package eventer // Basic receiver interface. type Receiver interface { Send(Event) } // Receiver as channel type Channel chan Event func (self Channel) Send(ev Event) { self <- ev } // Receiver as function type Function func(ev Event) func (self Function) Send(ev Event) { self(ev) } type Event struct { Type string Data interface{} } type Channels map[string][]Receiver type EventMachine struct { channels Channels } func New() *EventMachine { return &EventMachine{ channels: make(Channels), } } func (self *EventMachine) add(typ string, r Receiver) { self.channels[typ] = append(self.channels[typ], r) } // Generalised methods for the known receiver types // * Channel // * Function func (self *EventMachine) On(typ string, r interface{}) { if eventFunc, ok := r.(func(Event)); ok { self.RegisterFunc(typ, eventFunc) } else if eventChan, ok := r.(Channel); ok { self.RegisterChannel(typ, eventChan) } else { panic("Invalid type for EventMachine::On") } } func (self *EventMachine) RegisterChannel(typ string, c Channel) { self.add(typ, c) } func (self *EventMachine) RegisterFunc(typ string, f Function) { self.add(typ, f) } func (self *EventMachine) Register(typ string) Channel { c := make(Channel, 1) self.add(typ, c) return c } func (self *EventMachine) Post(typ string, data interface{}) { if self.channels[typ] != nil { ev := Event{typ, data} for _, receiver := range self.channels[typ] { // Blocking is OK. These are internals and need to be handled receiver.Send(ev) } } }