vmprotect-3.5.1/core/script.h

1734 lines
45 KiB
C++

#ifndef SCRIPT_H
#define SCRIPT_H
#include "../third-party/lua/lua.hpp"
#include "../third-party/libffi/ffi.h"
#ifndef VMP_GNU
#ifdef _WIN64
#if NDEBUG
#pragma comment(lib, "../third-party/libffi/libffi64.lib")
#else
#pragma comment(lib, "../third-party/libffi/libffi64d.lib")
#endif // NDEBUG
#else
#if NDEBUG
#pragma comment(lib, "../third-party/libffi/libffi32.lib")
#else
#pragma comment(lib, "../third-party/libffi/libffi32d.lib")
#endif // NDEBUG
#endif // _WIN64
#endif // VMP_GNU
class Core;
class Script : public IObject
{
public:
Script(Core *owner);
~Script();
void clear() { text_.clear(); }
std::string text() const { return text_; }
bool need_compile() const { return need_compile_; }
void set_text(const std::string &text) { text_ = text; }
void set_need_compile(bool need_compile);
void DoBeforeCompilation();
void DoAfterCompilation();
void DoBeforeSaveFile();
void DoAfterSaveFile();
void DoBeforePackFile();
static Core *core() { return core_; }
bool Compile();
bool LoadFromFile(const std::string &file_name);
private:
void ExecuteFunction(const std::string &func_name);
void close();
void ShowError();
static Core *core_;
lua_State *state_;
std::string text_;
bool need_compile_;
};
class Uint64Binder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "uint64"; }
private:
static int add(lua_State *L);
static int sub(lua_State *L);
static int mul(lua_State *L);
static int div(lua_State *L);
static int mod(lua_State *L);
static int pow(lua_State *L);
static int unm(lua_State *L);
static int eq(lua_State *L);
static int lt(lua_State *L);
static int le(lua_State *L);
static int _new(lua_State *L);
static int tostring(lua_State *L);
};
class FFILibrary : public IObject
{
public:
FFILibrary(const std::string &name);
~FFILibrary();
void close();
HMODULE value() const { return value_; }
std::string name() const { return name_; }
private:
HMODULE value_;
std::string name_;
};
class FFIFunction : public IObject
{
public:
FFIFunction(HMODULE module, const std::string &name);
void *value() const { return value_; }
std::string name() const { return name_; }
int ret() const { return ret_; }
void set_ret(int ret) { ret_ = ret; }
void set_abi(int abi) { abi_ = abi; }
void add_param(int param) { params_.push_back(param); }
ffi_status Prepare();
void Call(void *ret, void **args);
std::vector<int> params() const { return params_; }
private:
std::string name_;
void *value_;
int ret_;
int abi_;
std::vector<int> params_;
ffi_cif cif_;
ffi_type *ffi_ret_;
std::vector<ffi_type *> ffi_params_;
};
class FFILibraryBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "FFILibrary"; }
private:
static int tostring(lua_State *state);
static int close(lua_State *state);
static int gc(lua_State *state);
static int get_function(lua_State *state);
static int address(lua_State *state);
};
class FFIFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "FFIFunction"; }
private:
static int tostring(lua_State *state);
static int gc(lua_State *state);
static int address(lua_State *state);
static int call(lua_State *state);
};
class OperandTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "OperandType"; }
};
class OperandSizeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "OperandSize"; }
};
class ObjectTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "ObjectType"; }
};
class CommandOptionBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "CommandOption"; }
};
class FoldersBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Folders"; }
private:
static int count(lua_State *state);
static int item(lua_State *state);
static int add(lua_State *state);
static int clear(lua_State *state);
};
class FolderBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Folder"; }
private:
static int count(lua_State *state);
static int item(lua_State *state);
static int add(lua_State *state);
static int clear(lua_State *state);
static int name(lua_State *state);
static int destroy(lua_State *state);
};
class PEFileBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEFile"; }
private:
static int name(lua_State *state);
static int format(lua_State *state);
static int size(lua_State *state);
static int seek(lua_State *state);
static int tell(lua_State *state);
static int write(lua_State *state);
static int count(lua_State *state);
static int item(lua_State *state);
static int flush(lua_State *state);
static int read(lua_State *state);
};
class PEArchitectureBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEArchitecture"; }
private:
static int segments(lua_State *state);
static int sections(lua_State *state);
static int name(lua_State *state);
static int file(lua_State *state);
static int entry_point(lua_State *state);
static int image_base(lua_State *state);
static int cpu_address_size(lua_State *state);
static int dll_characteristics(lua_State *state);
static int size(lua_State *state);
static int functions(lua_State *state);
static int directories(lua_State *state);
static int imports(lua_State *state);
static int exports(lua_State *state);
static int resources(lua_State *state);
static int fixups(lua_State *state);
static int map_functions(lua_State *state);
static int folders(lua_State *state);
static int address_seek(lua_State *state);
static int seek(lua_State *state);
static int tell(lua_State *state);
static int write(lua_State *state);
static int read(lua_State *state);
};
class PESegmentsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PESegments"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
};
class PESegmentBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PESegment"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int set_name(lua_State *state);
static int physical_offset(lua_State *state);
