Quasar/Server/Core/ProtoBuf/BufferPool.cs

109 lines
3.1 KiB
C#

using System.Threading;
namespace ProtoBuf
{
internal sealed class BufferPool
{
internal static void Flush()
{
#if PLAT_NO_INTERLOCKED
lock(pool)
{
for (int i = 0; i < pool.Length; i++) pool[i] = null;
}
#else
for (int i = 0; i < pool.Length; i++)
{
Interlocked.Exchange(ref pool[i], null); // and drop the old value on the floor
}
#endif
}
private BufferPool()
{
}
private const int PoolSize = 20;
internal const int BufferLength = 1024;
private static readonly object[] pool = new object[PoolSize];
internal static byte[] GetBuffer()
{
object tmp;
#if PLAT_NO_INTERLOCKED
lock(pool)
{
for (int i = 0; i < pool.Length; i++)
{
if((tmp = pool[i]) != null)
{
pool[i] = null;
return (byte[])tmp;
}
}
}
#else
for (int i = 0; i < pool.Length; i++)
{
if ((tmp = Interlocked.Exchange(ref pool[i], null)) != null) return (byte[]) tmp;
}
#endif
return new byte[BufferLength];
}
internal static void ResizeAndFlushLeft(ref byte[] buffer, int toFitAtLeastBytes, int copyFromIndex,
int copyBytes)
{
Helpers.DebugAssert(buffer != null);
Helpers.DebugAssert(toFitAtLeastBytes > buffer.Length);
Helpers.DebugAssert(copyFromIndex >= 0);
Helpers.DebugAssert(copyBytes >= 0);
// try doubling, else match
int newLength = buffer.Length*2;
if (newLength < toFitAtLeastBytes) newLength = toFitAtLeastBytes;
byte[] newBuffer = new byte[newLength];
if (copyBytes > 0)
{
Helpers.BlockCopy(buffer, copyFromIndex, newBuffer, 0, copyBytes);
}
if (buffer.Length == BufferPool.BufferLength)
{
BufferPool.ReleaseBufferToPool(ref buffer);
}
buffer = newBuffer;
}
internal static void ReleaseBufferToPool(ref byte[] buffer)
{
if (buffer == null) return;
if (buffer.Length == BufferLength)
{
#if PLAT_NO_INTERLOCKED
lock (pool)
{
for (int i = 0; i < pool.Length; i++)
{
if(pool[i] == null)
{
pool[i] = buffer;
break;
}
}
}
#else
for (int i = 0; i < pool.Length; i++)
{
if (Interlocked.CompareExchange(ref pool[i], buffer, null) == null)
{
break; // found a null; swapped it in
}
}
#endif
}
// if no space, just drop it on the floor
buffer = null;
}
}
}