speeduino/idle.h

25 lines
804 B
C

#define STEPPER_FORWARD 1
#define STEPPER_BACKWARD 0
#define IDLE_TABLE_SIZE 10
enum StepperStatus {SOFF, STEPPING}; //The 2 statuses that a stepper can have. STEPPING means that a high pulse is currently being sent and will need to be turned off at some point.
struct StepperIdle
{
int curIdleStep; //Tracks the current location of the stepper
int targetIdleStep; //What the targetted step is
volatile StepperStatus stepperStatus;
volatile unsigned long stepStartTime; //The time the curren
};
struct table2D iacClosedLoopTable;
struct table2D iacPWMTable;
struct table2D iacStepTable;
//Open loop tables specifically for cranking
struct table2D iacCrankStepsTable;
struct table2D iacCrankDutyTable;
bool idleOn; //Simply tracks whether idle was on last time around
void initialiseIdle();