static int physical_size(lua_State *state);
static int flags(lua_State *state);
static int excluded_from_packing(lua_State *state);
static int destroy(lua_State *state);
};
class PESectionsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PESections"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class PESectionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PESection"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int offset(lua_State *state);
static int segment(lua_State *state);
};
class PEDirectoriesBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEDirectories"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByType(lua_State *state);
};
class PEDirectoryBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEDirectory"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
static int set_size(lua_State *state);
static int set_address(lua_State *state);
static int clear(lua_State *state);
};
class PEFormatBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "PE"; }
};
class PEImportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEImports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByName(lua_State *state);
};
class PEImportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEImport"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int name(lua_State *state);
static int is_sdk(lua_State *state);
static int set_name(lua_State *state);
};
class PEImportFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEImportFunction"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
};
class APITypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "APIType"; }
};
class PEExportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEExports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
static int name(lua_State *state);
static int set_name(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
};
class PEExportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEExport"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int set_name(lua_State *state);
static int ordinal(lua_State *state);
static int forwarded_name(lua_State *state);
static int destroy(lua_State *state);
};
class PEResourcesBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEResources"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int GetItemByName(lua_State *state);
static int GetItemByType(lua_State *state);
};
class PEResourceBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEResource"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int address(lua_State *state);
static int size(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
static int is_directory(lua_State *state);
static int destroy(lua_State *state);
static int GetItemByName(lua_State *state);
static int excluded_from_packing(lua_State *state);
static int set_excluded_from_packing(lua_State *state);
};
class PEFixupsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEFixups"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int IndexOf(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class PEFixupBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "PEFixup"; }
private:
static int address(lua_State *state);
static int set_deleted(lua_State *state);
};
class MacFileBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacFile"; }
private:
static int name(lua_State *state);
static int format(lua_State *state);
static int size(lua_State *state);
static int seek(lua_State *state);
static int tell(lua_State *state);
static int write(lua_State *state);
static int count(lua_State *state);
static int item(lua_State *state);
static int flush(lua_State *state);
static int read(lua_State *state);
};
class MacArchitectureBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacArchitecture"; }
private:
static int segments(lua_State *state);
static int sections(lua_State *state);
static int name(lua_State *state);
static int file(lua_State *state);
static int entry_point(lua_State *state);
static int image_base(lua_State *state);
static int cpu_address_size(lua_State *state);
static int size(lua_State *state);
static int functions(lua_State *state);
static int commands(lua_State *state);
static int symbols(lua_State *state);
static int imports(lua_State *state);
static int exports(lua_State *state);
static int fixups(lua_State *state);
static int map_functions(lua_State *state);
static int folders(lua_State *state);
static int address_seek(lua_State *state);
static int seek(lua_State *state);
static int tell(lua_State *state);
static int write(lua_State *state);
static int read(lua_State *state);
};
class MacSegmentsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacSegments"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class MacSegmentBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacSegment"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int physical_offset(lua_State *state);
static int physical_size(lua_State *state);
static int flags(lua_State *state);
static int excluded_from_packing(lua_State *state);
};
class MacSectionsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacSections"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class MacSectionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacSection"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int offset(lua_State *state);
static int segment(lua_State *state);
static int destroy(lua_State *state);
};
class MacCommandsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacCommands"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByType(lua_State *state);
};
class MacCommandBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacCommand"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
};
class MacFormatBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "MachO"; }
