Merge pull request #241 from yankejustin/Documentation

Documentation additions for Client/Server objects
This commit is contained in:
MaxXor 2015-05-30 08:03:58 +02:00
commit ec40c47b26
3 changed files with 179 additions and 1 deletions

View File

@ -17,10 +17,24 @@ namespace xClient.Core
{
public class Client
{
/// <summary>
/// Occurs as a result of an unrecoverable issue with the client.
/// </summary>
public event ClientFailEventHandler ClientFail;
/// <summary>
/// Represents a method that will handle failure of the client.
/// </summary>
/// <param name="s">The client that has failed.</param>
/// <param name="ex">The exception containing information about the cause
/// of the client's failure.</param>
public delegate void ClientFailEventHandler(Client s, Exception ex);
/// <summary>
/// Fires an event that informs subscribers that the client has failed.
/// </summary>
/// <param name="ex">The exception containing information about the cause
/// of the client's failure.</param>
private void OnClientFail(Exception ex)
{
if (ClientFail != null)
@ -29,10 +43,24 @@ namespace xClient.Core
}
}
/// <summary>
/// Occurs when the state of the client has changed.
/// </summary>
public event ClientStateEventHandler ClientState;
/// <summary>
/// Represents a method that handles when the state of the client has changed.
/// </summary>
/// <param name="s">The client to update the state of.</param>
/// <param name="connected">True if the client is connected; False if the client
/// is not connected.</param>
public delegate void ClientStateEventHandler(Client s, bool connected);
/// <summary>
/// Fires an event that informs subscribers that the state of the client has changed.
/// </summary>
/// <param name="connected">True if the client is connected; False if the client is
/// not connected.</param>
private void OnClientState(bool connected)
{
if (Connected == connected) return;
@ -44,10 +72,23 @@ namespace xClient.Core
}
}
/// <summary>
/// Occurs when a packet is received from the server.
/// </summary>
public event ClientReadEventHandler ClientRead;
/// <summary>
/// Represents a method that will handle a packet from the server to the client.
/// </summary>
/// <param name="s">The client that is receiving the packet (from the server).</param>
/// <param name="packet">The packet that has been received by the client from the server.</param>
public delegate void ClientReadEventHandler(Client s, IPacket packet);
/// <summary>
/// Fires an event that informs subscribers that the a packet has been
/// received from the server to the client.
/// </summary>
/// <param name="packet"></param>
private void OnClientRead(IPacket packet)
{
if (ClientRead != null)
@ -68,14 +109,23 @@ namespace xClient.Core
}
}
/// <summary>
/// The type of the packet received.
/// </summary>
public enum ReceiveType
{
Header,
Payload
}
/// <summary>
/// A list of all the connected proxy clients that this client holds.
/// </summary>
private List<ReverseProxyClient> _proxyClients;
/// <summary>
/// Returns an array containing all of the proxy clients of this client.
/// </summary>
public ReverseProxyClient[] ProxyClients
{
get { return _proxyClients.ToArray(); }
@ -89,6 +139,9 @@ namespace xClient.Core
private Socket _handle;
private int _typeIndex;
/// <summary>
/// The buffer for the client's incoming and outgoing packets.
/// </summary>
private byte[] _buffer = new byte[MAX_PACKET_SIZE];
//receive info
@ -98,7 +151,9 @@ namespace xClient.Core
private int _payloadLen;
private ReceiveType _receiveState = ReceiveType.Header;
//Connection info
/// <summary>
/// Gets if the client is currently connected to a server.
/// </summary>
public bool Connected { get; private set; }
private const bool encryptionEnabled = true;
@ -108,6 +163,11 @@ namespace xClient.Core
{
}
/// <summary>
/// Attempts to connect to the specified host on the specified port.
/// </summary>
/// <param name="host">The host (or server) to connect to.</param>
/// <param name="port">The port of the host.</param>
public void Connect(string host, ushort port)
{
try
@ -307,6 +367,11 @@ namespace xClient.Core
}
}
/// <summary>
/// Disconnect the client from the server, disconnect all proxies that
/// are held by this client, and dispose of other resources associated
/// with this client.
/// </summary>
public void Disconnect()
{
OnClientState(false);

View File

@ -15,10 +15,24 @@ namespace xServer.Core
{
public class Client
{
/// <summary>
/// Occurs when the state of the client changes.
/// </summary>
public event ClientStateEventHandler ClientState;
/// <summary>
/// Represents the method that will handle a change in a client's state.
/// </summary>
/// <param name="s">The client to update the state of.</param>
/// <param name="connected">True if the client is connected; False if the client
/// is not connected.</param>
public delegate void ClientStateEventHandler(Client s, bool connected);
/// <summary>
/// Fires an event that informs subscribers that the state of the client has changed.
/// </summary>
/// <param name="connected">True if the client is connected; False if the client is
/// not connected.</param>
private void OnClientState(bool connected)
{
if (Connected == connected) return;
@ -30,10 +44,23 @@ namespace xServer.Core
}
}
/// <summary>
/// Occurs when a packet is received from the client.
/// </summary>
public event ClientReadEventHandler ClientRead;
/// <summary>
/// Represents the method that will handle a packet from a client.
/// </summary>
/// <param name="s">The client that has sent the packet.</param>
/// <param name="packet">The packet that has been received from the client.</param>
public delegate void ClientReadEventHandler(Client s, IPacket packet);
/// <summary>
/// Fires an event that informs subscribers that the a packet has been
/// received from the client.
/// </summary>
/// <param name="packet"></param>
private void OnClientRead(IPacket packet)
{
if (ClientRead != null)
@ -59,6 +86,9 @@ namespace xServer.Core
}
}
/// <summary>
/// The type of the packet received.
/// </summary>
public enum ReceiveType
{
Header,
@ -73,6 +103,9 @@ namespace xServer.Core
private Socket _handle;
private int _typeIndex;
/// <summary>
/// The buffer for the client's incoming and outgoing packets.
/// </summary>
private byte[] _buffer = new byte[MAX_PACKET_SIZE];
//receive info
@ -294,6 +327,10 @@ namespace xServer.Core
}
}
/// <summary>
/// Disconnect the client from the server and dispose of
/// resources associated with the client.
/// </summary>
public void Disconnect()
{
OnClientState(false);

