Move 'boxes' out of ram and into flash - saves quite a bit of ram.
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@ -137,11 +137,13 @@ extern int16_t debug[4]; // FIXME dependency on mw.c
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#define ACTIVATE_MASK 0xFFF // see
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#define ACTIVATE_MASK 0xFFF // see
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struct box_t {
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typedef struct box_e {
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const uint8_t boxIndex; // this is from boxnames enum
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const uint8_t boxIndex; // this is from boxnames enum
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const char *boxName; // GUI-readable box name
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const char *boxName; // GUI-readable box name
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const uint8_t permanentId; //
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const uint8_t permanentId; //
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} boxes[] = {
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} box_t;
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static const box_t const boxes[] = {
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{ BOXARM, "ARM;", 0 },
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{ BOXARM, "ARM;", 0 },
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{ BOXANGLE, "ANGLE;", 1 },
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{ BOXANGLE, "ANGLE;", 1 },
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{ BOXHORIZON, "HORIZON;", 2 },
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{ BOXHORIZON, "HORIZON;", 2 },
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