// Scintilla source code edit control /** @file StyleContext.h ** Lexer infrastructure. **/ // Copyright 1998-2004 by Neil Hodgson // This file is in the public domain. #ifndef STYLECONTEXT_H #define STYLECONTEXT_H #ifdef SCI_NAMESPACE namespace Scintilla { #endif static inline int MakeLowerCase(int ch) { if (ch < 'A' || ch > 'Z') return ch; else return ch - 'A' + 'a'; } // All languages handled so far can treat all characters >= 0x80 as one class // which just continues the current token or starts an identifier if in default. // DBCS treated specially as the second character can be < 0x80 and hence // syntactically significant. UTF-8 avoids this as all trail bytes are >= 0x80 class StyleContext { LexAccessor &styler; IDocumentWithLineEnd *multiByteAccess; unsigned int endPos; unsigned int lengthDocument; // Used for optimizing GetRelativeCharacter unsigned int posRelative; unsigned int currentPosLastRelative; int offsetRelative; StyleContext(const StyleContext &src); StyleContext &operator=(const StyleContext &); void GetNextChar() { if (multiByteAccess) { chNext = multiByteAccess->GetCharacterAndWidth(currentPos+width, &widthNext); } else { chNext = static_cast(styler.SafeGetCharAt(currentPos+width, 0)); widthNext = 1; } // End of line determined from line end position, allowing CR, LF, // CRLF and Unicode line ends as set by document. if (currentLine < lineDocEnd) atLineEnd = static_cast(currentPos) >= (lineStartNext-1); else // Last line atLineEnd = static_cast(currentPos) >= lineStartNext; } public: unsigned int currentPos; int currentLine; int lineDocEnd; int lineStartNext; bool atLineStart; bool atLineEnd; int state; int chPrev; int ch; int width; int chNext; int widthNext; StyleContext(unsigned int startPos, unsigned int length, int initStyle, LexAccessor &styler_, char chMask=31) : styler(styler_), multiByteAccess(0), endPos(startPos + length), posRelative(0), currentPosLastRelative(0x7FFFFFFF), offsetRelative(0), currentPos(startPos), currentLine(-1), lineStartNext(-1), atLineEnd(false), state(initStyle & chMask), // Mask off all bits which aren't in the chMask. chPrev(0), ch(0), width(0), chNext(0), widthNext(1) { if (styler.Encoding() != enc8bit) { multiByteAccess = styler.MultiByteAccess(); } styler.StartAt(startPos, chMask); styler.StartSegment(startPos); currentLine = styler.GetLine(startPos); lineStartNext = styler.LineStart(currentLine+1); lengthDocument = static_cast(styler.Length()); if (endPos == lengthDocument) endPos++; lineDocEnd = styler.GetLine(lengthDocument); atLineStart = static_cast(styler.LineStart(currentLine)) == startPos; // Variable width is now 0 so GetNextChar gets the char at currentPos into chNext/widthNext width = 0; GetNextChar(); ch = chNext; width = widthNext; GetNextChar(); } void Complete() { styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state); styler.Flush(); } bool More() const { return currentPos < endPos; } void Forward() { if (currentPos < endPos) { atLineStart = atLineEnd; if (atLineStart) { currentLine++; lineStartNext = styler.LineStart(currentLine+1); } chPrev = ch; currentPos += width; ch = chNext; width = widthNext; GetNextChar(); } else { atLineStart = false; chPrev = ' '; ch = ' '; chNext = ' '; atLineEnd = true; } } void Forward(int nb) { for (int i = 0; i < nb; i++) { Forward(); } } void ForwardBytes(int nb) { size_t forwardPos = currentPos + nb; while (forwardPos > currentPos) { Forward(); } } void ChangeState(int state_) { state = state_; } void SetState(int state_) { styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state); state = state_; } void ForwardSetState(int state_) { Forward(); styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state); state = state_; } int LengthCurrent() const { return currentPos - styler.GetStartSegment(); } int GetRelative(int n) { return static_cast(styler.SafeGetCharAt(currentPos+n, 0)); } int GetRelativeCharacter(int n) { if (n == 0) return ch; if (multiByteAccess) { if ((currentPosLastRelative != currentPos) || ((n > 0) && ((offsetRelative < 0) || (n < offsetRelative))) || ((n < 0) && ((offsetRelative > 0) || (n > offsetRelative)))) { posRelative = currentPos; offsetRelative = 0; } int diffRelative = n - offsetRelative; int posNew = multiByteAccess->GetRelativePosition(posRelative, diffRelative); int chReturn = multiByteAccess->GetCharacterAndWidth(posNew, 0); posRelative = posNew; currentPosLastRelative = currentPos; offsetRelative = n; return chReturn; } else { // fast version for single byte encodings return static_cast(styler.SafeGetCharAt(currentPos + n, 0)); } } bool Match(char ch0) const { return ch == static_cast(ch0); } bool Match(char ch0, char ch1) const { return (ch == static_cast(ch0)) && (chNext == static_cast(ch1)); } bool Match(const char *s) { if (ch != static_cast(*s)) return false; s++; if (!*s) return true; if (chNext != static_cast(*s)) return false; s++; for (int n=2; *s; n++) { if (*s != styler.SafeGetCharAt(currentPos+n, 0)) return false; s++; } return true; } bool MatchIgnoreCase(const char *s) { if (MakeLowerCase(ch) != static_cast(*s)) return false; s++; if (MakeLowerCase(chNext) != static_cast(*s)) return false; s++; for (int n=2; *s; n++) { if (static_cast(*s) != MakeLowerCase(static_cast(styler.SafeGetCharAt(currentPos+n, 0)))) return false; s++; } return true; } // Non-inline void GetCurrent(char *s, unsigned int len); void GetCurrentLowered(char *s, unsigned int len); }; #ifdef SCI_NAMESPACE } #endif #endif