Fix AHI rolling wrong way
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@ -310,7 +310,7 @@ static void osdDrawSingleElement(uint8_t item)
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pitchAngle = (pitchAngle / 8) - 41; // 41 = 4 * 9 + 5
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for (int8_t x = -4; x <= 4; x++) {
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int y = (rollAngle * x) / 64;
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int y = (-rollAngle * x) / 64;
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y -= pitchAngle;
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// y += 41; // == 4 * 9 + 5
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if (y >= 0 && y <= 81) {
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