View File

@ -11,10 +11,24 @@ namespace xServer.Core
public long BytesReceived { get; set; }
public long BytesSent { get; set; }
/// <summary>
/// Occurs when the state of the server changes.
/// </summary>
public event ServerStateEventHandler ServerState;
/// <summary>
/// Represents a method that will handle a change in the server's state.
/// </summary>
/// <param name="s">The server to update the state of.</param>
/// <param name="listening">True if the server is listening; False if the server
/// is not listening.</param>
public delegate void ServerStateEventHandler(Server s, bool listening);
/// <summary>
/// Fires an event that informs subscribers that the server has changed state.
/// </summary>
/// <param name="listening">True if the server is listening; False if the server
/// is not listening.</param>
private void OnServerState(bool listening)
{
if (ServerState != null)
@ -23,10 +37,25 @@ namespace xServer.Core
}
}
/// <summary>
/// Occurs when the state of a client changes.
/// </summary>
public event ClientStateEventHandler ClientState;
/// <summary>
/// Represents a method that will handle a change in a client's state.
/// </summary>
/// <param name="s"></param>
/// <param name="c"></param>
/// <param name="connected"></param>
public delegate void ClientStateEventHandler(Server s, Client c, bool connected);
/// <summary>
/// Fires an event that informs subscribers that a client has changed state.
/// </summary>
/// <param name="c"></param>
/// <param name="connected">True if the client is connected; False if the client
/// is not connected.</param>
private void OnClientState(Client c, bool connected)
{
if (ClientState != null)
@ -35,10 +64,25 @@ namespace xServer.Core
}
}
/// <summary>
/// Occurs when a packet is received by a client.
/// </summary>
public event ClientReadEventHandler ClientRead;
/// <summary>
/// Represents a method that will handle a packet received from a client.
/// </summary>
/// <param name="s">The destination server of the packet; also where the client specified
/// should reside</param>
/// <param name="c">The client that has sent the packet.</param>
/// <param name="packet">The packet that was sent to the server.</param>
public delegate void ClientReadEventHandler(Server s, Client c, IPacket packet);
/// <summary>
/// Fires an event that informs subscribers that the a packet has been
/// received from the client.
/// </summary>
/// <param name="packet">The packet that has been received by the server from the client.</param>
private void OnClientRead(Client c, IPacket packet)
{
if (ClientRead != null)
@ -63,18 +107,36 @@ namespace xServer.Core
private Socket _handle;
private SocketAsyncEventArgs _item;
/// <summary>
/// Gets or sets if the server is currently processing data that
/// should prevent disconnection.
/// </summary>
private bool Processing { get; set; }
/// <summary>
/// Gets the status of the server. True if the server is currently
/// listening; False if the server is not currently listening.
/// </summary>
public bool Listening { get; private set; }
/// <summary>
/// The internal list of the clients connected to the server.
/// </summary>
private List<Client> _clients;
/// <summary>
/// Gets the clients currently connected to the server, or an empty array of
/// clients if the server is currently not listening.
/// </summary>
public Client[] Clients
{
get { return Listening ? _clients.ToArray() : new Client[0]; }
}
public int ConnectedClients { get; set; }
/// <summary>
/// A collection containing all of the clients that have connected to the server.
/// </summary>
public Dictionary<string, DateTime> AllTimeConnectedClients { get; set; }
private List<Type> PacketTypes { get; set; }
@ -85,6 +147,10 @@ namespace xServer.Core
AllTimeConnectedClients = new Dictionary<string, DateTime>();
}
/// <summary>
/// Begins listening for clients.
/// </summary>
/// <param name="port">Port to listen for clients on.</param>
public void Listen(ushort port)
{
try
@ -146,6 +212,12 @@ namespace xServer.Core
AddTypeToSerializer(parent, type);
}
/// <summary>
/// Processes an incoming client; adding the client to the list of clients,
/// hooking up the client's events, and finally accepts the client.
/// </summary>
/// <param name="s"></param>
/// <param name="e"></param>
private void Process(object s, SocketAsyncEventArgs e)
{
try
@ -177,6 +249,10 @@ namespace xServer.Core
}
}
/// <summary>
/// Disconnect the server from all of the clients and discontinue
/// listening (placing the server in an "off" state).
/// </summary>
public void Disconnect()
{
if (Processing)