better js reference part 2 (#66)
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@ -33,7 +33,7 @@
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- [Anchor References](./anchor_references/anchor_references.md)
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- [Space Reference](./anchor_references/space.md)
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- [Javascript Anchor Types Reference](./anchor_references/js_type_conversion_reference.md)
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- [Javascript Anchor Types Reference](./anchor_references/javascript_anchor_types_reference.md)
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- [CLI Reference](./anchor_references/cli.md)
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- [AVM Reference](./anchor_references/avm.md)
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- [Anchor.toml Reference](./anchor_references/anchor-toml_reference.md)
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@ -316,7 +316,7 @@ The structure of the transaction function is as follows: First come the instruct
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We did not have to specify the `system_program` account. This is because anchor recognizes this account and is able to infer it. This is also true for other known accounts such as the `token_program` or the `rent` sysvar account.
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After the transaction returns, we can fetch the state of the game account. You can fetch account state using the `program.account` namespace.
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Finally, we verify the game has been set up properly by comparing the actual state and the expected state. To learn how Anchor maps the Rust types to the js/ts types, check out the [Javascript Anchor Types Reference](./../anchor_references/js_type_conversion_reference.md).
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Finally, we verify the game has been set up properly by comparing the actual state and the expected state. To learn how Anchor maps the Rust types to the js/ts types, check out the [Javascript Anchor Types Reference](./../anchor_references/javascript_anchor_types_reference.md).
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Now, run `anchor test`. This starts up (and subsequently shuts down) a local validator (make sure you don't have one running before) and runs your tests using the test script defined in `Anchor.toml`.
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