};
class MacSymbolsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacSymbols"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
};
class MacSymbolBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacSymbol"; }
private:
static int value(lua_State *state);
static int name(lua_State *state);
static int sect(lua_State *state);
static int desc(lua_State *state);
};
class MacImportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacImports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByName(lua_State *state);
};
class MacImportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacImport"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int name(lua_State *state);
static int is_sdk(lua_State *state);
static int set_name(lua_State *state);
};
class MacImportFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacImportFunction"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
};
class MacFixupsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacFixups"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int IndexOf(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class MacFixupBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacFixup"; }
private:
static int address(lua_State *state);
static int set_deleted(lua_State *state);
};
class MacExportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacExports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
static int name(lua_State *state);
static int set_name(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
};
class MacExportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MacExport"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int forwarded_name(lua_State *state);
static int destroy(lua_State *state);
};
class ELFFileBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFFile"; }
private:
static int name(lua_State *state);
static int format(lua_State *state);
static int size(lua_State *state);
static int seek(lua_State *state);
static int tell(lua_State *state);
static int write(lua_State *state);
static int count(lua_State *state);
static int item(lua_State *state);
static int flush(lua_State *state);
static int read(lua_State *state);
};
class ELFArchitectureBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFArchitecture"; }
private:
static int segments(lua_State *state);
static int sections(lua_State *state);
static int name(lua_State *state);
static int file(lua_State *state);
static int entry_point(lua_State *state);
static int image_base(lua_State *state);
static int cpu_address_size(lua_State *state);
static int size(lua_State *state);
static int functions(lua_State *state);
static int directories(lua_State *state);
static int imports(lua_State *state);
static int exports(lua_State *state);
static int fixups(lua_State *state);
static int map_functions(lua_State *state);
static int folders(lua_State *state);
static int address_seek(lua_State *state);
static int seek(lua_State *state);
static int tell(lua_State *state);
static int write(lua_State *state);
static int read(lua_State *state);
};
class ELFFormatBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "ELF"; }
};
class ELFSegmentsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFSegments"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class ELFSegmentBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFSegment"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int physical_offset(lua_State *state);
static int physical_size(lua_State *state);
static int flags(lua_State *state);
static int excluded_from_packing(lua_State *state);
};
class ELFSectionsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFSections"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class ELFSectionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFSection"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int offset(lua_State *state);
static int segment(lua_State *state);
};
class ELFDirectoriesBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFDirectories"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByType(lua_State *state);
};
class ELFDirectoryBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFDirectory"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
};
class ELFImportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFImports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByName(lua_State *state);
};
class ELFImportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFImport"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int name(lua_State *state);
static int is_sdk(lua_State *state);
};
class ELFImportFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFImportFunction"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
};
class ELFExportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFExports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
static int name(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
};
class ELFExportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFExport"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int ordinal(lua_State *state);
static int forwarded_name(lua_State *state);
static int destroy(lua_State *state);
};
class ELFFixupsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFFixups"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int IndexOf(lua_State *state);
static int GetItemByAddress(lua_State *state);
};
class ELFFixupBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ELFFixup"; }
private:
static int address(lua_State *state);
static int set_deleted(lua_State *state);
};
class NETArchitectureBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETArchitecture"; }
private:
static int segments(lua_State *state);
