speeduino/speeduino/idle.h

49 lines
1.5 KiB
C

#ifndef IDLE_H
#define IDLE_H
#include "globals.h"
#include "table.h"
#define STEPPER_FORWARD 0
#define STEPPER_BACKWARD 1
#define IDLE_TABLE_SIZE 10
enum StepperStatus {SOFF, STEPPING, COOLING}; //The 2 statuses that a stepper can have. STEPPING means that a high pulse is currently being sent and will need to be turned off at some point.
struct StepperIdle
{
unsigned int curIdleStep; //Tracks the current location of the stepper
unsigned int targetIdleStep; //What the targetted step is
volatile StepperStatus stepperStatus;
volatile unsigned long stepStartTime; //The time the curren
};
struct table2D iacClosedLoopTable;
struct table2D iacPWMTable;
struct table2D iacStepTable;
//Open loop tables specifically for cranking
struct table2D iacCrankStepsTable;
struct table2D iacCrankDutyTable;
struct StepperIdle idleStepper;
bool idleOn; //Simply tracks whether idle was on last time around
byte idleInitComplete = 99; //TRacks which idle method was initialised. 99 is a method that will never exist
unsigned int iacStepTime;
unsigned int completedHomeSteps;
volatile byte *idle_pin_port;
volatile byte idle_pin_mask;
volatile byte *idle2_pin_port;
volatile byte idle2_pin_mask;
volatile bool idle_pwm_state;
unsigned int idle_pwm_max_count; //Used for variable PWM frequency
volatile unsigned int idle_pwm_cur_value;
long idle_pwm_target_value;
long idle_cl_target_rpm;
void initialiseIdle();
static inline void disableIdle();
static inline void enableIdle();
#endif