// Copyright 2016 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package state import ( "math/big" "testing" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/ethdb" ) // Tests that updating a state trie does not leak any database writes prior to // actually committing the state. func TestUpdateLeaks(t *testing.T) { // Create an empty state database db, _ := ethdb.NewMemDatabase() state, _ := New(common.Hash{}, db) // Update it with some accounts for i := byte(0); i < 255; i++ { obj := state.GetOrNewStateObject(common.BytesToAddress([]byte{i})) obj.AddBalance(big.NewInt(int64(11 * i))) obj.SetNonce(uint64(42 * i)) if i%2 == 0 { obj.SetState(common.BytesToHash([]byte{i, i, i}), common.BytesToHash([]byte{i, i, i, i})) } if i%3 == 0 { obj.SetCode([]byte{i, i, i, i, i}) } state.UpdateStateObject(obj) } // Ensure that no data was leaked into the database for _, key := range db.Keys() { value, _ := db.Get(key) t.Errorf("State leaked into database: %x -> %x", key, value) } } // Tests that no intermediate state of an object is stored into the database, // only the one right before the commit. func TestIntermediateLeaks(t *testing.T) { // Create two state databases, one transitioning to the final state, the other final from the beginning transDb, _ := ethdb.NewMemDatabase() finalDb, _ := ethdb.NewMemDatabase() transState, _ := New(common.Hash{}, transDb) finalState, _ := New(common.Hash{}, finalDb) // Update the states with some objects for i := byte(0); i < 255; i++ { // Create a new state object with some data into the transition database obj := transState.GetOrNewStateObject(common.BytesToAddress([]byte{i})) obj.SetBalance(big.NewInt(int64(11 * i))) obj.SetNonce(uint64(42 * i)) if i%2 == 0 { obj.SetState(common.BytesToHash([]byte{i, i, i, 0}), common.BytesToHash([]byte{i, i, i, i, 0})) } if i%3 == 0 { obj.SetCode([]byte{i, i, i, i, i, 0}) } transState.UpdateStateObject(obj) // Overwrite all the data with new values in the transition database obj.SetBalance(big.NewInt(int64(11*i + 1))) obj.SetNonce(uint64(42*i + 1)) if i%2 == 0 { obj.SetState(common.BytesToHash([]byte{i, i, i, 0}), common.Hash{}) obj.SetState(common.BytesToHash([]byte{i, i, i, 1}), common.BytesToHash([]byte{i, i, i, i, 1})) } if i%3 == 0 { obj.SetCode([]byte{i, i, i, i, i, 1}) } transState.UpdateStateObject(obj) // Create the final state object directly in the final database obj = finalState.GetOrNewStateObject(common.BytesToAddress([]byte{i})) obj.SetBalance(big.NewInt(int64(11*i + 1))) obj.SetNonce(uint64(42*i + 1)) if i%2 == 0 { obj.SetState(common.BytesToHash([]byte{i, i, i, 1}), common.BytesToHash([]byte{i, i, i, i, 1})) } if i%3 == 0 { obj.SetCode([]byte{i, i, i, i, i, 1}) } finalState.UpdateStateObject(obj) } if _, err := transState.Commit(); err != nil { t.Fatalf("failed to commit transition state: %v", err) } if _, err := finalState.Commit(); err != nil { t.Fatalf("failed to commit final state: %v", err) } // Cross check the databases to ensure they are the same for _, key := range finalDb.Keys() { if _, err := transDb.Get(key); err != nil { val, _ := finalDb.Get(key) t.Errorf("entry missing from the transition database: %x -> %x", key, val) } } for _, key := range transDb.Keys() { if _, err := finalDb.Get(key); err != nil { val, _ := transDb.Get(key) t.Errorf("extra entry in the transition database: %x -> %x", key, val) } } }