static int sections(lua_State *state);
static int name(lua_State *state);
static int file(lua_State *state);
static int entry_point(lua_State *state);
static int image_base(lua_State *state);
static int cpu_address_size(lua_State *state);
static int size(lua_State *state);
static int functions(lua_State *state);
static int streams(lua_State *state);
static int imports(lua_State *state);
static int exports(lua_State *state);
static int map_functions(lua_State *state);
static int folders(lua_State *state);
static int address_seek(lua_State *state);
static int seek(lua_State *state);
static int tell(lua_State *state);
static int write(lua_State *state);
static int read(lua_State *state);
};
class NETFormatBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "NET"; }
};
class ILStream;
class ILToken;
class NETMetaDataBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETMetaData"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int heap(lua_State *state);
static void push_stream(lua_State *state, ILStream *stream);
static int table(lua_State *state);
};
class NETStreamBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETStream"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
};
class NETHeapBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETHeap"; }
private:
static int size(lua_State *state);
static int address(lua_State *state);
static int name(lua_State *state);
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByType(lua_State *state);
};
class TokenTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "TokenType"; }
};
class NETTableBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETTable"; }
private:
static int type(lua_State *state);
static int item(lua_State *state);
static int count(lua_State *state);
};
class NETTokenTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "TokenType"; }
};
class NETTokenBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETToken"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int can_rename(lua_State *state);
static int set_can_rename(lua_State *state);
};
class NETMethodsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETMethods"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
};
class NETFieldsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETFields"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
};
class NETTypeDefBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETTypeDef"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int name_space(lua_State *state);
static int name(lua_State *state);
static int full_name(lua_State *state);
static int flags(lua_State *state);
static int declaring_type(lua_State *state);
static int base_type(lua_State *state);
static int method_list(lua_State *state);
static int field_list(lua_State *state);
static int set_namespace(lua_State *state);
static int set_name(lua_State *state);
};
class NETTypeRefBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETTypeRef"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int name_space(lua_State *state);
static int name(lua_State *state);
static int full_name(lua_State *state);
static int resolution_scope(lua_State *state);
};
class NETAssemblyRefBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETAssemblyRef"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int name(lua_State *state);
static int full_name(lua_State *state);
};
class NETParamsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETParams"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
};
class NETMethodDefBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETMethodDef"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int name(lua_State *state);
static int full_name(lua_State *state);
static int address(lua_State *state);
static int flags(lua_State *state);
static int impl_flags(lua_State *state);
static int parent(lua_State *state);
static int param_list(lua_State *state);
static int set_name(lua_State *state);
};
class NETFieldBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETField"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int name(lua_State *state);
static int flags(lua_State *state);
static int declaring_type(lua_State *state);
static int set_name(lua_State *state);
};
class NETParamBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETParam"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int name(lua_State *state);
static int parent(lua_State *state);
static int flags(lua_State *state);
static int set_name(lua_State *state);
};
class NETCustomAttributeBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETCustomAttribute"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int parent(lua_State *state);
static int ref_type(lua_State *state);
};
class NETMemberRefBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETMemberRef"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int declaring_type(lua_State *state);
static int name(lua_State *state);
};
class NETUserStringBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETUserString"; }
private:
static int id(lua_State *state);
static int type(lua_State *state);
static int value(lua_State *state);
static int name(lua_State *state);
};
class NETImportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETImport"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int name(lua_State *state);
static int is_sdk(lua_State *state);
};
class NETImportFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETImportFunction"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
};
class NETImportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETImports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
};
class NETExportsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETExports"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
