refactor Thrust Linear to initialise throttleCompensateAmount in pid_init.c
Maybe this could avoid recaculating throttleCompensateAmount every PID loop?
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@ -294,9 +294,8 @@ float pidCompensateThrustLinearization(float throttle)
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{
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if (pidRuntime.thrustLinearization != 0.0f) {
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// for whoops where a lot of TL is needed, allow more throttle boost
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const float throttleCompensateAmount = (1.0f - 0.5f * pidRuntime.thrustLinearization);
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const float throttleReversed = (1.0f - throttle);
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throttle /= 1.0f + throttleCompensateAmount * powerf(throttleReversed, 2) * pidRuntime.thrustLinearization;
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throttle /= 1.0f + pidRuntime.throttleCompensateAmount * powerf(throttleReversed, 2) * pidRuntime.thrustLinearization;
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}
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return throttle;
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}
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@ -351,6 +351,7 @@ typedef struct pidRuntime_s {
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#ifdef USE_THRUST_LINEARIZATION
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float thrustLinearization;
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float throttleCompensateAmount;
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#endif
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#ifdef USE_AIRMODE_LPF
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@ -375,6 +375,7 @@ void pidInitConfig(const pidProfile_t *pidProfile)
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#ifdef USE_THRUST_LINEARIZATION
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pidRuntime.thrustLinearization = pidProfile->thrustLinearization / 100.0f;
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pidRuntime.throttleCompensateAmount = (1.0f - 0.5f * pidRuntime.thrustLinearization);
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#endif
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#if defined(USE_D_MIN)
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for (int axis = FD_ROLL; axis <= FD_YAW; ++axis) {
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