Fix compiler errors for old led animation code.
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@ -825,13 +825,14 @@ void applyLedThrustRingLayer(void)
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}
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#ifdef USE_LED_ANIMATION
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static uint8_t previousRow;
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static uint8_t currentRow;
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static uint8_t nextRow;
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void updateLedAnimationState(void)
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{
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static uint8_t frameCounter = 0;
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static uint8_t previousRow;
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static uint8_t currentRow;
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static uint8_t nextRow;
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uint8_t animationFrames = ledGridHeight;
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previousRow = (frameCounter + animationFrames - 1) % animationFrames;
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@ -855,13 +856,13 @@ static void applyLedAnimationLayer(void)
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ledConfig = &ledConfigs[ledIndex];
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if (GET_LED_Y(ledConfig) == previousRow) {
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setLedHsv(ledIndex, &white);
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setLedBrightness(ledIndex, 50);
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setLedHsv(ledIndex, &hsv_white);
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scaleLedValue(ledIndex, 50);
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} else if (GET_LED_Y(ledConfig) == currentRow) {
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setLedHsv(ledIndex, &white);
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setLedHsv(ledIndex, &hsv_white);
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} else if (GET_LED_Y(ledConfig) == nextRow) {
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setLedBrightness(ledIndex, 50);
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scaleLedValue(ledIndex, 50);
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}
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}
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}
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