package common import ( "bytes" "sync" ) const PoolSize = 64 * 1024 const PoolSizeSmall = 100 const PoolSizeUdp = 1472 + 200 const PoolSizeCopy = 32 << 10 const PoolSizeBuffer = 4096 const PoolSizeWindow = PoolSizeBuffer - 2 - 4 - 4 - 1 var BufPool = sync.Pool{ New: func() interface{} { return make([]byte, PoolSize) }, } var BufPoolUdp = sync.Pool{ New: func() interface{} { return make([]byte, PoolSizeUdp) }, } var BufPoolMax = sync.Pool{ New: func() interface{} { return make([]byte, PoolSize) }, } var BufPoolSmall = sync.Pool{ New: func() interface{} { return make([]byte, PoolSizeSmall) }, } var BufPoolCopy = sync.Pool{ New: func() interface{} { return make([]byte, PoolSizeCopy) }, } func PutBufPoolUdp(buf []byte) { if cap(buf) == PoolSizeUdp { BufPoolUdp.Put(buf[:PoolSizeUdp]) } } func PutBufPoolCopy(buf []byte) { if cap(buf) == PoolSizeCopy { BufPoolCopy.Put(buf[:PoolSizeCopy]) } } func GetBufPoolCopy() []byte { return (BufPoolCopy.Get().([]byte))[:PoolSizeCopy] } func PutBufPoolMax(buf []byte) { if cap(buf) == PoolSize { BufPoolMax.Put(buf[:PoolSize]) } } type copyBufferPool struct { pool sync.Pool } func (Self *copyBufferPool) New() { Self.pool = sync.Pool{ New: func() interface{} { return make([]byte, PoolSizeCopy, PoolSizeCopy) }, } } func (Self *copyBufferPool) Get() []byte { buf := Self.pool.Get().([]byte) return buf[:PoolSizeCopy] // just like make a new slice, but data may not be 0 } func (Self *copyBufferPool) Put(x []byte) { if len(x) == PoolSizeCopy { Self.pool.Put(x) } else { x = nil // buf is not full, not allowed, New method returns a full buf } } type windowBufferPool struct { pool sync.Pool } func (Self *windowBufferPool) New() { Self.pool = sync.Pool{ New: func() interface{} { return make([]byte, PoolSizeWindow, PoolSizeWindow) }, } } func (Self *windowBufferPool) Get() (buf []byte) { buf = Self.pool.Get().([]byte) return buf[:PoolSizeWindow] } func (Self *windowBufferPool) Put(x []byte) { Self.pool.Put(x[:PoolSizeWindow]) // make buf to full } type bufferPool struct { pool sync.Pool } func (Self *bufferPool) New() { Self.pool = sync.Pool{ New: func() interface{} { return bytes.NewBuffer(make([]byte, 0, PoolSizeBuffer)) }, } } func (Self *bufferPool) Get() *bytes.Buffer { return Self.pool.Get().(*bytes.Buffer) } func (Self *bufferPool) Put(x *bytes.Buffer) { x.Reset() Self.pool.Put(x) } type muxPackagerPool struct { pool sync.Pool } func (Self *muxPackagerPool) New() { Self.pool = sync.Pool{ New: func() interface{} { pack := MuxPackager{} return &pack }, } } func (Self *muxPackagerPool) Get() *MuxPackager { return Self.pool.Get().(*MuxPackager) } func (Self *muxPackagerPool) Put(pack *MuxPackager) { Self.pool.Put(pack) } type ListElement struct { Buf []byte L uint16 Part bool } type listElementPool struct { pool sync.Pool } func (Self *listElementPool) New() { Self.pool = sync.Pool{ New: func() interface{} { element := ListElement{} return &element }, } } func (Self *listElementPool) Get() *ListElement { return Self.pool.Get().(*ListElement) } func (Self *listElementPool) Put(element *ListElement) { element.L = 0 element.Buf = nil element.Part = false Self.pool.Put(element) } var once = sync.Once{} var BuffPool = bufferPool{} var CopyBuff = copyBufferPool{} var MuxPack = muxPackagerPool{} var WindowBuff = windowBufferPool{} var ListElementPool = listElementPool{} func newPool() { BuffPool.New() CopyBuff.New() MuxPack.New() WindowBuff.New() ListElementPool.New() } func init() { once.Do(newPool) }