mirror of https://github.com/poanetwork/quorum.git
226 lines
6.4 KiB
Go
226 lines
6.4 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// +build withserver
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package stream
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import (
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"context"
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"fmt"
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"testing"
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"time"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/p2p/simulations"
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"github.com/ethereum/go-ethereum/swarm/log"
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"github.com/ethereum/go-ethereum/swarm/network/simulation"
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"github.com/ethereum/go-ethereum/swarm/storage"
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)
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/*
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The tests in this file need to be executed with
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-tags=withserver
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Also, they will stall if executed stand-alone, because they wait
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for the visualization frontend to send a POST /runsim message.
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*/
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//setup the sim, evaluate nodeCount and chunkCount and create the sim
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func setupSim(serviceMap map[string]simulation.ServiceFunc) (int, int, *simulation.Simulation) {
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nodeCount := *nodes
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chunkCount := *chunks
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if nodeCount == 0 || chunkCount == 0 {
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nodeCount = 32
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chunkCount = 1
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}
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//setup the simulation with server, which means the sim won't run
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//until it receives a POST /runsim from the frontend
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sim := simulation.New(serviceMap).WithServer(":8888")
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return nodeCount, chunkCount, sim
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}
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//watch for disconnections and wait for healthy
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func watchSim(sim *simulation.Simulation) (context.Context, context.CancelFunc) {
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ctx, cancelSimRun := context.WithTimeout(context.Background(), 1*time.Minute)
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if _, err := sim.WaitTillHealthy(ctx, 2); err != nil {
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panic(err)
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}
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disconnections := sim.PeerEvents(
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context.Background(),
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sim.NodeIDs(),
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simulation.NewPeerEventsFilter().Type(p2p.PeerEventTypeDrop),
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)
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go func() {
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for d := range disconnections {
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log.Error("peer drop", "node", d.NodeID, "peer", d.Event.Peer)
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panic("unexpected disconnect")
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cancelSimRun()
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}
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}()
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return ctx, cancelSimRun
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}
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//This test requests bogus hashes into the network
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func TestNonExistingHashesWithServer(t *testing.T) {
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nodeCount, _, sim := setupSim(retrievalSimServiceMap)
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defer sim.Close()
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err := sim.UploadSnapshot(fmt.Sprintf("testing/snapshot_%d.json", nodeCount))
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if err != nil {
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panic(err)
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}
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ctx, cancelSimRun := watchSim(sim)
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defer cancelSimRun()
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//in order to get some meaningful visualization, it is beneficial
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//to define a minimum duration of this test
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testDuration := 20 * time.Second
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result := sim.Run(ctx, func(ctx context.Context, sim *simulation.Simulation) error {
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//check on the node's FileStore (netstore)
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id := sim.RandomUpNode().ID
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item, ok := sim.NodeItem(id, bucketKeyFileStore)
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if !ok {
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t.Fatalf("No filestore")
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}
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fileStore := item.(*storage.FileStore)
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//create a bogus hash
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fakeHash := storage.GenerateRandomChunk(1000).Address()
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//try to retrieve it - will propagate RetrieveRequestMsg into the network
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reader, _ := fileStore.Retrieve(context.TODO(), fakeHash)
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if _, err := reader.Size(ctx, nil); err != nil {
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log.Debug("expected error for non-existing chunk")
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}
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//sleep so that the frontend can have something to display
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time.Sleep(testDuration)
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return nil
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})
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if result.Error != nil {
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sendSimTerminatedEvent(sim)
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t.Fatal(result.Error)
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}
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sendSimTerminatedEvent(sim)
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}
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//send a termination event to the frontend
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func sendSimTerminatedEvent(sim *simulation.Simulation) {
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evt := &simulations.Event{
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Type: EventTypeSimTerminated,
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Control: false,
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}
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sim.Net.Events().Send(evt)
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}
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//This test is the same as the snapshot sync test,
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//but with a HTTP server
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//It also sends some custom events so that the frontend
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//can visualize messages like SendOfferedMsg, WantedHashesMsg, DeliveryMsg
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func TestSnapshotSyncWithServer(t *testing.T) {
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nodeCount, chunkCount, sim := setupSim(simServiceMap)
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defer sim.Close()
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log.Info("Initializing test config")
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conf := &synctestConfig{}
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//map of discover ID to indexes of chunks expected at that ID
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conf.idToChunksMap = make(map[discover.NodeID][]int)
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//map of overlay address to discover ID
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conf.addrToIDMap = make(map[string]discover.NodeID)
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//array where the generated chunk hashes will be stored
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conf.hashes = make([]storage.Address, 0)
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err := sim.UploadSnapshot(fmt.Sprintf("testing/snapshot_%d.json", nodeCount))
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if err != nil {
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panic(err)
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}
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ctx, cancelSimRun := watchSim(sim)
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defer cancelSimRun()
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//setup filters in the event feed
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offeredHashesFilter := simulation.NewPeerEventsFilter().Type(p2p.PeerEventTypeMsgRecv).Protocol("stream").MsgCode(1)
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wantedFilter := simulation.NewPeerEventsFilter().Type(p2p.PeerEventTypeMsgRecv).Protocol("stream").MsgCode(2)
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deliveryFilter := simulation.NewPeerEventsFilter().Type(p2p.PeerEventTypeMsgRecv).Protocol("stream").MsgCode(6)
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eventC := sim.PeerEvents(ctx, sim.UpNodeIDs(), offeredHashesFilter, wantedFilter, deliveryFilter)
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quit := make(chan struct{})
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go func() {
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for e := range eventC {
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select {
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case <-quit:
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fmt.Println("quitting event loop")
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return
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default:
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}
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if e.Error != nil {
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t.Fatal(e.Error)
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}
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if *e.Event.MsgCode == uint64(1) {
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evt := &simulations.Event{
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Type: EventTypeChunkOffered,
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Node: sim.Net.GetNode(e.NodeID),
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Control: false,
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}
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sim.Net.Events().Send(evt)
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} else if *e.Event.MsgCode == uint64(2) {
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evt := &simulations.Event{
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Type: EventTypeChunkWanted,
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Node: sim.Net.GetNode(e.NodeID),
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Control: false,
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}
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sim.Net.Events().Send(evt)
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} else if *e.Event.MsgCode == uint64(6) {
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evt := &simulations.Event{
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Type: EventTypeChunkDelivered,
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Node: sim.Net.GetNode(e.NodeID),
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Control: false,
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}
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sim.Net.Events().Send(evt)
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}
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}
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}()
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//run the sim
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result := runSim(conf, ctx, sim, chunkCount)
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//send terminated event
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evt := &simulations.Event{
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Type: EventTypeSimTerminated,
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Control: false,
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}
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sim.Net.Events().Send(evt)
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if result.Error != nil {
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panic(result.Error)
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}
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close(quit)
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log.Info("Simulation ended")
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}
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