[fromTable->lastXMin];
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xMax = fromTable->lastXMax;
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xMin = fromTable->lastXMin;
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}
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else
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{
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//If we're not in the same bin, loop through to find where we are
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for (int x = fromTable->xSize-1; x >= 0; x--)
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{
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//Checks the case where the X value is exactly what was requested
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if ( (X == fromTable->axisX16[x]) || (x == 0) )
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{
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returnValue = fromTable->values16[x]; //Simply return the coresponding value
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valueFound = true;
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break;
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}
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else
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{
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//Normal case
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if ( (X <= fromTable->axisX16[x]) && (X > fromTable->axisX16[x-1]) )
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{
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xMaxValue = fromTable->axisX16[x];
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xMinValue = fromTable->axisX16[x-1];
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xMax = x;
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fromTable->lastXMax = xMax;
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xMin = x-1;
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fromTable->lastXMin = xMin;
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break;
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} //Found in loop
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} //Exact hit
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} //For loop
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} //In cache or not
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} //byte or int values
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} //X_in same as last time
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if (valueFound == false)
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{
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unsigned int m = X - xMinValue;
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unsigned int n = xMaxValue - xMinValue;
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//Float version
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//int yVal = (m / n) * (abs(fromTable.values[xMax] - fromTable.values[xMin]));
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//Non-Float version
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uint16_t yVal;
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if (fromTable->valueSize == SIZE_BYTE)
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{
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//Byte version
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yVal = ((long)(m << 6) / n) * (abs(fromTable->values[xMax] - fromTable->values[xMin]));
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yVal = (yVal >> 6);
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if (fromTable->values[xMax] > fromTable->values[xMin]) { yVal = fromTable->values[xMin] + yVal; }
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else { yVal = fromTable->values[xMin] - yVal; }
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}
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else
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{
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//int version
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yVal = ((long)(m << 6) / n) * (abs(fromTable->values16[xMax] - fromTable->values16[xMin]));
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yVal = (yVal >> 6);
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if (fromTable->values[xMax] > fromTable->values16[xMin]) { yVal = fromTable->values16[xMin] + yVal; }
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else { yVal = fromTable->values16[xMin] - yVal; }
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}
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returnValue = yVal;
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}
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fromTable->lastInput = X_in;
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fromTable->lastOutput = returnValue;
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return returnValue;
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}
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*/
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int table2D_getValue(struct table2D *fromTable, int X_in)
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{
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//Orig memory usage = 5414
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@ -374,6 +214,14 @@ int get3DTableValue(struct table3D *fromTable, int Y_in, int X_in)
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if(X > xMaxValue) { X = xMaxValue; }
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if(X < xMinValue) { X = xMinValue; }
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//0th check is whether the same X and Y values are being sent as last time. If they are, this not only prevents a lookup of the axis, but prevents the interpolation calcs being performed
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if( (X_in == fromTable->lastXInput) && (Y_in == fromTable->lastYInput) && (fromTable->cacheIsValid == true))
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{
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return fromTable->lastOutput;
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}
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//Commence the lookups on the X and Y axis
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//1st check is whether we're still in the same X bin as last time
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if ( (X <= fromTable->axisX[fromTable->lastXMax]) && (X > fromTable->axisX[fromTable->lastXMin]) )
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{
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@ -558,5 +406,12 @@ int get3DTableValue(struct table3D *fromTable, int Y_in, int X_in)
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int r = (p * q) >> 8;
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tableResult = ( (A * m) + (B * n) + (C * o) + (D * r) ) >> 8;
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}
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//Update the tables cache data
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fromTable->lastXInput = X_in;
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fromTable->lastYInput = Y_in;
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fromTable->lastOutput = tableResult;
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fromTable->cacheIsValid = true;
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return tableResult;
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}
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