Dispatch handling

Slightly refactored code from @blckmn; modified dispatch handling so
that dispatchEntry can be easily included in struct
This commit is contained in:
Petr Ledvina 2017-01-06 10:31:40 +01:00
parent 79c593b048
commit 90b401743a
3 changed files with 27 additions and 58 deletions

View File

@ -26,57 +26,26 @@
#include "drivers/system.h"
#include "fc/fc_dispatch.h"
static dispatchTask_t *head = NULL;
static dispatchEntry_t *head = NULL;
void dispatchProcess(uint32_t currentTime)
{
if (!head || currentTime < head->delayedUntil) {
return;
}
dispatchTask_t *current = head;
dispatchTask_t *previous = NULL;
while (current && current->delayedUntil < currentTime) {
if (current->ptr) {
(*current->ptr)();
}
/* remove item from list */
if (previous) {
previous->next = current->next;
} else {
head = current->next;
}
current->delayedUntil = 0;
current = current->next;
for(dispatchEntry_t **p = &head; *p; ) {
if(cmp32(currentTime, (*p)->delayedUntil) < 0)
break;
// unlink entry first, so handler can replan self
dispatchEntry_t *current = *p;
*p = (*p)->next;
(*current->dispatch)(current);
}
}
void dispatchAdd(dispatchTask_t *task)
void dispatchAdd(dispatchEntry_t *entry, int delayUs)
{
if (!task || task->delayedUntil) {
/* invalid or already in the list */
return;
}
task->next = NULL;
task->delayedUntil = micros() + task->minimumDelayUs;
if (!head) {
head = task;
return;
}
if (task->delayedUntil < head->delayedUntil) {
task->next = head;
head = task;
return;
}
dispatchTask_t *pos = head;
while (pos->next && pos->next->delayedUntil < task->delayedUntil) {
pos = pos->next;
}
task->next = pos->next;
pos->next = task;
uint32_t delayedUntil = micros() + delayUs;
dispatchEntry_t **p = &head;
while(*p && cmp32((*p)->delayedUntil, delayedUntil) < 0)
p = &(*p)->next;
entry->next = *p;
*p = entry;
}

View File

@ -17,15 +17,14 @@
#pragma once
typedef void (*dispatchFuncPtr)(void);
typedef struct dispatchTask_s {
dispatchFuncPtr ptr;
uint16_t minimumDelayUs;
struct dispatchEntry_s;
typedef void dispatchFunc(struct dispatchEntry_s* self);
typedef struct dispatchEntry_s {
dispatchFunc *dispatch;
uint32_t delayedUntil;
struct dispatchTask_s *next;
} dispatchTask_t;
struct dispatchEntry_s *next;
} dispatchEntry_t;
void dispatchProcess(uint32_t currentTime);
void dispatchAdd(dispatchTask_t *task);
void dispatchAdd(dispatchEntry_t *entry, int delayUs);

View File

@ -85,7 +85,7 @@ static IO_t BindPlug = DEFIO_IO(NONE);
static uint8_t telemetryBuf[SRXL_FRAME_SIZE_MAX];
static uint8_t telemetryBufLen = 0;
void srxlRxSendTelemetryData(void);
void srxlRxSendTelemetryDataDispatch(dispatchEntry_t *self);
// Receive ISR callback
static void spektrumDataReceive(uint16_t c)
@ -113,7 +113,7 @@ static void spektrumDataReceive(uint16_t c)
}
static uint32_t spekChannelData[SPEKTRUM_MAX_SUPPORTED_CHANNEL_COUNT];
static dispatchTask_t srxlTelemetryTask = { .ptr = srxlRxSendTelemetryData, .minimumDelayUs = 100 };
static dispatchEntry_t srxlTelemetryDispatch = { .dispatch = srxlRxSendTelemetryDataDispatch};
static uint8_t spektrumFrameStatus(void)
{
@ -157,7 +157,7 @@ static uint8_t spektrumFrameStatus(void)
/* only process if 2048, some data in buffer AND servos in phase 0 */
if (spekHiRes && telemetryBufLen && (spekFrame[2] & 0x80)) {
dispatchAdd(&srxlTelemetryTask);
dispatchAdd(&srxlTelemetryDispatch, 100);
}
return RX_FRAME_COMPLETE;
}
@ -322,8 +322,9 @@ void srxlRxWriteTelemetryData(const void *data, int len)
telemetryBufLen = len;
}
void srxlRxSendTelemetryData(void)
void srxlRxSendTelemetryDataDispatch(dispatchEntry_t* self)
{
UNUSED(self);
// if there is telemetry data to write
if (telemetryBufLen > 0) {
serialWriteBuf(serialPort, telemetryBuf, telemetryBufLen);