Merge pull request #9392 from ctzsnooze/Improve_FF_interpolated
Improve duplicate packet handling
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commit
7a1baeb11d
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@ -28,8 +28,6 @@
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#include "fc/rc.h"
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#include "flight/interpolated_setpoint.h"
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#define PREV_BIG_STEP 1000.0f //threshold for size of jump of packet before the identical data packet
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static float setpointDeltaImpl[XYZ_AXIS_COUNT];
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static float setpointDelta[XYZ_AXIS_COUNT];
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static uint8_t holdCount[XYZ_AXIS_COUNT];
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@ -68,79 +66,109 @@ FAST_CODE_NOINLINE float interpolatedSpApply(int axis, bool newRcFrame, ffInterp
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const float rxInterval = currentRxRefreshRate * 1e-6f;
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const float rxRate = 1.0f / rxInterval;
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float setpointSpeed = (rawSetpoint - prevRawSetpoint[axis]) * rxRate;
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float setpointAcceleration = setpointSpeed - prevSetpointSpeed[axis];
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const uint8_t holdSteps = 2;
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float setpointSpeedModified = setpointSpeed;
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float setpointAccelerationModified = setpointAcceleration;
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// Glitch reduction code for identical packets
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if (setpointSpeed == 0 && fabsf(rawSetpoint) < 0.98f * ffMaxRate[axis]) {
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// identical packets, not at full deflection
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if (holdCount[axis] < holdSteps && fabsf(rawSetpoint) > 2.0f && !bigStep[axis]) {
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// holding the entire previous speed is best for missed packets, but bad for early packets
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setpointSpeed = prevSetpointSpeed[axis] + prevAcceleration[axis];
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setpointAcceleration = prevAcceleration[axis];
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holdCount[axis] += 1;
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} else {
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// identical packets for more than hold steps, or prev big step
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// lock acceleration to zero and don't interpolate forward until sticks move again
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holdCount[axis] = holdSteps + 1;
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setpointAcceleration = 0.0f;
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}
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} else {
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// we're moving, or sticks are at max
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if (holdCount[axis] == 2) {
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// we are after an identical packet, and the one before was a normal step up,
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// so raw step speed and acceleration of next 'good' packet is twice what it should be
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setpointSpeed /= 2.0f;
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setpointAcceleration /= 2.0f;
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}
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if (holdCount[axis] == 3) {
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// we are starting to move after a gap after a big step up, or persistent flat period, so accelerate gently
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setpointAcceleration = 0.0f;
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}
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holdCount[axis] = 1;
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if (fabsf(setpointAcceleration - prevAcceleration[axis]) > PREV_BIG_STEP) {
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if (fabsf(setpointAcceleration) > 3.0f * fabsf(prevAcceleration[axis])) {
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bigStep[axis] = true;
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} else {
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bigStep[axis] = false;
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}
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if (setpointSpeed == 0 && fabsf(rawSetpoint) < 0.98f * ffMaxRate[axis]) {
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// identical packet detected, not at full deflection.
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// first packet on leaving full deflection always gets full FF
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if (holdCount[axis] == 0) {
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// previous packet had movement
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if (bigStep[axis]) {
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// type 1 = interpolate forward where acceleration change is large
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setpointSpeedModified = prevSetpointSpeed[axis];
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setpointAccelerationModified = prevAcceleration[axis];
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holdCount[axis] = 1;
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} else {
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// type 2 = small change, no interpolation needed
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setpointSpeedModified = 0.0f;
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setpointSpeed = setpointSpeed / 2.0f;
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holdCount[axis] = 2;
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}
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} else {
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// it is an unchanged packet after previous unchanged packet
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// speed and acceleration will be zero, no need to change anything
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holdCount[axis] = 3;
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}
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} else {
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// we're moving, or sticks are at max
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if (holdCount[axis] != 0) {
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// previous step was a duplicate, handle each type differently
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if (holdCount[axis] == 1) {
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// interpolation was applied
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// raw setpoint speed of next 'good' packet is twice what it should be
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setpointSpeedModified = setpointSpeed / 2.0f;
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setpointSpeed = setpointSpeedModified;
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// empirically this works best
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setpointAccelerationModified = (prevAcceleration[axis] + setpointAcceleration) / 2.0f;
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} else if (holdCount[axis] == 2) {
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// interpolation was not applied
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} else if (holdCount[axis] == 3) {
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// after persistent flat period or recent big step up, no boost
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// reduces jitter from boost when flying smoothly
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// WARNING: this means no boost if ADC is active on FrSky radios
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setpointAccelerationModified = 0.0f;
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}
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holdCount[axis] = 0;
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}
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}
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// smooth deadband type suppression of FF when sticks are centred.