};
class NETExportBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "NETExport"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
};
class ILFunctionsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ILFunctions"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
static int AddByAddress(lua_State *state);
};
class ILFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ILFunction"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int item(lua_State *state);
static int count(lua_State *state);
static int type(lua_State *state);
static int compilation_type(lua_State *state);
static int set_compilation_type(lua_State *state);
static int lock_to_key(lua_State *state);
static int set_lock_to_key(lua_State *state);
static int need_compile(lua_State *state);
static int set_need_compile(lua_State *state);
static int links(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int IndexOf(lua_State *state);
static int destroy(lua_State *state);
static int info(lua_State *state);
static int ranges(lua_State *state);
static int x_proc(lua_State *state);
static int folder(lua_State *state);
static int set_folder(lua_State *state);
};
class ILCommandBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "ILCommand"; }
private:
static int address(lua_State *state);
static int type(lua_State *state);
static int text(lua_State *state);
static int size(lua_State *state);
static int dump(lua_State *state);
static int link(lua_State *state);
static int operand_value(lua_State *state);
static int options(lua_State *state);
static int alignment(lua_State *state);
static int token_reference(lua_State *state);
};
class ILCommandTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "ILCommandType"; }
};
class MapFunctionsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MapFunctions"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
};
class MapFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "MapFunction"; }
private:
static int address(lua_State *state);
static int size(lua_State *state);
static int name(lua_State *state);
static int type(lua_State *state);
static int references(lua_State *state);
};
class ReferencesBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "References"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
};
class ReferenceBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Reference"; }
private:
static int address(lua_State *state);
static int operand_address(lua_State *state);
static int tag(lua_State *state);
};
class IntelFunctionsBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "IntelFunctions"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int GetItemByName(lua_State *state);
static int AddByAddress(lua_State *state);
};
class IntelFunctionBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "IntelFunction"; }
private:
static int address(lua_State *state);
static int name(lua_State *state);
static int item(lua_State *state);
static int count(lua_State *state);
static int type(lua_State *state);
static int compilation_type(lua_State *state);
static int set_compilation_type(lua_State *state);
static int lock_to_key(lua_State *state);
static int set_lock_to_key(lua_State *state);
static int need_compile(lua_State *state);
static int set_need_compile(lua_State *state);
static int links(lua_State *state);
static int GetItemByAddress(lua_State *state);
static int IndexOf(lua_State *state);
static int destroy(lua_State *state);
static int info(lua_State *state);
static int ranges(lua_State *state);
static int x_proc(lua_State *state);
static int folder(lua_State *state);
static int set_folder(lua_State *state);
};
class CompilationTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "CompilationType"; }
};
class CommandLinksBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "CommandLinks"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
};
class AddressRangeBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "AddressRange"; }
private:
static int begin(lua_State *state);
static int end(lua_State *state);
static int begin_entry(lua_State *state);
static int end_entry(lua_State *state);
static int size_entry(lua_State *state);
};
class UnwindOpcodesBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "UnwindOpcodes"; }
private:
static int count(lua_State *state);
static int item(lua_State *state);
};
class FunctionInfoBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "FunctionInfo"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int begin(lua_State *state);
static int end(lua_State *state);
static int base_type(lua_State *state);
static int base_value(lua_State *state);
static int prolog_size(lua_State *state);
static int frame_registr(lua_State *state);
static int entry(lua_State *state);
static int unwind_opcodes(lua_State *state);
static int data_entry(lua_State *state);
};
class FunctionInfoListBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "FunctionInfoList"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int IndexOf(lua_State *state);
};
class IntelCommandBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "IntelCommand"; }
private:
static int address(lua_State *state);
static int type(lua_State *state);
static int text(lua_State *state);
static int size(lua_State *state);
static int dump(lua_State *state);
static int link(lua_State *state);
static int flags(lua_State *state);
static int base_segment(lua_State *state);
static int operand(lua_State *state);
static int preffix(lua_State *state);
static int options(lua_State *state);
static int alignment(lua_State *state);
static int set_dump(lua_State *state);
};
class IntelOperandBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "IntelOperand"; }
private:
static int type(lua_State *state);
