import { State as ConfigState, config } from 'reducers/config'; import { dedupeCustomTokens } from 'utils/tokens'; import { State as CustomTokenState, INITIAL_STATE as customTokensInitialState } from 'reducers/customTokens'; import { loadStatePropertyOrEmptyObject } from 'utils/localStorage'; import { isStaticNodeId, isStaticNetworkId, getLanguageSelection, getCustomNodeConfigs, getSelectedNode, getCustomNetworkConfigs } from 'selectors/config'; import RootReducer, { AppState } from 'reducers'; import CustomNode from 'libs/nodes/custom'; import { CustomNodeConfig } from 'types/node'; const appInitialState = RootReducer(undefined as any, { type: 'inital_state' }); type DeepPartial = { [P in keyof T]?: DeepPartial }; export function getConfigAndCustomTokensStateToSubscribe( state: AppState ): Pick, 'config' | 'customTokens'> { const subscribedConfig: DeepPartial = { meta: { languageSelection: getLanguageSelection(state) }, nodes: { customNodes: getCustomNodeConfigs(state), selectedNode: getSelectedNode(state) }, networks: { customNetworks: getCustomNetworkConfigs(state) } }; const subscribedTokens = state.customTokens; return { config: subscribedConfig, customTokens: subscribedTokens }; } export function rehydrateConfigAndCustomTokenState() { const configInitialState = config(undefined as any, { type: 'inital_state' }); const savedConfigState = loadStatePropertyOrEmptyObject('config'); const nextConfigState = { ...configInitialState }; // If they have a saved node, make sure we assign that too. The node selected // isn't serializable, so we have to assign it here. if (savedConfigState) { // we assign networks first so that when we re-hydrate custom nodes, we can check that the network exists nextConfigState.networks = rehydrateNetworks( configInitialState.networks, savedConfigState.networks ); nextConfigState.nodes = rehydrateNodes( configInitialState.nodes, savedConfigState.nodes, nextConfigState.networks ); nextConfigState.meta = { ...nextConfigState.meta, ...savedConfigState.meta }; } const { customNodes, selectedNode: { nodeId }, staticNodes } = nextConfigState.nodes; const selectedNode = isStaticNodeId(appInitialState, nodeId) ? staticNodes[nodeId] : customNodes[nodeId]; if (!selectedNode) { return { config: configInitialState, customTokens: customTokensInitialState }; } const nextCustomTokenState = rehydrateCustomTokens( nextConfigState.networks, selectedNode.network ); return { config: nextConfigState, customTokens: nextCustomTokenState }; } function rehydrateCustomTokens(networkState: ConfigState['networks'], selectedNetwork: string) { // Dedupe custom tokens initially const savedCustomTokensState = loadStatePropertyOrEmptyObject('customTokens') || customTokensInitialState; const { customNetworks, staticNetworks } = networkState; const network = isStaticNetworkId(appInitialState, selectedNetwork) ? staticNetworks[selectedNetwork] : customNetworks[selectedNetwork]; return network.isCustom ? savedCustomTokensState : dedupeCustomTokens(network.tokens, savedCustomTokensState); } function rehydrateNetworks( initialState: ConfigState['networks'], savedState: ConfigState['networks'] ): ConfigState['networks'] { const nextNetworkState = { ...initialState }; nextNetworkState.customNetworks = savedState.customNetworks; return nextNetworkState; } function rehydrateNodes( initalState: ConfigState['nodes'], savedState: ConfigState['nodes'], networkState: ConfigState['networks'] ): ConfigState['nodes'] { const nextNodeState = { ...initalState }; // re-assign the hydrated nodes nextNodeState.customNodes = rehydrateCustomNodes(savedState.customNodes, networkState); const { customNodes, staticNodes } = nextNodeState; nextNodeState.selectedNode = getSavedSelectedNode( nextNodeState.selectedNode, savedState.selectedNode, customNodes, staticNodes ); return nextNodeState; } function getSavedSelectedNode( initialState: ConfigState['nodes']['selectedNode'], savedState: ConfigState['nodes']['selectedNode'], customNodes: ConfigState['nodes']['customNodes'], staticNodes: ConfigState['nodes']['staticNodes'] ): ConfigState['nodes']['selectedNode'] { const { nodeId: savedNodeId } = savedState; // if 'web3' has persisted as node selection, reset to app default // necessary because web3 is only initialized as a node upon MetaMask / Mist unlock if (savedNodeId === 'web3') { return { nodeId: initialState.nodeId, pending: false }; } const nodeConfigExists = isStaticNodeId(appInitialState, savedNodeId) ? staticNodes[savedNodeId] : customNodes[savedNodeId]; return { nodeId: nodeConfigExists ? savedNodeId : initialState.nodeId, pending: false }; } function rehydrateCustomNodes( state: ConfigState['nodes']['customNodes'], networkState: ConfigState['networks'] ) { const networkExists = (networkId: string) => Object.keys(networkState.customNetworks).includes(networkId) || Object.keys(networkState.staticNetworks).includes(networkId); const rehydratedCustomNodes = Object.entries(state).reduce( (hydratedNodes, [customNodeId, configToHydrate]) => { if (!networkExists(configToHydrate.network)) { return hydratedNodes; } const lib = new CustomNode(configToHydrate); const hydratedNode: CustomNodeConfig = { ...configToHydrate, lib }; return { ...hydratedNodes, [customNodeId]: hydratedNode }; }, {} as ConfigState['nodes']['customNodes'] ); return rehydratedCustomNodes; }