change debug scales
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@ -82,9 +82,9 @@ FAST_CODE_NOINLINE float interpolatedSpApply(int axis, bool newRcFrame, ffInterp
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prevRawSetpoint[axis] = rawSetpoint;
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if (axis == FD_ROLL) {
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, setpointDeltaImpl[axis] * 100);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, boostAmount * 100);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, boostAmount * clip * 100);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, setpointDeltaImpl[axis] * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, boostAmount * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, boostAmount * clip * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 3, clip * 100);
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}
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setpointDeltaImpl[axis] += boostAmount * clip;
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