static int size(lua_State *state);
static int registr(lua_State *state);
static int base_registr(lua_State *state);
static int scale(lua_State *state);
static int value(lua_State *state);
static int address_size(lua_State *state);
static int value_size(lua_State *state);
static int fixup(lua_State *state);
static int is_large_value(lua_State *state);
};
class IntelCommandTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "IntelCommandType"; }
};
class IntelSegmentBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "IntelSegment"; }
};
class IntelFlagBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "IntelFlag"; }
};
class IntelRegistrBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "IntelRegistr"; }
};
class CommandLinkBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "CommandLink"; }
private:
static int to_address(lua_State *state);
static int type(lua_State *state);
static int from(lua_State *state);
static int parent(lua_State *state);
static int operand(lua_State *state);
static int sub_value(lua_State *state);
static int base_function_info(lua_State *state);
};
class LinkTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "LinkType"; }
};
class CoreBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Core"; }
private:
static int extract_file_path(lua_State *state);
static int extract_file_name(lua_State *state);
static int extract_file_ext(lua_State *state);
static int expand_environment_variables(lua_State *state);
static int set_environment_variable(lua_State *state);
static int command_line(lua_State *state);
static int input_file(lua_State *state);
static int input_file_name(lua_State *state);
static int output_file(lua_State *state);
static int output_file_name(lua_State *state);
static int set_output_file_name(lua_State *state);
static int project_file_name(lua_State *state);
static int instance(lua_State* state);
static int watermarks(lua_State *state);
static int watermark_name(lua_State *state);
static int set_watermark_name(lua_State *state);
static int options(lua_State *state);
static int set_options(lua_State *state);
static int vm_section_name(lua_State *state);
static int set_vm_section_name(lua_State *state);
static int save_project(lua_State *state);
static int input_architecture(lua_State *state);
static int output_architecture(lua_State *state);
#ifdef ULTIMATE
static int licenses(lua_State *state);
static int files(lua_State *state);
#endif
};
class ProjectOptionBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "ProjectOption"; }
};
#ifdef ULTIMATE
class LicensesBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Licenses"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
static int public_exp(lua_State *state);
static int private_exp(lua_State *state);
static int modulus(lua_State *state);
static int key_length(lua_State *state);
static int hash(lua_State *state);
static int GetLicenseBySerialNumber(lua_State *state);
static int import_license(lua_State *state);
};
class LicenseInfoBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "LicenseInfo"; }
private:
static int flags(lua_State *state);
static int customer_name(lua_State *state);
static int customer_email(lua_State *state);
static int expire_date(lua_State *state);
static int hwid(lua_State *state);
static int running_time_limit(lua_State *state);
static int max_build_date(lua_State *state);
static int user_data(lua_State *state);
};
class LicenseBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "License"; }
private:
static int date(lua_State *state);
static int customer_name(lua_State *state);
static int customer_email(lua_State *state);
static int order_ref(lua_State *state);
static int comments(lua_State *state);
static int serial_number(lua_State *state);
static int blocked(lua_State *state);
static int set_blocked(lua_State *state);
static int info(lua_State *state);
};
class FileFoldersBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "FileFolders"; }
private:
static int count(lua_State *state);
static int item(lua_State *state);
static int add(lua_State *state);
static int clear(lua_State *state);
};
class FileFolderBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "FileFolder"; }
private:
static int count(lua_State *state);
static int item(lua_State *state);
static int add(lua_State *state);
static int clear(lua_State *state);
static int name(lua_State *state);
static int destroy(lua_State *state);
};
class FilesBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Files"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int folders(lua_State *state);
static int Delete(lua_State *state);
};
class FileActionTypeBinder
{
public:
static void Register(lua_State *state);
static const char *enum_name() { return "FileActionType"; }
};
class FileBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "File"; }
private:
static int name(lua_State *state);
static int file_name(lua_State *state);
static int action(lua_State *state);
static int folder(lua_State *state);
static int set_name(lua_State *state);
static int set_file_name(lua_State *state);
static int set_action(lua_State *state);
};
#endif
class WatermarksBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Watermarks"; }
private:
static int item(lua_State *state);
static int count(lua_State *state);
static int clear(lua_State *state);
static int Delete(lua_State *state);
static int GetItemByName(lua_State *state);
static int add(lua_State *state);
};
class WatermarkBinder
{
public:
static void Register(lua_State *state);
static const char *class_name() { return "Watermark"; }
private:
static int name(lua_State *state);
static int value(lua_State *state);
static int blocked(lua_State *state);
static int set_blocked(lua_State *state);
};
#endif