//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace Server.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Server.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性,对 /// 使用此强类型资源类的所有资源查找执行重写。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] _7z { get { object obj = ResourceManager.GetObject("_7z", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] _7z1 { get { object obj = ResourceManager.GetObject("_7z1", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap arrow_down { get { object obj = ResourceManager.GetObject("arrow_down", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap arrow_up { get { object obj = ResourceManager.GetObject("arrow_up", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap avatar { get { object obj = ResourceManager.GetObject("avatar", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 /// public static System.Drawing.Icon DcRat { get { object obj = ResourceManager.GetObject("DcRat", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap DcRat_png { get { object obj = ResourceManager.GetObject("DcRat_png", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap keyboard { get { object obj = ResourceManager.GetObject("keyboard", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap keyboard_on { get { object obj = ResourceManager.GetObject("keyboard-on", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// public static byte[] Keylogger { get { object obj = ResourceManager.GetObject("Keylogger", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap mouse { get { object obj = ResourceManager.GetObject("mouse", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap mouse_enable { get { object obj = ResourceManager.GetObject("mouse_enable", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。 /// public static System.IO.UnmanagedMemoryStream offline { get { return ResourceManager.GetStream("offline", resourceCulture); } } /// /// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。 /// public static System.IO.UnmanagedMemoryStream online { get { return ResourceManager.GetStream("online", resourceCulture); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap play_button { get { object obj = ResourceManager.GetObject("play-button", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap save_image { get { object obj = ResourceManager.GetObject("save-image", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap save_image2 { get { object obj = ResourceManager.GetObject("save-image2", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap settings { get { object obj = ResourceManager.GetObject("settings", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找类似 using System; ///using System.Runtime.InteropServices; /// ///namespace DcRat_Shellcode_Loader ///{ /// public class ShellCode /// { /// [UnmanagedFunctionPointer(CallingConvention.Cdecl)] /// private delegate int Run(); /// /// public static bool ShellCodeExecute(byte[] ShellCode) /// { /// try /// { /// GCHandle pinnedArray = GCHandle.Alloc(ShellCode, GCHandleType.Pinned); /// IntPtr ptr = pinnedArray.AddrOfPinnedObject(); /// Marshal.Co [字符串的其余部分被截断]"; 的本地化字符串。 /// public static string ShellcodeLoader { get { return ResourceManager.GetString("ShellcodeLoader", resourceCulture); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap stop__1_ { get { object obj = ResourceManager.GetObject("stop (1)", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap tomem { get { object obj = ResourceManager.GetObject("tomem", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap tomem1 { get { object obj = ResourceManager.GetObject("tomem1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// public static System.Drawing.Bitmap uac { get { object obj = ResourceManager.GetObject("uac", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }