speeduino/timers.ino

79 lines
3.9 KiB
C++

/*
Timers are used for having actions performed repeatedly at a fixed interval (Eg every 100ms)
They should not be confused with Schedulers, which are for performing an action once at a given point of time in the future
Timers are typically low resolution (Compared to Schedulers), with maximum frequency currently being approximately every 10ms
*/
#include "timers.h"
#include "globals.h"
void initialiseTimers()
{
//Configure Timer2 for our low-freq interrupt code.
TCCR2B = 0x00; //Disbale Timer2 while we set it up
TCNT2 = 131; //Preload timer2 with 100 cycles, leaving 156 till overflow.
TIFR2 = 0x00; //Timer2 INT Flag Reg: Clear Timer Overflow Flag
TIMSK2 = 0x01; //Timer2 Set Overflow Interrupt enabled.
TCCR2A = 0x00; //Timer2 Control Reg A: Wave Gen Mode normal
//TCCR2B = ((1 << CS10) | (1 << CS11) | (1 << CS12)); //Timer2 Set Prescaler to 5 (101), 1024 mode.
/* Now configure the prescaler to CPU clock divided by 128 */
TCCR2B |= (1<<CS22) | (1<<CS20); // Set bits
TCCR2B &= ~(1<<CS21); // Clear bit
}
//Timer2 Overflow Interrupt Vector, called when the timer overflows.
//Executes every ~10ms.
ISR(TIMER2_OVF_vect)
{
//Increment Loop Counters
loop250ms++;
loopSec++;
//Overdwell check
targetOverdwellTime = currentLoopTime - (1000 * configPage2.dwellLimit); //Set a target time in the past that all coil charging must have begun after. If the coil charge began before this time, it's been running too long
//Check first whether each spark output is currently on. Only check it's dwell time if it is
if(ignitionSchedule1.Status == RUNNING) { if(ignitionSchedule1.startTime < targetOverdwellTime) { endCoil1Charge(); } }
if(ignitionSchedule2.Status == RUNNING) { if(ignitionSchedule2.startTime < targetOverdwellTime) { endCoil2Charge(); } }
if(ignitionSchedule3.Status == RUNNING) { if(ignitionSchedule3.startTime < targetOverdwellTime) { endCoil3Charge(); } }
if(ignitionSchedule4.Status == RUNNING) { if(ignitionSchedule4.startTime < targetOverdwellTime) { endCoil4Charge(); } }
//Loop executed every 250ms loop (10ms x 25 = 250ms)
//Anything inside this if statement will run every 250ms.
if (loop250ms == 250)
{
loop250ms = 0; //Reset Counter.
}
//Loop executed every 1 second (10ms x 100 = 1000ms)
if (loopSec == 1000)
{
loopSec = 0; //Reset counter.
//**************************************************************************************************************************************************
//This updates the runSecs variable
//If the engine is running or cranking, we need ot update the run time counter.
if (BIT_CHECK(currentStatus.engine, BIT_ENGINE_RUN))
{ //NOTE - There is a potential for a ~1sec gap between engine crank starting and ths runSec number being incremented. This may delay ASE!
if (currentStatus.runSecs <= 254) //Ensure we cap out at 255 and don't overflow. (which would reset ASE)
{ currentStatus.runSecs++; } //Increment our run counter by 1 second.
}
//**************************************************************************************************************************************************
//This records the number of main loops the system has completed in the last second
currentStatus.loopsPerSecond = mainLoopCount;
mainLoopCount = 0;
//**************************************************************************************************************************************************
//increament secl (secl is simply a counter that increments every second and is used to track whether the system has unexpectedly reset
currentStatus.secl++;
}
//Reset Timer2 to trigger in another ~10ms
//TCNT2 = 99; //Preload timer2 with 100 cycles, leaving 156 till overflow.
TCNT2 = 131;
TIFR2 = 0x00; //Timer2 INT Flag Reg: Clear Timer Overflow Flag
}