Merge pull request #9392 from ctzsnooze/Improve_FF_interpolated

Improve duplicate packet handling
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Michael Keller 2020-01-25 20:01:24 +13:00 committed by GitHub
commit 7a1baeb11d
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1 changed files with 69 additions and 41 deletions

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@ -28,8 +28,6 @@
#include "fc/rc.h"
#include "flight/interpolated_setpoint.h"
#define PREV_BIG_STEP 1000.0f //threshold for size of jump of packet before the identical data packet
static float setpointDeltaImpl[XYZ_AXIS_COUNT];
static float setpointDelta[XYZ_AXIS_COUNT];
static uint8_t holdCount[XYZ_AXIS_COUNT];
@ -68,79 +66,109 @@ FAST_CODE_NOINLINE float interpolatedSpApply(int axis, bool newRcFrame, ffInterp
const float rxInterval = currentRxRefreshRate * 1e-6f;
const float rxRate = 1.0f / rxInterval;
float setpointSpeed = (rawSetpoint - prevRawSetpoint[axis]) * rxRate;
float setpointAcceleration = setpointSpeed - prevSetpointSpeed[axis];
const uint8_t holdSteps = 2;
float setpointSpeedModified = setpointSpeed;
float setpointAccelerationModified = setpointAcceleration;
// Glitch reduction code for identical packets
if (setpointSpeed == 0 && fabsf(rawSetpoint) < 0.98f * ffMaxRate[axis]) {
// identical packets, not at full deflection
if (holdCount[axis] < holdSteps && fabsf(rawSetpoint) > 2.0f && !bigStep[axis]) {
// holding the entire previous speed is best for missed packets, but bad for early packets
setpointSpeed = prevSetpointSpeed[axis] + prevAcceleration[axis];
setpointAcceleration = prevAcceleration[axis];
holdCount[axis] += 1;
} else {
// identical packets for more than hold steps, or prev big step
// lock acceleration to zero and don't interpolate forward until sticks move again
holdCount[axis] = holdSteps + 1;
setpointAcceleration = 0.0f;
}
} else {
// we're moving, or sticks are at max
if (holdCount[axis] == 2) {
// we are after an identical packet, and the one before was a normal step up,
// so raw step speed and acceleration of next 'good' packet is twice what it should be
setpointSpeed /= 2.0f;
setpointAcceleration /= 2.0f;
}
if (holdCount[axis] == 3) {
// we are starting to move after a gap after a big step up, or persistent flat period, so accelerate gently
setpointAcceleration = 0.0f;
}
holdCount[axis] = 1;
if (fabsf(setpointAcceleration - prevAcceleration[axis]) > PREV_BIG_STEP) {
if (fabsf(setpointAcceleration) > 3.0f * fabsf(prevAcceleration[axis])) {
bigStep[axis] = true;
} else {
bigStep[axis] = false;
}
if (setpointSpeed == 0 && fabsf(rawSetpoint) < 0.98f * ffMaxRate[axis]) {
// identical packet detected, not at full deflection.
// first packet on leaving full deflection always gets full FF
if (holdCount[axis] == 0) {
// previous packet had movement
if (bigStep[axis]) {
// type 1 = interpolate forward where acceleration change is large
setpointSpeedModified = prevSetpointSpeed[axis];
setpointAccelerationModified = prevAcceleration[axis];
holdCount[axis] = 1;
} else {
// type 2 = small change, no interpolation needed
setpointSpeedModified = 0.0f;
setpointSpeed = setpointSpeed / 2.0f;
holdCount[axis] = 2;
}
} else {
// it is an unchanged packet after previous unchanged packet
// speed and acceleration will be zero, no need to change anything
holdCount[axis] = 3;
}
} else {
// we're moving, or sticks are at max
if (holdCount[axis] != 0) {
// previous step was a duplicate, handle each type differently
if (holdCount[axis] == 1) {
// interpolation was applied
// raw setpoint speed of next 'good' packet is twice what it should be
setpointSpeedModified = setpointSpeed / 2.0f;
setpointSpeed = setpointSpeedModified;
// empirically this works best
setpointAccelerationModified = (prevAcceleration[axis] + setpointAcceleration) / 2.0f;
} else if (holdCount[axis] == 2) {
// interpolation was not applied
} else if (holdCount[axis] == 3) {
// after persistent flat period or recent big step up, no boost
// reduces jitter from boost when flying smoothly
// WARNING: this means no boost if ADC is active on FrSky radios
setpointAccelerationModified = 0.0f;
}
holdCount[axis] = 0;
}
}
// smooth deadband type suppression of FF when sticks are centred.
const float rawSetpointCentred = fabsf(rawSetpoint) / 2.0f;
if (rawSetpointCentred < 1.0f) {
// force zero FF when sticks are centred for smoothness
setpointSpeedModified *= rawSetpointCentred;
setpointAccelerationModified *= rawSetpointCentred;
holdCount[axis] = 4;
}
setpointDeltaImpl[axis] = setpointSpeedModified * pidGetDT();
prevAcceleration[axis] = setpointAcceleration;
setpointAcceleration *= pidGetDT();
setpointDeltaImpl[axis] = setpointSpeed * pidGetDT();
setpointAccelerationModified *= pidGetDT();
const float ffBoostFactor = pidGetFfBoostFactor();
float clip = 1.0f;
float boostAmount = 0.0f;
if (axis != FD_YAW && ffBoostFactor != 0.0f) {
if (ffBoostFactor != 0.0f) {
//calculate clip factor to reduce boost on big spikes
if (pidGetSpikeLimitInverse()) {
clip = 1 / (1 + (setpointAcceleration * setpointAcceleration * pidGetSpikeLimitInverse()));
clip *= clip;
}
// prevent kick-back spike at max deflection
if (fabsf(rawSetpoint) < 0.95f * ffMaxRate[axis] || fabsf(setpointSpeed) > 3.0f * fabsf(prevSetpointSpeed[axis])) {
boostAmount = ffBoostFactor * setpointAcceleration;
}
// no clip for first step inwards from max deflection
// don't clip first step inwards from max deflection
if (fabsf(prevRawSetpoint[axis]) > 0.95f * ffMaxRate[axis] && fabsf(setpointSpeed) > 3.0f * fabsf(prevSetpointSpeed[axis])) {
clip = 1.0f;
}
// calculate boost and prevent kick-back spike at max deflection
if (fabsf(rawSetpoint) < 0.95f * ffMaxRate[axis] || fabsf(setpointSpeed) > 3.0f * fabsf(prevSetpointSpeed[axis])) {
boostAmount = ffBoostFactor * setpointAccelerationModified;
}
}
prevSetpointSpeed[axis] = setpointSpeed;
prevRawSetpoint[axis] = rawSetpoint;
if (axis == FD_ROLL) {
DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, setpointDeltaImpl[axis] * 1000);
DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, boostAmount * 1000);
DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, bigStep[axis]);
DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, lrintf(setpointDeltaImpl[axis] * 100));
DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, lrintf(setpointAccelerationModified * 100));
DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, lrintf(setpointAcceleration * 100));
DEBUG_SET(DEBUG_FF_INTERPOLATED, 3, holdCount[axis]);
}
setpointDeltaImpl[axis] += boostAmount * clip;
// first order filter FF
// first order (kind of) smoothing of FF
const float ffSmoothFactor = pidGetFfSmoothFactor();
setpointDeltaImpl[axis] = prevDeltaImpl[axis] + ffSmoothFactor * (setpointDeltaImpl[axis] - prevDeltaImpl[axis]);
prevDeltaImpl[axis] = setpointDeltaImpl[axis];