package ethchain import ( "github.com/ethereum/eth-go/ethutil" "math/big" ) // States within the ethereum protocol are used to store anything // within the merkle trie. States take care of caching and storing // nested states. It's the general query interface to retrieve: // * Contracts // * Accounts type State struct { // The trie for this structure trie *ethutil.Trie stateObjects map[string]*StateObject manifest *Manifest } // Create a new state from a given trie func NewState(trie *ethutil.Trie) *State { return &State{trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest()} } // Resets the trie and all siblings func (s *State) Reset() { s.trie.Undo() // Reset all nested states for _, stateObject := range s.stateObjects { if stateObject.state == nil { continue } stateObject.state.Reset() } s.Empty() } // Syncs the trie and all siblings func (s *State) Sync() { // Sync all nested states for _, stateObject := range s.stateObjects { s.UpdateStateObject(stateObject) if stateObject.state == nil { continue } stateObject.state.Sync() } s.trie.Sync() s.Empty() } func (self *State) Empty() { self.stateObjects = make(map[string]*StateObject) } func (self *State) Update() { for _, stateObject := range self.stateObjects { self.UpdateStateObject(stateObject) } } // Purges the current trie. func (s *State) Purge() int { return s.trie.NewIterator().Purge() } func (s *State) EachStorage(cb ethutil.EachCallback) { it := s.trie.NewIterator() it.Each(cb) } func (self *State) ResetStateObject(stateObject *StateObject) { delete(self.stateObjects, string(stateObject.Address())) stateObject.state.Reset() } func (self *State) UpdateStateObject(stateObject *StateObject) { addr := stateObject.Address() if self.stateObjects[string(addr)] == nil { self.stateObjects[string(addr)] = stateObject } ethutil.Config.Db.Put(ethutil.Sha3Bin(stateObject.Script()), stateObject.Script()) self.trie.Update(string(addr), string(stateObject.RlpEncode())) self.manifest.AddObjectChange(stateObject) } func (self *State) GetStateObject(addr []byte) *StateObject { stateObject := self.stateObjects[string(addr)] if stateObject != nil { return stateObject } data := self.trie.Get(string(addr)) if len(data) == 0 { return nil } stateObject = NewStateObjectFromBytes(addr, []byte(data)) self.stateObjects[string(addr)] = stateObject return stateObject } func (self *State) GetOrNewStateObject(addr []byte) *StateObject { stateObject := self.GetStateObject(addr) if stateObject == nil { stateObject = self.NewStateObject(addr) } return stateObject } func (self *State) NewStateObject(addr []byte) *StateObject { //statelogger.Infof("(+) %x\n", addr) stateObject := NewStateObject(addr) self.stateObjects[string(addr)] = stateObject return stateObject } func (self *State) GetAccount(addr []byte) *StateObject { return self.GetOrNewStateObject(addr) } func (s *State) Cmp(other *State) bool { return s.trie.Cmp(other.trie) } func (self *State) Copy() *State { if self.trie != nil { state := NewState(self.trie.Copy()) for k, stateObject := range self.stateObjects { state.stateObjects[k] = stateObject.Copy() } return state } return nil } func (self *State) Set(state *State) { //s.trie = snapshot.trie //s.stateObjects = snapshot.stateObjects self = state } func (s *State) Put(key, object []byte) { s.trie.Update(string(key), string(object)) } func (s *State) Root() interface{} { return s.trie.Root } // Object manifest // // The object manifest is used to keep changes to the state so we can keep track of the changes // that occurred during a state transitioning phase. type Manifest struct { // XXX These will be handy in the future. Not important for now. objectAddresses map[string]bool storageAddresses map[string]map[string]bool objectChanges map[string]*StateObject storageChanges map[string]map[string]*big.Int } func NewManifest() *Manifest { m := &Manifest{objectAddresses: make(map[string]bool), storageAddresses: make(map[string]map[string]bool)} m.Reset() return m } func (m *Manifest) Reset() { m.objectChanges = make(map[string]*StateObject) m.storageChanges = make(map[string]map[string]*big.Int) } func (m *Manifest) AddObjectChange(stateObject *StateObject) { m.objectChanges[string(stateObject.Address())] = stateObject } func (m *Manifest) AddStorageChange(stateObject *StateObject, storageAddr []byte, storage *big.Int) { if m.storageChanges[string(stateObject.Address())] == nil { m.storageChanges[string(stateObject.Address())] = make(map[string]*big.Int) } m.storageChanges[string(stateObject.Address())][string(storageAddr)] = storage }