using System.Net; using System.Net.Sockets; using System; using System.Windows.Forms; using System.Drawing; using Server.Handle_Packet; using System.Diagnostics; namespace Server.Connection { class Listener { private Socket Server { get; set; } public void Connect(object port) { try { IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, Convert.ToInt32(port)); Server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { SendBufferSize = 50 * 1024, ReceiveBufferSize = 50 * 1024, }; Server.Bind(ipEndPoint); Server.Listen(500); new HandleLogs().Addmsg($"Listenning to: {port}", Color.Green); Server.BeginAccept(EndAccept, null); } catch (Exception ex) { MessageBox.Show(ex.Message); Environment.Exit(0); } } private void EndAccept(IAsyncResult ar) { try { new Clients(Server.EndAccept(ar)); } catch { } finally { Server.BeginAccept(EndAccept, null); } } } }