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const float rawSetpointCentred = fabsf(rawSetpoint) / 2.0f;
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if (rawSetpointCentred < 1.0f) {
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// force zero FF when sticks are centred for smoothness
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setpointSpeedModified *= rawSetpointCentred;
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setpointAccelerationModified *= rawSetpointCentred;
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holdCount[axis] = 4;
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}
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setpointDeltaImpl[axis] = setpointSpeedModified * pidGetDT();
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prevAcceleration[axis] = setpointAcceleration;
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setpointAcceleration *= pidGetDT();
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setpointDeltaImpl[axis] = setpointSpeed * pidGetDT();
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setpointAccelerationModified *= pidGetDT();
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const float ffBoostFactor = pidGetFfBoostFactor();
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float clip = 1.0f;
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float boostAmount = 0.0f;
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if (axis != FD_YAW && ffBoostFactor != 0.0f) {
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if (ffBoostFactor != 0.0f) {
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//calculate clip factor to reduce boost on big spikes
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if (pidGetSpikeLimitInverse()) {
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clip = 1 / (1 + (setpointAcceleration * setpointAcceleration * pidGetSpikeLimitInverse()));
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clip *= clip;
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}
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// prevent kick-back spike at max deflection
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if (fabsf(rawSetpoint) < 0.95f * ffMaxRate[axis] || fabsf(setpointSpeed) > 3.0f * fabsf(prevSetpointSpeed[axis])) {
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boostAmount = ffBoostFactor * setpointAcceleration;
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}
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// no clip for first step inwards from max deflection
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// don't clip first step inwards from max deflection
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if (fabsf(prevRawSetpoint[axis]) > 0.95f * ffMaxRate[axis] && fabsf(setpointSpeed) > 3.0f * fabsf(prevSetpointSpeed[axis])) {
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clip = 1.0f;
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}
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// calculate boost and prevent kick-back spike at max deflection
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if (fabsf(rawSetpoint) < 0.95f * ffMaxRate[axis] || fabsf(setpointSpeed) > 3.0f * fabsf(prevSetpointSpeed[axis])) {
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boostAmount = ffBoostFactor * setpointAccelerationModified;
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}
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}
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prevSetpointSpeed[axis] = setpointSpeed;
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prevRawSetpoint[axis] = rawSetpoint;
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if (axis == FD_ROLL) {
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, setpointDeltaImpl[axis] * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, boostAmount * 1000);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, bigStep[axis]);
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 0, lrintf(setpointDeltaImpl[axis] * 100));
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 1, lrintf(setpointAccelerationModified * 100));
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 2, lrintf(setpointAcceleration * 100));
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DEBUG_SET(DEBUG_FF_INTERPOLATED, 3, holdCount[axis]);
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}
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setpointDeltaImpl[axis] += boostAmount * clip;
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// first order filter FF
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// first order (kind of) smoothing of FF
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const float ffSmoothFactor = pidGetFfSmoothFactor();
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setpointDeltaImpl[axis] = prevDeltaImpl[axis] + ffSmoothFactor * (setpointDeltaImpl[axis] - prevDeltaImpl[axis]);
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prevDeltaImpl[axis] = setpointDeltaImpl[axis];
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