* Use table_row_iterator_t to adjust ignitionTable
* Separate 2d & 3d table code, abstract page to table iterator conversion.
This is just moving code around in preparation for future changes.
* Reduce table RAM (.bss) usage
Generate a separate type for each possible
3d axis & size combination.
This turns what was runtime information into
compile time data.
* Save 1 byte per table.
Use a flag value (INT16_MAX) instead of a separate boolean
flag
* File renaming
table_iterator -> table3d_iterator.h
table3d.h -> table3d_interpolate.h
table3d.cpp -> table3d_interpolate.cpp
table3d_types.h -> table3d.h
* Optimize page.cpp: reduce code clutter, maintain performance
* Reduce flash usage
* Encapsulate table metadata
* Performance - hoist if statement
* Replace function with macro
* Use a packed enum as a type identifier
Use a packed enum as a type identifier
Slimmer data types
* Use table iterators for random access to table
values and axis.
* Centralize write buffer check
* Encapsulate 16-bit reference concept
* Performance: make table iterators proper classes
This allows us to chain calls on temporaries - not possible
with regular function calls.
* Performance: encapsulate EEPROM update
& address increment
* Save flash - don't duplicate function
* Performance: directly invalidate table cache
* Separate out iterator reversal
* Separate out entity mapping & per-byte access
Much faster, smaller code footprint & easier to understand
* Code quality fixes
* Separate out axis metadata
* Doxygen comments
* Separate int16_ref into separate file
* Separate out table axies & values into separate types
No need for metadata types & more localised code.
E.g. creating iterators is now alongside the data over
which they iterate.
* Doxygen
* doxygen warning fixes
* run doxygen -u, add speeduino logo to src tree for doxygen
* increase DOT_GRAPH_MAX_NODES
so we generate the complete call graph for loop() and setup()